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+/*******************************************************************************************
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+*
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+* raylib [audio] example - Module playing (streaming)
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+*
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+* NOTE: This example requires OpenAL Soft library installed
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+*
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+* This example has been created using raylib 1.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define MAX_CIRCLES 64
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+
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+typedef struct {
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+ Vector2 position;
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+ float radius;
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+ float alpha;
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+ float speed;
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+ Color color;
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+} CircleWave;
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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+
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+ InitAudioDevice(); // Initialize audio device
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+
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+ Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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+ YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
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+
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+ // Creates ome circles for visual effect
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+ CircleWave circles[MAX_CIRCLES];
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+
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+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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+ {
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+ circles[i].alpha = 0.0f;
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+ circles[i].radius = GetRandomValue(10, 40);
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+ circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
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+ circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
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+ circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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+ circles[i].color = colors[GetRandomValue(0, 13)];
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+ }
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+
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+ // Load postprocessing bloom shader
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+ Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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+ "resources/shaders/glsl330/bloom.fs");
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+
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+ // Create a RenderTexture2D to be used for render to texture
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+ RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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+
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+ PlayMusicStream(0, "resources/audio/2t2m_spa.xm"); // Play module stream
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+
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+ float timePlayed = 0.0f;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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+ {
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+ circles[i].alpha += circles[i].speed;
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+ circles[i].radius += circles[i].speed*10.0f;
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+
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+ if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
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+
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+ if (circles[i].alpha <= 0.0f)
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+ {
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+ circles[i].alpha = 0.0f;
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+ circles[i].radius = GetRandomValue(10, 40);
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+ circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
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+ circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
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+ circles[i].color = colors[GetRandomValue(0, 13)];
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+ circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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+ }
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+ }
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+
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+ // Get timePlayed scaled to bar dimensions
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+ timePlayed = (GetMusicTimePlayed(0)/GetMusicTimeLength(0)*(screenWidth - 40))*2;
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+
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+ UpdateMusicStream(0); // Update music buffer with new stream data
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(BLACK);
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+
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+ BeginTextureMode(target); // Enable drawing to texture
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+
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+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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+ {
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+ DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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+ }
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+
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+ EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
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+
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+ BeginShaderMode(shader);
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+
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+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
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+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
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+
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+ EndShaderMode();
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+
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+ // Draw time bar
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+ DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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+ DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
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+ DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadShader(shader); // Unload shader
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+ UnloadRenderTexture(target); // Unload render texture
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+
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+ CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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