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Update Notepad++ intellisense

Ray 5 years ago
parent
commit
80dbbef0f5

+ 227 - 74
projects/Notepad++/raylib_npp_parser/raylib_npp.xml

@@ -102,6 +102,9 @@
                 <Param name="int monitor" />
             </Overload>
         </KeyWord>
+        <KeyWord name="GetWindowPosition" func="yes">
+            <Overload retVal="Vector2" descr="Get window position XY on monitor"></Overload>
+        </KeyWord>
         <KeyWord name="GetMonitorName" func="yes">
             <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor">
                 <Param name="int monitor" />
@@ -169,6 +172,17 @@
         <KeyWord name="EndTextureMode" func="yes">
             <Overload retVal="void" descr="Ends drawing to render texture"></Overload>
         </KeyWord>
+        <KeyWord name="BeginScissorMode" func="yes">
+            <Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)">
+                <Param name="int x" />
+                <Param name="int y" />
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndScissorMode" func="yes">
+            <Overload retVal="void" descr="End scissor mode"></Overload>
+        </KeyWord>
 
         <!-- Screen-space-related functions -->
         <KeyWord name="GetMouseRay" func="yes">
@@ -177,15 +191,40 @@
                 <Param name="Camera camera" />
             </Overload>
         </KeyWord>
+        <KeyWord name="GetCameraMatrix" func="yes">
+            <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)">
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCameraMatrix2D" func="yes">
+            <Overload retVal="Matrix" descr="Returns camera 2d transform matrix">
+                <Param name="Camera2D camera" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="GetWorldToScreen" func="yes">
             <Overload retVal="Vector2" descr="Returns the screen space position for a 3d world space position">
                 <Param name="Vector3 position" />
                 <Param name="Camera camera" />
             </Overload>
         </KeyWord>
-        <KeyWord name="GetCameraMatrix" func="yes">
-            <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)">
+        <KeyWord name="GetWorldToScreenEx" func="yes">
+            <Overload retVal="Vector2" descr="Returns size position for a 3d world space position">
+                <Param name="Vector3 position" />
                 <Param name="Camera camera" />
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWorldToScreen2D" func="yes">
+            <Overload retVal="Vector2" descr="Returns the screen space position for a 2d camera world space position">
+                <Param name="Vector2 position" />
+                <Param name="Camera2D camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetScreenToWorld2D" func="yes">
+            <Overload retVal="Vector2" descr="Returns the world space position for a 2d camera screen space position">
+                <Param name="Vector2 position" />
+                <Param name="Camera2D camera" />
             </Overload>
         </KeyWord>
 
@@ -216,6 +255,11 @@
                 <Param name="Color color" />
             </Overload>
         </KeyWord>
+        <KeyWord name="ColorFromNormalized" func="yes">
+            <Overload retVal="Color" descr="Returns color from normalized values [0..1]">
+                <Param name="Vector4 normalized" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="ColorToHSV" func="yes">
             <Overload retVal="Vector3" descr="Returns HSV values for a Color">
                 <Param name="Color color" />
@@ -241,7 +285,7 @@
         <!-- Misc. functions -->
         <KeyWord name="SetConfigFlags" func="yes">
             <Overload retVal="void" descr="Setup window configuration flags (view FLAGS)">
-                <Param name="unsigned char flags" />
+                <Param name="unsigned int flags" />
             </Overload>
         </KeyWord>
         <KeyWord name="SetTraceLogLevel" func="yes">
@@ -290,6 +334,11 @@
                 <Param name="const char *ext" />
             </Overload>
         </KeyWord>
+        <KeyWord name="DirectoryExists" func="yes">
+            <Overload retVal="bool" descr="Check if a directory path exists">
+                <Param name="const char *dirPath" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="GetExtension" func="yes">
             <Overload retVal="const char" descr="Get pointer to extension for a filename string">
                 <Param name="const char *fileName" />
@@ -301,13 +350,18 @@
             </Overload>
         </KeyWord>
         <KeyWord name="GetFileNameWithoutExt" func="yes">
-            <Overload retVal="const char" descr="Get filename string without extension (memory should be freed)">
+            <Overload retVal="const char" descr="Get filename string without extension (uses static string)">
                 <Param name="const char *filePath" />
             </Overload>
         </KeyWord>
         <KeyWord name="GetDirectoryPath" func="yes">
-            <Overload retVal="const char" descr="Get full path for a given fileName (uses static string)">
-                <Param name="const char *fileName" />
+            <Overload retVal="const char" descr="Get full path for a given fileName with path (uses static string)">
+                <Param name="const char *filePath" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetPrevDirectoryPath" func="yes">
+            <Overload retVal="const char" descr="Get previous directory path for a given path (uses static string)">
+                <Param name="const char *dirPath" />
             </Overload>
         </KeyWord>
         <KeyWord name="GetWorkingDirectory" func="yes">
@@ -344,6 +398,21 @@
             </Overload>
         </KeyWord>
 
