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@@ -2589,8 +2589,16 @@ Vector2 GetTouchPosition(int index)
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position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2;
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}
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#elif defined(PLATFORM_RPI)
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+
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position = touchPosition[index];
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+
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#else // PLATFORM_DESKTOP
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+
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+ // TODO: GLFW is not supporting multi-touch input just yet
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+
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+ // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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+ // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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+
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if (index == 0) position = GetMousePosition();
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#endif
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