|
@@ -7,11 +7,11 @@ Current Release: raylib 5.5 (18 November 2024)
|
|
Release: raylib 5.5 (18 November 2024)
|
|
Release: raylib 5.5 (18 November 2024)
|
|
-------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------
|
|
KEY CHANGES:
|
|
KEY CHANGES:
|
|
|
|
+ - New tool: raylib project creator
|
|
- New rcore backends: RGFW and SDL3
|
|
- New rcore backends: RGFW and SDL3
|
|
- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
|
|
- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
|
|
- Added GPU Skinning support (all platforms and GL versions)
|
|
- Added GPU Skinning support (all platforms and GL versions)
|
|
- Added raymath C++ operators
|
|
- Added raymath C++ operators
|
|
- - New tool: raylib project creator
|
|
|
|
|
|
|
|
Detailed changes:
|
|
Detailed changes:
|
|
|
|
|
|
@@ -241,6 +241,7 @@ WIP: Last update with commit from 02-Nov-2024
|
|
[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
|
|
[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
|
|
[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
|
|
[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
|
|
[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
|
|
[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
|
|
|
|
+[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker
|
|
[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
|
|
[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
|
|
[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
|
|
[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
|
|
[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
|
|
[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
|
|
@@ -387,8 +388,9 @@ WIP: Last update with commit from 02-Nov-2024
|
|
[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
|
|
[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
|
|
[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
|
|
[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
|
|
[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44
|
|
[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44
|
|
-[build] REVIEWED: VS2022 project by @Ray
|
|
|
|
|
|
+[build] REVIEWED: VS2022, misc improvements by @Ray
|
|
[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
|
|
[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
|
|
|
|
+[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers
|
|
[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
|
|
[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
|
|
[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
|
|
[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
|
|
[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero
|
|
[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero
|