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Review comments about raylib

raysan5 8 years ago
parent
commit
8928248c71
1 changed files with 11 additions and 6 deletions
  1. 11 6
      src/raylib.h

+ 11 - 6
src/raylib.h

@@ -5,21 +5,22 @@
 *   A simple and easy-to-use library to learn videogames programming (www.raylib.com)
 *
 *   FEATURES:
-*       - Library written in plain C code (C99)
-*       - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
+*       - Written in plain C code (C99) in PascalCase/camelCase notation
+*       - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
 *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
 *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
 *       - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
-*       - Multiple textures support, including compressed formats and mipmaps generation
-*       - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*       - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
+*       - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
+*       - Flexible Materials system, supporting classic maps and PBR maps
+*       - Shaders support, including Model shaders and Postprocessing shaders
 *       - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
 *       - Audio loading and playing with streaming support and mixing channels: [audio]
 *       - VR stereo rendering support with configurable HMD device parameters
 *       - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
-*       - Complete bindings for Lua, Go and Pascal
+*       - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
 *
 *   NOTES:
-*       32bit Colors - Any defined Color is always RGBA (4 byte)
 *       One custom font is loaded by default when InitWindow() [core]
 *       If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
 *       If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
@@ -31,12 +32,16 @@
 *
 *   OPTIONAL DEPENDENCIES:
 *       stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
+*       stb_image_resize (Sean Barret) for image resizing algorythms [textures]
 *       stb_image_write (Sean Barret) for image writting (PNG) [utils]
 *       stb_truetype (Sean Barret) for ttf fonts loading [text]
 *       stb_vorbis (Sean Barret) for ogg audio loading [audio]
+*       stb_perlin (Sean Barret) for Perlin noise image generation [textures]
+*       par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
 *       jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
 *       jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
 *       dr_flac (David Reid) for FLAC audio file loading [audio]
+*       rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
 *       tinfl for data decompression (DEFLATE algorithm) [rres]
 *
 *