+        <KeyWord name="char *CompressData" func="yes">
+            <Overload retVal="unsigned" descr="Compress data (DEFLATE algorythm)">
+                <Param name="unsigned char *data" />
+                <Param name="int dataLength" />
+                <Param name="int *compDataLength" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="char *DecompressData" func="yes">
+            <Overload retVal="unsigned" descr="Decompress data (DEFLATE algorythm)">
+                <Param name="unsigned char *compData" />
+                <Param name="int compDataLength" />
+                <Param name="int *dataLength" />
+            </Overload>
+        </KeyWord>
+
         <!-- Persistent storage management -->
         <KeyWord name="StorageSaveValue" func="yes">
             <Overload retVal="void" descr="Save integer value to storage file (to defined position)">
@@ -703,6 +772,24 @@
                 <Param name="Color color" />
             </Overload>
         </KeyWord>
+        <KeyWord name="DrawEllipse" func="yes">
+            <Overload retVal="void" descr="Draw ellipse">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radiusH" />
+                <Param name="float radiusV" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawEllipseLines" func="yes">
+            <Overload retVal="void" descr="Draw ellipse outline">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radiusH" />
+                <Param name="float radiusV" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="DrawRing" func="yes">
             <Overload retVal="void" descr="Draw ring">
                 <Param name="Vector2 center" />
@@ -818,7 +905,7 @@
             </Overload>
         </KeyWord>
         <KeyWord name="DrawTriangle" func="yes">
-            <Overload retVal="void" descr="Draw a color-filled triangle">
+            <Overload retVal="void" descr="Draw a color-filled triangle (vertex in counter-clockwise order!)">
                 <Param name="Vector2 v1" />
                 <Param name="Vector2 v2" />
                 <Param name="Vector2 v3" />
@@ -826,7 +913,7 @@
             </Overload>
         </KeyWord>
         <KeyWord name="DrawTriangleLines" func="yes">
-            <Overload retVal="void" descr="Draw triangle outline">
+            <Overload retVal="void" descr="Draw triangle outline (vertex in counter-clockwise order!)">
                 <Param name="Vector2 v1" />
                 <Param name="Vector2 v2" />
                 <Param name="Vector2 v3" />
@@ -834,12 +921,19 @@
             </Overload>
         </KeyWord>
         <KeyWord name="DrawTriangleFan" func="yes">
-            <Overload retVal="void" descr="Draw a triangle fan defined by points">
+            <Overload retVal="void" descr="Draw a triangle fan defined by points (first vertex is the center)">
                 <Param name="Vector2 *points" />
                 <Param name="int numPoints" />
                 <Param name="Color color" />
             </Overload>
         </KeyWord>
+        <KeyWord name="DrawTriangleStrip" func="yes">
+            <Overload retVal="void" descr="Draw a triangle strip defined by points">
+                <Param name="Vector2 *points" />
+                <Param name="int pointsCount" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="DrawPoly" func="yes">
             <Overload retVal="void" descr="Draw a regular polygon (Vector version)">
                 <Param name="Vector2 center" />
@@ -849,11 +943,13 @@
                 <Param name="Color color" />
             </Overload>
         </KeyWord>
-
-        <KeyWord name="SetShapesTexture" func="yes">
-            <Overload retVal="void" descr="Define default texture used to draw shapes">
-                <Param name="Texture2D texture" />
-                <Param name="Rectangle source" />
+        <KeyWord name="DrawPolyLines" func="yes">
+            <Overload retVal="void" descr="Draw a polygon outline of n sides">
+                <Param name="Vector2 center" />
+                <Param name="int sides" />
+                <Param name="float radius" />
+                <Param name="float rotation" />
+                <Param name="Color color" />
             </Overload>
         </KeyWord>
 
