|
@@ -1088,22 +1088,20 @@ void BeginScissorMode(int x, int y, int width, int height)
|
|
|
|
|
|
rlEnableScissorTest();
|
|
|
|
|
|
- GLint id = 0;
|
|
|
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id); // Test for render texture
|
|
|
#if defined(__APPLE__)
|
|
|
- if(!id)
|
|
|
+ if (CORE.Window.usingFbo)
|
|
|
{
|
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
|
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
|
|
|
}
|
|
|
#else
|
|
|
- if (!id && (CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
|
|
+ if (CORE.Window.usingFbo && ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0))
|
|
|
{
|
|
|
Vector2 scale = GetWindowScaleDPI();
|
|
|
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
|
|
|
}
|
|
|
#endif
|
|
|
- else
|
|
|
+ else
|
|
|
{
|
|
|
rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
|
|
|
}
|