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@@ -12,6 +12,8 @@ Release: raylib 1.3.0 (01 September 2015)
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NOTE:
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This version supposed a big boost for raylib, new modules have been added with lots of features.
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Most of the modules have been completely reviewed to accomodate to the new features.
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+ Over 50 new functions have been added to previous raylib version.
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+ Most of the examples have been redone and 10 new advanced examples have been added.
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BIG changes:
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[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
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@@ -27,6 +29,7 @@ smaller changes:
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[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
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[core] Renamed function SetFlags() to SetConfigFlags()
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[shapes] Simplified some functions to improve performance
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+[textures] Review of Image struct to support multiple data formats
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[textures] Added function LoadImageEx()
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[textures] Added function LoadImageRaw()
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[textures] Added function LoadTextureEx()
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@@ -37,6 +40,8 @@ smaller changes:
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[textures] Added function ImageConvertFormat()
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[textures] Added function GenTextureMipmaps()
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[text] Added support for Latin-1 Extended characters for default font
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+[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
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+[text] Removed function GetFontBaseSize(), use directly spriteFont.size
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[models] Review of struct: Model (added shaders support)
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[models] Added 3d collision functions (sphere vs sphere vs box vs box)
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[models] Added function DrawCubeTexture()
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