@@ -995,6 +1091,12 @@
                 <Param name="Image image" />
             </Overload>
         </KeyWord>
+        <KeyWord name="GetImageAlphaBorder" func="yes">
+            <Overload retVal="Rectangle" descr="Get image alpha border rectangle">
+                <Param name="Image image" />
+                <Param name="float threshold" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="GetPixelDataSize" func="yes">
             <Overload retVal="int" descr="Get pixel data size in bytes (image or texture)">
                 <Param name="int width" />
@@ -1023,6 +1125,12 @@
                 <Param name="Image image" />
             </Overload>
         </KeyWord>
+        <KeyWord name="ImageFromImage" func="yes">
+            <Overload retVal="Image" descr="Create an image from another image piece">
+                <Param name="Image image" />
+                <Param name="Rectangle rec" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="ImageToPOT" func="yes">
             <Overload retVal="void" descr="Convert image to POT (power-of-two)">
                 <Param name="Image *image" />
@@ -1127,11 +1235,12 @@
             </Overload>
         </KeyWord>
         <KeyWord name="ImageDraw" func="yes">
-            <Overload retVal="void" descr="Draw a source image within a destination image">
+            <Overload retVal="void" descr="Draw a source image within a destination image (tint applied to source)">
                 <Param name="Image *dst" />
                 <Param name="Image src" />
                 <Param name="Rectangle srcRec" />
                 <Param name="Rectangle dstRec" />
+                <Param name="Color tint" />
             </Overload>
         </KeyWord>
         <KeyWord name="ImageDrawRectangle" func="yes">
@@ -1413,7 +1522,8 @@
         </KeyWord>
         <KeyWord name="GenImageFontAtlas" func="yes">
             <Overload retVal="Image" descr="Generate image font atlas using chars info">
-                <Param name="CharInfo *chars" />
+                <Param name="const CharInfo *chars" />
+                <Param name="Rectangle **recs" />
                 <Param name="int charsCount" />
                 <Param name="int fontSize" />
                 <Param name="int padding" />
@@ -1463,17 +1573,14 @@
                 <Param name="Color tint" />
             </Overload>
         </KeyWord>
-        <KeyWord name="DrawTextRecEx" func="yes">
-            <Overload retVal="void" descr="Draw text using font inside rectangle limits with support for text selection">
+        <!--RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection -->
+        <KeyWord name="DrawTextCodepoint" func="yes">
+            <Overload retVal="void" descr="Draw one character (codepoint)">
                 <Param name="Font font" />
-                <Param name="const char *text" />
-                <Param name="Rectangle rec" />
-                <Param name="float fontSize" />
-                <Param name="float spacing" />
-                <Param name="bool wordWrap" />
+                <Param name="int codepoint" />
+                <Param name="Vector2 position" />
+                <Param name="float scale" />
                 <Param name="Color tint" />
-                <Param name="int selectStart" />
-                <Param name="int selecFont" />
             </Overload>
         </KeyWord>
 
@@ -1495,18 +1602,18 @@
         <KeyWord name="GetGlyphIndex" func="yes">
             <Overload retVal="int" descr="Get index position for a unicode character on font">
                 <Param name="Font font" />
-                <Param name="int character" />
-            </Overload>
-        </KeyWord>
-        <KeyWord name="GetNextCodepoint" func="yes">
-            <Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string">
-                <Param name="const char *text" />
-                <Param name="int *count" />
+                <Param name="int codepoint" />
             </Overload>
         </KeyWord>
 
-        <!-- Text strings management functions -->
+        <!-- Text strings management functions (no utf8 strings, only byte chars) -->
         <!-- NOTE: Some strings allocate memory internally for returned strings, just be careful! -->
+        <KeyWord name="TextCopy" func="yes">
+            <Overload retVal="int" descr="Copy one string to another, returns bytes copied">
+                <Param name="char *dst" />
+                <Param name="const char *src" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="TextIsEqual" func="yes">
             <Overload retVal="bool" descr="Check if two text string are equal">
                 <Param name="const char *text1" />
@@ -1518,11 +1625,6 @@
                 <Param name="const char *text" />
             </Overload>
         </KeyWord>
-        <KeyWord name="int TextCountCodepoints" func="yes">
-            <Overload retVal="unsigned" descr="Get total number of characters (codepoints) in a UTF8 encoded string">
-                <Param name="const char *text" />
-            </Overload>
-        </KeyWord>
         <KeyWord name="TextFormat" func="yes">
             <Overload retVal="const char" descr="Text formatting with variables (sprintf style)">
                 <Param name="const char *text" />
@@ -1537,14 +1639,14 @@
             </Overload>
         </KeyWord>
         <KeyWord name="TextReplace" func="yes">
-            <Overload retVal="const char" descr="Replace text string (memory should be freed!)">
+            <Overload retVal="char" descr="Replace text string (memory must be freed!)">
                 <Param name="char *text" />
                 <Param name="const char *replace" />
                 <Param name="const char *by" />
             </Overload>
         </KeyWord>
         <KeyWord name="TextInsert" func="yes">
-            <Overload retVal="const char" descr="Insert text in a position (memory should be freed!)">
+            <Overload retVal="char" descr="Insert text in a position (memory must be freed!)">
                 <Param name="const char *text" />
                 <Param name="const char *insert" />
                 <Param name="int position" />
@@ -1597,6 +1699,37 @@
                 <Param name="const char *text" />
             </Overload>
         </KeyWord>
+        <KeyWord name="TextToUtf8" func="yes">
+            <Overload retVal="char" descr="Encode text codepoint into utf8 text (memory must be freed!)">
+                <Param name="int *codepoints" />
+                <Param name="int length" />
+            </Overload>
+        </KeyWord>
+
+        <!-- UTF8 text strings management functions -->
+        <KeyWord name="GetCodepoints" func="yes">
+            <Overload retVal="int" descr="Get all codepoints in a string, codepoints count returned by parameters">
+                <Param name="const char *text" />
+                <Param name="int *count" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCodepointsCount" func="yes">
+            <Overload retVal="int" descr="Get total number of characters (codepoints) in a UTF8 encoded string">
+                <Param name="const char *text" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetNextCodepoint" func="yes">
+            <Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure">
+                <Param name="const char *text" />
+                <Param name="int *bytesProcessed" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CodepointToUtf8" func="yes">
+            <Overload retVal="const char" descr="Encode codepoint into utf8 text (char array length returned as parameter)">
+                <Param name="int codepoint" />
+                <Param name="int *byteLength" />
+            </Overload>
+        </KeyWord>
 
