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Update README.md

Ray 6 lat temu
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      README.md

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README.md

@@ -4,11 +4,13 @@
 
 raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
 
-raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
+raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
 
 NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; 
 no fancy interface, no visual helpers, no auto-debugging... just coding in the most 
-pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
+pure spartan-programmers way.
+
+Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
 
 [![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=master)](https://travis-ci.org/raysan5/raylib)
 [![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib)
@@ -18,20 +20,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h
 
 features
 --------
-  - **NO external dependencies**, all required libraries included with raylib
+  - **NO external dependencies**, all required libraries are bundled into raylib
   - Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
   - Written in plain C code (C99) in PascalCase/camelCase notation
   - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
   - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
   - Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
   - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
-  - **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more! 
+  - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! 
   - Flexible Materials system, supporting classic maps and **PBR maps**
-  - Shaders support, including Model shaders and Postprocessing shaders
+  - Custom shaders, including model and postprocessing shaders.
   - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
   - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
   - **VR stereo rendering** support with configurable HMD device parameters
-  - Bindings to **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and [more](https://github.com/raysan5/raylib/blob/master/CONTRIBUTING.md#raylib-bindings)!
+  - Bindings to [multiple code languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
 
 raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies.
 
@@ -46,16 +48,16 @@ raylib uses internally multiple single-file header-only libraries to support mul
 build and installation
 ----------------------
 
-Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page. raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
+Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
+
+If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to approach that.
 
-To build raylib yourself, check out also the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
+raylib has been developed exclusively using two tools:
 
-raylib has been developed using exclusively two tools: 
+   * Notepad++ (text editor) - [http://notepad-plus-plus.org](http://notepad-plus-plus.org/)
+   * MinGW (GCC compiler) - [http://www.mingw.org](http://www.mingw.org/)
 
-   * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/)
-   * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/)
-   
-Those are the tools recommended to develop with raylib, in fact, those are the tools my students use. 
+Those tools are recommended for raylib development.
 
 contact
 -------
@@ -71,7 +73,7 @@ contact
 
 If you are using raylib and you enjoy it, please, [let me know][raysan5].
 
-If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.html)
+If you are able to contribute, then please [helpme](http://www.raylib.com/helpme.html)!
 
 license
 -------