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@@ -1173,7 +1173,9 @@ void BeginTextureMode(RenderTexture2D target)
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rlEnableRenderTexture(target.id); // Enable render target
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- rlClearScreenBuffers(); // Clear render texture buffers
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+ // Some projects need the buffer to not be empited when drawing to
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+ // the render texture.
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+ //rlClearScreenBuffers(); // Clear render texture buffers
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// Set viewport to framebuffer size
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rlViewport(0, 0, target.texture.width, target.texture.height);
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