         <!-------------------------------------------------------------------------------------- -->
         <!-- Basic 3d Shapes Drawing Functions (Module: models) -->
@@ -1610,6 +1743,12 @@
                 <Param name="Color color" />
             </Overload>
         </KeyWord>
+        <KeyWord name="DrawPoint3D" func="yes">
+            <Overload retVal="void" descr="Draw a point in 3D space, actually a small line">
+                <Param name="Vector3 position" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="DrawCircle3D" func="yes">
             <Overload retVal="void" descr="Draw a circle in 3D world space">
                 <Param name="Vector3 center" />
@@ -1730,7 +1869,6 @@
                 <Param name="Vector3 position" />
             </Overload>
         </KeyWord>
-        <!--DrawTorus(), DrawTeapot() could be useful? -->
 
         <!-------------------------------------------------------------------------------------- -->
         <!-- Model 3d Loading and Drawing Functions (Module: models) -->
@@ -1768,7 +1906,7 @@
         </KeyWord>
         <KeyWord name="UnloadMesh" func="yes">
             <Overload retVal="void" descr="Unload mesh from memory (RAM and/or VRAM)">
-                <Param name="Mesh *mesh" />
+                <Param name="Mesh mesh" />
             </Overload>
         </KeyWord>
 
@@ -1998,22 +2136,22 @@
         <KeyWord name="CheckCollisionBoxSphere" func="yes">
             <Overload retVal="bool" descr="Detect collision between box and sphere">
                 <Param name="BoundingBox box" />
-                <Param name="Vector3 centerSphere" />
-                <Param name="float radiusSphere" />
+                <Param name="Vector3 center" />
+                <Param name="float radius" />
             </Overload>
         </KeyWord>
         <KeyWord name="CheckCollisionRaySphere" func="yes">
             <Overload retVal="bool" descr="Detect collision between ray and sphere">
                 <Param name="Ray ray" />
-                <Param name="Vector3 spherePosition" />
-                <Param name="float sphereRadius" />
+                <Param name="Vector3 center" />
+                <Param name="float radius" />
             </Overload>
         </KeyWord>
         <KeyWord name="CheckCollisionRaySphereEx" func="yes">
             <Overload retVal="bool" descr="Detect collision between ray and sphere, returns collision point">
                 <Param name="Ray ray" />
-                <Param name="Vector3 spherePosition" />
-                <Param name="float sphereRadius" />
+                <Param name="Vector3 center" />
+                <Param name="float radius" />
                 <Param name="Vector3 *collisionPoint" />
             </Overload>
         </KeyWord>
@@ -2026,7 +2164,7 @@
         <KeyWord name="GetCollisionRayModel" func="yes">
             <Overload retVal="RayHitInfo" descr="Get collision info between ray and model">
                 <Param name="Ray ray" />
-                <Param name="Model *model" />
+                <Param name="Model model" />
             </Overload>
         </KeyWord>
         <KeyWord name="GetCollisionRayTriangle" func="yes">
@@ -2063,8 +2201,8 @@
         </KeyWord>
         <KeyWord name="LoadShaderCode" func="yes">
             <Overload retVal="Shader" descr="Load shader from code strings and bind default locations">
-                <Param name="char *vsCode" />
-                <Param name="char *fsCode" />
+                <Param name="const char *vsCode" />
+                <Param name="const char *fsCode" />
             </Overload>
         </KeyWord>
         <KeyWord name="UnloadShader" func="yes">
@@ -2079,6 +2217,18 @@
         <KeyWord name="GetTextureDefault" func="yes">
             <Overload retVal="Texture2D" descr="Get default texture"></Overload>
         </KeyWord>
+        <KeyWord name="GetShapesTexture" func="yes">
+            <Overload retVal="Texture2D" descr="Get texture to draw shapes"></Overload>
+        </KeyWord>
+        <KeyWord name="GetShapesTextureRec" func="yes">
+            <Overload retVal="Rectangle" descr="Get texture rectangle to draw shapes"></Overload>
+        </KeyWord>
+        <KeyWord name="SetShapesTexture" func="yes">
+            <Overload retVal="void" descr="Define default texture used to draw shapes">
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle source" />
+            </Overload>
+        </KeyWord>
 
         <!-- Shader configuration functions -->
         <KeyWord name="GetShaderLocation" func="yes">
@@ -2129,17 +2279,18 @@
             </Overload>
         </KeyWord>
         <KeyWord name="GetMatrixModelview" func="yes">
-            <Overload retVal="Matrix" descr="Get internal modelview matrix">
-                <Param name="Matrix view" />
-            </Overload>
+            <Overload retVal="Matrix" descr="Get internal modelview matrix"></Overload>
+        </KeyWord>
+        <KeyWord name="GetMatrixProjection" func="yes">
+            <Overload retVal="Matrix" descr="Get internal projection matrix"></Overload>
         </KeyWord>
 
