فهرست منبع

Fix old directories used and windows/linux portability (#1722)

* Fix olds directories used and windows/linux portability

* Fix windows/linux portability
noloop 4 سال پیش
والد
کامیت
8453ff837b
1فایلهای تغییر یافته به همراه93 افزوده شده و 17 حذف شده
  1. 93 17
      examples/Makefile.Android

+ 93 - 17
examples/Makefile.Android

@@ -57,8 +57,7 @@ endif
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
 JAVA_HOME              ?= C:/open-jdk
-ANDROID_HOME            = C:/android-sdk
-ANDROID_TOOLCHAIN       = C:/android-ndk/toolchains/llvm/prebuilt/windows-x86_64
+ANDROID_HOME           ?= C:/android-sdk
 ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/29.0.3
 ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
@@ -81,9 +80,9 @@ APP_COMPANY_NAME ?= raylib
 APP_PRODUCT_NAME ?= rgame
 APP_VERSION_CODE ?= 1
 APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
+APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
 APP_SCREEN_ORIENTATION ?= landscape
 APP_KEYSTORE_PASS ?= raylib
 
@@ -91,7 +90,7 @@ APP_KEYSTORE_PASS ?= raylib
 RAYLIB_LIBTYPE ?= STATIC
 
 # Library path for libraylib.a/libraylib.so
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
@@ -124,7 +123,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
 CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(ANDROID_NDK)/sources/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -159,8 +158,10 @@ all: create_temp_project_dirs \
 
 # Create required temp directories for APK building
 create_temp_project_dirs:
+ifeq ($(OS),Windows_NT)
 	if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) 
 	if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
+	if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj\src
 	if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
 	if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
@@ -176,36 +177,68 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
 	if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
 	if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
+else	
+	mkdir -p $(PROJECT_BUILD_PATH) 
+	mkdir -p $(PROJECT_BUILD_PATH)/obj
+	mkdir -p $(PROJECT_BUILD_PATH)/obj/src
+	mkdir -p $(PROJECT_BUILD_PATH)/src
+	mkdir -p $(PROJECT_BUILD_PATH)/src/com
+	mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
+	mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
+	mkdir -p $(PROJECT_BUILD_PATH)/lib
+	mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
+	mkdir -p $(PROJECT_BUILD_PATH)/bin
+	mkdir -p $(PROJECT_BUILD_PATH)/res
+	mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
+	mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
+	mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
+	mkdir -p $(PROJECT_BUILD_PATH)/res/values
+	mkdir -p $(PROJECT_BUILD_PATH)/assets
+	mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
+	mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
+endif
 	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
 
 define create_dir
-    if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
+    mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
 endef
     
+ifeq ($(OS),Windows_NT)
+    COPY_COMMAND ?= copy /Y
+else
+    COPY_COMMAND ?= cp -f
+endif
+
 # Copy required shared libs for integration into APK
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
+	$(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
+	$(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
 # NOTE: Required strings.xml is generated and game resources are copied to assets folder
-# TODO: Review xcopy usage, it can not be found in some systems!
 copy_project_resources:
-	copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
-	copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
-	copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
+	$(COPY_COMMAND) $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
+	$(COPY_COMMAND) $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
+	$(COPY_COMMAND) $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
+ifeq ($(OS),Windows_NT)
 	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
 	@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
 	if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
+else
+	@echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml 
+	@echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
+	@[ -d "$(PROJECT_RESOURCES_PATH)" ] || cp -rf $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)	
+endif
 
 # Generate NativeLoader.java to load required shared libraries
 # NOTE: Probably not the bet way to generate this file... but it works.
 generate_loader_script:
+ifeq ($(OS),Windows_NT)
 	@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 	@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@@ -216,10 +249,23 @@ endif
 	@echo         System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
 	@echo     } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 	@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-    
+else	
+	@echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "    static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+	@echo "       System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+endif
+	@echo "        System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
+	@echo "    }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	@echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+endif
+
 # Generate AndroidManifest.xml with all the required options
 # NOTE: Probably not the bet way to generate this file... but it works.
 generate_android_manifest:
+ifeq ($(OS),Windows_NT)
 	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -240,11 +286,37 @@ generate_android_manifest:
 	@echo         ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+else
+	@echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\" " >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "             android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            android:clearTaskOnLaunch=\"true\">" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "                <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "                <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "            </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "        </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "    </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+endif
 
 # Generate storekey for APK signing: $(PROJECT_NAME).keystore
 # NOTE: Configure here your Distinguished Names (-dname) if required!
 generate_apk_keystore: 
+ifeq ($(OS),Windows_NT)
 	if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
+else
+	@[ -f "$(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore" ] || $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
+endif
 
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
@@ -253,7 +325,7 @@ config_project_package:
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
-	$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
+	$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
 	$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
@@ -267,7 +339,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -d $(PROJECT_BUILD_PATH)/obj $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -313,6 +385,10 @@ deploy:
 
 # Clean everything
 clean:
+ifeq ($(OS),Windows_NT)
 	del $(PROJECT_BUILD_PATH)\* /f /s /q
 	rmdir $(PROJECT_BUILD_PATH) /s /q
+else
+	rm -r $(PROJECT_BUILD_PATH)
+endif
 	@echo Cleaning done