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@@ -674,7 +674,6 @@ void UnloadModel(Model model)
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void DrawModel(Model model, Vector3 position, float scale, Color color)
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{
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// NOTE: For models we use Vertex Arrays (OpenGL 1.1)
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- static float rotation = 0;
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glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
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@@ -687,7 +686,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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- glRotatef(rotation * GetFrameTime(), 0, 1, 0);
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+ //glRotatef(rotation * GetFrameTime(), 0, 1, 0);
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glScalef(scale, scale, scale);
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glColor4ub(color.r, color.g, color.b, color.a);
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@@ -698,8 +697,6 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
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glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
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glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array
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glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
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-
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- rotation += 10;
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}
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// Draw a textured model
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