         <!-- Texture maps generation (PBR) -->
         <!-- NOTE: Required shaders should be provided -->
         <KeyWord name="GenTextureCubemap" func="yes">
-            <Overload retVal="Texture2D" descr="Generate cubemap texture from HDR texture">
+            <Overload retVal="Texture2D" descr="Generate cubemap texture from 2D texture">
                 <Param name="Shader shader" />
-                <Param name="Texture2D skyHDR" />
+                <Param name="Texture2D map" />
                 <Param name="int size" />
             </Overload>
         </KeyWord>
@@ -2181,17 +2332,6 @@
         <KeyWord name="EndBlendMode" func="yes">
             <Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload>
         </KeyWord>
-        <KeyWord name="BeginScissorMode" func="yes">
-            <Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)">
-                <Param name="int x" />
-                <Param name="int y" />
-                <Param name="int width" />
-                <Param name="int height" />
-            </Overload>
-        </KeyWord>
-        <KeyWord name="EndScissorMode" func="yes">
-            <Overload retVal="void" descr="End scissor mode"></Overload>
-        </KeyWord>
 
         <!-- VR control functions -->
         <KeyWord name="InitVrSimulator" func="yes">
@@ -2206,7 +2346,7 @@
             </Overload>
         </KeyWord>
         <KeyWord name="SetVrConfiguration" func="yes">
-            <Overload retVal="void" descr="Set stereo rendering configuration parameters ">
+            <Overload retVal="void" descr="Set stereo rendering configuration parameters">
                 <Param name="VrDeviceInfo info" />
                 <Param name="Shader distortion" />
             </Overload>
@@ -2250,9 +2390,6 @@
                 <Param name="const char *fileName" />
             </Overload>
         </KeyWord>
-        <KeyWord name="LoadWaveEx" func="yes">
-            <Overload retVal="Wave" descr="Load wave data from raw array data"></Overload>
-        </KeyWord>
         <KeyWord name="LoadSound" func="yes">
             <Overload retVal="Sound" descr="Load sound from file">
                 <Param name="const char *fileName" />
@@ -2299,6 +2436,11 @@
                 <Param name="Sound sound" />
             </Overload>
         </KeyWord>
+        <KeyWord name="StopSound" func="yes">
+            <Overload retVal="void" descr="Stop playing a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
         <KeyWord name="PauseSound" func="yes">
             <Overload retVal="void" descr="Pause a sound">
                 <Param name="Sound sound" />
@@ -2309,11 +2451,17 @@
                 <Param name="Sound sound" />
             </Overload>
         </KeyWord>
-        <KeyWord name="StopSound" func="yes">
-            <Overload retVal="void" descr="Stop playing a sound">
+        <KeyWord name="PlaySoundMulti" func="yes">
+            <Overload retVal="void" descr="Play a sound (using multichannel buffer pool)">
                 <Param name="Sound sound" />
             </Overload>
         </KeyWord>
+        <KeyWord name="StopSoundMulti" func="yes">
+            <Overload retVal="void" descr="Stop any sound playing (using multichannel buffer pool)"></Overload>
+        </KeyWord>
+        <KeyWord name="GetSoundsPlaying" func="yes">
+            <Overload retVal="int" descr="Get number of sounds playing in the multichannel"></Overload>
+        </KeyWord>
         <KeyWord name="IsSoundPlaying" func="yes">
             <Overload retVal="bool" descr="Check if a sound is currently playing">
                 <Param name="Sound sound" />
@@ -2447,7 +2595,7 @@
                 <Param name="AudioStream stream" />
             </Overload>
         </KeyWord>
-        <KeyWord name="IsAudioBufferProcessed" func="yes">
+        <KeyWord name="IsAudioStreamProcessed" func="yes">
             <Overload retVal="bool" descr="Check if any audio stream buffers requires refill">
                 <Param name="AudioStream stream" />
             </Overload>
@@ -2489,3 +2637,8 @@
                 <Param name="float pitch" />
             </Overload>
         </KeyWord>
+        <KeyWord name="SetAudioStreamBufferSizeDefault" func="yes">
+            <Overload retVal="void" descr="Default size for new audio streams">
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>

+ 62 - 34
projects/Notepad++/raylib_npp_parser/raylib_to_parse.h

@@ -27,6 +27,7 @@ RLAPI int GetMonitorWidth(int monitor);                           // Get primary
 RLAPI int GetMonitorHeight(int monitor);                          // Get primary monitor height
 RLAPI int GetMonitorPhysicalWidth(int monitor);                   // Get primary monitor physical width in millimetres
 RLAPI int GetMonitorPhysicalHeight(int monitor);                  // Get primary monitor physical height in millimetres
+RLAPI Vector2 GetWindowPosition(void);                            // Get window position XY on monitor
 RLAPI const char *GetMonitorName(int monitor);                    // Get the human-readable, UTF-8 encoded name of the primary monitor
 RLAPI const char *GetClipboardText(void);                         // Get clipboard text content
 RLAPI void SetClipboardText(const char *text);                    // Set clipboard text content
@@ -48,11 +49,17 @@ RLAPI void BeginMode3D(Camera3D camera);                          // Initializes
 RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
 RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing
 RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
+RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
+RLAPI void EndScissorMode(void);                                  // End scissor mode
 
 // Screen-space-related functions
 RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position
-RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position
 RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix)
+RLAPI Matrix GetCameraMatrix2D(Camera2D camera);                  // Returns camera 2d transform matrix
+RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position
+RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
+RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
+RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
 
 // Timing-related functions
 RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
@@ -63,13 +70,14 @@ RLAPI double GetTime(void);                                       // Returns ela
 // Color-related functions
 RLAPI int ColorToInt(Color color);                                // Returns hexadecimal value for a Color
 RLAPI Vector4 ColorNormalize(Color color);                        // Returns color normalized as float [0..1]
+RLAPI Color ColorFromNormalized(Vector4 normalized);              // Returns color from normalized values [0..1]
 RLAPI Vector3 ColorToHSV(Color color);                            // Returns HSV values for a Color
 RLAPI Color ColorFromHSV(Vector3 hsv);                            // Returns a Color from HSV values
 RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value
 RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
 
 // Misc. functions
-RLAPI void SetConfigFlags(unsigned char flags);                   // Setup window configuration flags (view FLAGS)
+RLAPI void SetConfigFlags(unsigned int flags);                    // Setup window configuration flags (view FLAGS)
 RLAPI void SetTraceLogLevel(int logType);                         // Set the current threshold (minimum) log level
 RLAPI void SetTraceLogExit(int logType);                          // Set the exit threshold (minimum) log level
 RLAPI void SetTraceLogCallback(TraceLogCallback callback);        // Set a trace log callback to enable custom logging
@@ -80,10 +88,12 @@ RLAPI int GetRandomValue(int min, int max);                       // Returns a r
 // Files management functions
 RLAPI bool FileExists(const char *fileName);                      // Check if file exists
 RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
+RLAPI bool DirectoryExists(const char *dirPath);                  // Check if a directory path exists
 RLAPI const char *GetExtension(const char *fileName);             // Get pointer to extension for a filename string
 RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
-RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (memory should be freed)
-RLAPI const char *GetDirectoryPath(const char *fileName);         // Get full path for a given fileName (uses static string)
+RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (uses static string)
+RLAPI const char *GetDirectoryPath(const char *filePath);         // Get full path for a given fileName with path (uses static string)
+RLAPI const char *GetPrevDirectoryPath(const char *dirPath);      // Get previous directory path for a given path (uses static string)
 RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
 RLAPI char **GetDirectoryFiles(const char *dirPath, int *count);  // Get filenames in a directory path (memory should be freed)
 RLAPI void ClearDirectoryFiles(void);                             // Clear directory files paths buffers (free memory)
@@ -93,6 +103,9 @@ RLAPI char **GetDroppedFiles(int *count);                         // Get dropped
 RLAPI void ClearDroppedFiles(void);                               // Clear dropped files paths buffer (free memory)
 RLAPI long GetFileModTime(const char *fileName);                  // Get file modification time (last write time)
 
+RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength);        // Compress data (DEFLATE algorythm)
+RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength);  // Decompress data (DEFLATE algorythm)
+
 // Persistent storage management
 RLAPI void StorageSaveValue(int position, int value);             // Save integer value to storage file (to defined position)
 RLAPI int StorageLoadValue(int position);                         // Load integer value from storage file (from defined position)
@@ -183,6 +196,8 @@ RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, i
 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
 RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
+RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);             // Draw ellipse
+RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);        // Draw ellipse outline
 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring
 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);    // Draw ring outline
 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
@@ -196,12 +211,12 @@ RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color c
 RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);                              // Draw rectangle outline with extended parameters
 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);              // Draw rectangle with rounded edges
 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
-RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle
-RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline
-RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color);                                 // Draw a triangle fan defined by points
+RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
+RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
+RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color);                                 // Draw a triangle fan defined by points (first vertex is the center)
+RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points
 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
-
-RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);                                        // Define default texture used to draw shapes
+RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
 
 // Basic shapes collision detection functions
 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
@@ -232,6 +247,7 @@ RLAPI void UnloadTexture(Texture2D texture);
 RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
 RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array
 RLAPI Vector4 *GetImageDataNormalized(Image image);                                                      // Get pixel data from image as Vector4 array (float normalized)
+RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
 RLAPI int GetPixelDataSize(int width, int height, int format);                                           // Get pixel data size in bytes (image or texture)
 RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
 RLAPI Image GetScreenData(void);                                                                         // Get pixel data from screen buffer and return an Image (screenshot)
@@ -239,6 +255,7 @@ RLAPI void UpdateTexture(Texture2D texture, const void *pixels);
 
 // Image manipulation functions
 RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
+RLAPI Image ImageFromImage(Image image, Rectangle rec);                                                  // Create an image from another image piece
 RLAPI void ImageToPOT(Image *image, Color fillColor);                                                    // Convert image to POT (power-of-two)
 RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
 RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
@@ -254,7 +271,7 @@ RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);
 RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount);                    // Extract color palette from image to maximum size (memory should be freed)
 RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
-RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                         // Draw a source image within a destination image
+RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);             // Draw a source image within a destination image (tint applied to source)
 RLAPI void ImageDrawRectangle(Image *dst, Rectangle rec, Color color);                                   // Draw rectangle within an image
 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);                   // Draw rectangle lines within an image
 RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);     // Draw text (default font) within an image (destination)
@@ -304,7 +321,7 @@ RLAPI Font LoadFont(const char *fileName);
 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);  // Load font from file with extended parameters
 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
 RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
-RLAPI Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod);  // Generate image font atlas using chars info
+RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod);  // Generate image font atlas using chars info
 RLAPI void UnloadFont(Font font);                                                           // Unload Font from GPU memory (VRAM)
 
 // Text drawing functions
@@ -312,24 +329,23 @@ RLAPI void DrawFPS(int posX, int posY);
 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);                // Draw text using font and additional parameters
 RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);   // Draw text using font inside rectangle limits
-RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);    // Draw text using font inside rectangle limits with support for text selection
+//RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
+RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint);   // Draw one character (codepoint)
 
 // Text misc. functions
 RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
-RLAPI int GetGlyphIndex(Font font, int character);                                          // Get index position for a unicode character on font
-RLAPI int GetNextCodepoint(const char *text, int *count);                                   // Returns next codepoint in a UTF8 encoded string
-                                                                                            // NOTE: 0x3f(`?`) is returned on failure, `count` will hold the total number of bytes processed
+RLAPI int GetGlyphIndex(Font font, int codepoint);                                          // Get index position for a unicode character on font
 
-// Text strings management functions
+// Text strings management functions (no utf8 strings, only byte chars)
 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
+RLAPI int TextCopy(char *dst, const char *src);                                             // Copy one string to another, returns bytes copied
 RLAPI bool TextIsEqual(const char *text1, const char *text2);                               // Check if two text string are equal
 RLAPI unsigned int TextLength(const char *text);                                            // Get text length, checks for '\0' ending
-RLAPI unsigned int TextCountCodepoints(const char *text);                                   // Get total number of characters (codepoints) in a UTF8 encoded string
 RLAPI const char *TextFormat(const char *text, ...);                                        // Text formatting with variables (sprintf style)
 RLAPI const char *TextSubtext(const char *text, int position, int length);                  // Get a piece of a text string
-RLAPI const char *TextReplace(char *text, const char *replace, const char *by);             // Replace text string (memory should be freed!)
-RLAPI const char *TextInsert(const char *text, const char *insert, int position);           // Insert text in a position (memory should be freed!)
+RLAPI char *TextReplace(char *text, const char *replace, const char *by);                   // Replace text string (memory must be freed!)
+RLAPI char *TextInsert(const char *text, const char *insert, int position);                 // Insert text in a position (memory must be freed!)
 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter);        // Join text strings with delimiter
 RLAPI const char **TextSplit(const char *text, char delimiter, int *count);                 // Split text into multiple strings
 RLAPI void TextAppend(char *text, const char *append, int *position);                       // Append text at specific position and move cursor!
@@ -338,6 +354,13 @@ RLAPI const char *TextToUpper(const char *text);                      // Get upp
 RLAPI const char *TextToLower(const char *text);                      // Get lower case version of provided string
 RLAPI const char *TextToPascal(const char *text);                     // Get Pascal case notation version of provided string
 RLAPI int TextToInteger(const char *text);                            // Get integer value from text (negative values not supported)
+RLAPI char *TextToUtf8(int *codepoints, int length);                  // Encode text codepoint into utf8 text (memory must be freed!)
+
+// UTF8 text strings management functions
+RLAPI int *GetCodepoints(const char *text, int *count);               // Get all codepoints in a string, codepoints count returned by parameters
+RLAPI int GetCodepointsCount(const char *text);                       // Get total number of characters (codepoints) in a UTF8 encoded string
+RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed);    // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
+RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength);    // Encode codepoint into utf8 text (char array length returned as parameter)
 
 //------------------------------------------------------------------------------------
 // Basic 3d Shapes Drawing Functions (Module: models)
@@ -345,6 +368,7 @@ RLAPI int TextToInteger(const char *text);                            // Get int
 
 // Basic geometric 3D shapes drawing functions
 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
@@ -360,7 +384,6 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
 RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
 RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 RLAPI void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
-//DrawTorus(), DrawTeapot() could be useful?
 
 //------------------------------------------------------------------------------------
 // Model 3d Loading and Drawing Functions (Module: models)
@@ -374,7 +397,7 @@ RLAPI void UnloadModel(Model model);
 // Mesh loading/unloading functions
 RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount);                                           // Load meshes from model file
 RLAPI void ExportMesh(Mesh mesh, const char *fileName);                                                 // Export mesh data to file
-RLAPI void UnloadMesh(Mesh *mesh);                                                                      // Unload mesh from memory (RAM and/or VRAM)
+RLAPI void UnloadMesh(Mesh mesh);                                                                       // Unload mesh from memory (RAM and/or VRAM)
 
 // Material loading/unloading functions
 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                                // Load materials from model file
@@ -418,11 +441,11 @@ RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRe
 // Collision detection functions
 RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);       // Detect collision between two spheres
 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                     // Detect collision between two bounding boxes
-RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);          // Detect collision between box and sphere
-RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);                // Detect collision between ray and sphere
-RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
+RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                      // Detect collision between box and sphere
+RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius);                              // Detect collision between ray and sphere
+RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint);   // Detect collision between ray and sphere, returns collision point
 RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box);                                              // Detect collision between ray and box
-RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model);                                           // Get collision info between ray and model
+RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model);                                            // Get collision info between ray and model
 RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);                  // Get collision info between ray and triangle
 RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);                                    // Get collision info between ray and ground plane (Y-normal plane)
 
@@ -434,11 +457,14 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
 // Shader loading/unloading functions
 RLAPI char *LoadText(const char *fileName);                               // Load chars array from text file
 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);  // Load shader from files and bind default locations
-RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode);                  // Load shader from code strings and bind default locations
+RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode);                  // Load shader from code strings and bind default locations
 RLAPI void UnloadShader(Shader shader);                                   // Unload shader from GPU memory (VRAM)
 
 RLAPI Shader GetShaderDefault(void);                                      // Get default shader
 RLAPI Texture2D GetTextureDefault(void);                                  // Get default texture
+RLAPI Texture2D GetShapesTexture(void);                                   // Get texture to draw shapes
+RLAPI Rectangle GetShapesTextureRec(void);                                // Get texture rectangle to draw shapes
+RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);         // Define default texture used to draw shapes
 
 // Shader configuration functions
 RLAPI int GetShaderLocation(Shader shader, const char *uniformName);      // Get shader uniform location
@@ -448,11 +474,12 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
 RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
 RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
 RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview();                                        // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void);                                    // Get internal modelview matrix
+RLAPI Matrix GetMatrixProjection(void);                                   // Get internal projection matrix
 
 // Texture maps generation (PBR)
 // NOTE: Required shaders should be provided
-RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size);       // Generate cubemap texture from HDR texture
+RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size);          // Generate cubemap texture from 2D texture
 RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size);   // Generate irradiance texture using cubemap data
 RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size);    // Generate prefilter texture using cubemap data
 RLAPI Texture2D GenTextureBRDF(Shader shader, int size);                  // Generate BRDF texture
@@ -462,14 +489,12 @@ RLAPI void BeginShaderMode(Shader shader);                                // Beg
 RLAPI void EndShaderMode(void);                                           // End custom shader drawing (use default shader)
 RLAPI void BeginBlendMode(int mode);                                      // Begin blending mode (alpha, additive, multiplied)
 RLAPI void EndBlendMode(void);                                            // End blending mode (reset to default: alpha blending)
-RLAPI void BeginScissorMode(int x, int y, int width, int height);         // Begin scissor mode (define screen area for following drawing)
-RLAPI void EndScissorMode(void);                                          // End scissor mode
 
 // VR control functions
 RLAPI void InitVrSimulator(void);                       // Init VR simulator for selected device parameters
 RLAPI void CloseVrSimulator(void);                      // Close VR simulator for current device
 RLAPI void UpdateVrTracking(Camera *camera);            // Update VR tracking (position and orientation) and camera
-RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion);      // Set stereo rendering configuration parameters 
+RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion);      // Set stereo rendering configuration parameters
 RLAPI bool IsVrSimulatorReady(void);                    // Detect if VR simulator is ready
 RLAPI void ToggleVrMode(void);                          // Enable/Disable VR experience
 RLAPI void BeginVrDrawing(void);                        // Begin VR simulator stereo rendering
@@ -487,7 +512,6 @@ RLAPI void SetMasterVolume(float volume);                             // Set mas
 
 // Wave/Sound loading/unloading functions
 RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
-RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
 RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
 RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
 RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
@@ -498,9 +522,12 @@ RLAPI void ExportWaveAsCode(Wave wave, const char *fileName);         // Export
 
 // Wave/Sound management functions
 RLAPI void PlaySound(Sound sound);                                    // Play a sound
+RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
 RLAPI void PauseSound(Sound sound);                                   // Pause a sound
 RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
-RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
+RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
+RLAPI void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
+RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
 RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
 RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
 RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
@@ -528,7 +555,7 @@ RLAPI float GetMusicTimePlayed(Music music);                          // Get cur
 RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
 RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
-RLAPI bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
+RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
 RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
 RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
 RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
@@ -536,3 +563,4 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check i
 RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
+RLAPI void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams