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+#**************************************************************************************************
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+#
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+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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+#
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+# Copyright (c) 2015 Ramon Santamaria (@raysan5)
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+#
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+# This software is provided "as-is", without any express or implied warranty. In no event
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+# will the authors be held liable for any damages arising from the use of this software.
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+#
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+# Permission is granted to anyone to use this software for any purpose, including commercial
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+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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+#
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+# 1. The origin of this software must not be misrepresented; you must not claim that you
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+# wrote the original software. If you use this software in a product, an acknowledgment
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+# in the product documentation would be appreciated but is not required.
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+#
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+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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+# as being the original software.
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+#
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+# 3. This notice may not be removed or altered from any source distribution.
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+#
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+#**************************************************************************************************
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+
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+# define raylib platform to compile for
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+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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+PLATFORM ?= PLATFORM_DESKTOP
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+
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+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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+ ifeq ($(OS),Windows_NT)
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+ PLATFORM_OS=WINDOWS
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+ LIBPATH=win32
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+ else
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+ UNAMEOS:=$(shell uname)
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+ ifeq ($(UNAMEOS),Linux)
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+ PLATFORM_OS=LINUX
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+ LIBPATH=linux
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+ else
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+ ifeq ($(UNAMEOS),Darwin)
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+ PLATFORM_OS=OSX
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+ LIBPATH=osx
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+ endif
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+ endif
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+ endif
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+endif
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+
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+# define compiler: gcc for C program, define as g++ for C++
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+ifeq ($(PLATFORM),PLATFORM_WEB)
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+ # define emscripten compiler
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+ CC = emcc
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+else
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+ifeq ($(PLATFORM_OS),OSX)
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+ # define llvm compiler for mac
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+ CC = clang
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+else
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+ # define default gcc compiler
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+ CC = gcc
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+endif
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+endif
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+
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+# define compiler flags:
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+# -O2 defines optimization level
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+# -Wall turns on most, but not all, compiler warnings
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+# -std=c99 use standard C from 1999 revision
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+ifeq ($(PLATFORM),PLATFORM_RPI)
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+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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+else
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+ CFLAGS = -O2 -Wall -std=c99
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+endif
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+ifeq ($(PLATFORM),PLATFORM_WEB)
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+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
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+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
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+ #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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+ #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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+endif
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+
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+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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+
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+# define any directories containing required header files
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+ifeq ($(PLATFORM),PLATFORM_RPI)
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+ INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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+else
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+ INCLUDES = -I. -I../src
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+# external libraries headers
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+# GLFW3
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+ INCLUDES += -I../external/glfw3/include
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+# GLEW - Not required any more, replaced by GLAD
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+ #INCLUDES += -I../external/glew/include
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+# OpenAL Soft
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+ INCLUDES += -I../external/openal_soft/include
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+endif
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+
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+# define library paths containing required libs
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+ifeq ($(PLATFORM),PLATFORM_RPI)
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+ LFLAGS = -L. -L../src -L/opt/vc/lib
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+else
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+ LFLAGS = -L. -L../src
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+# external libraries to link with
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+# GLFW3
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+ LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
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+ ifneq ($(PLATFORM_OS),OSX)
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+ # OpenAL Soft
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+ LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
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+ # GLEW - Not required any more, replaced by GLAD
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+ #LFLAGS += -L../external/glew/lib/$(LIBPATH)
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+ endif
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+endif
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+
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+# define any libraries to link into executable
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+# if you want to link libraries (libname.so or libname.a), use the -lname
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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+ ifeq ($(PLATFORM_OS),LINUX)
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+ # libraries for Debian GNU/Linux desktop compiling
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+ # requires the following packages:
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+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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+ LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
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+ # on XWindow could require also below libraries, just uncomment
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+ #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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+ else
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+ ifeq ($(PLATFORM_OS),OSX)
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+ # libraries for OS X 10.9 desktop compiling
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+ # requires the following packages:
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+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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+ else
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+ # libraries for Windows desktop compiling
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+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
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+ LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
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+ endif
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+ endif
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+endif
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+ifeq ($(PLATFORM),PLATFORM_RPI)
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+ # libraries for Raspberry Pi compiling
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+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
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+ LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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+endif
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+ifeq ($(PLATFORM),PLATFORM_WEB)
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+ # just adjust the correct path to libraylib.bc
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+ LIBS = ../src/libraylib.bc
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+endif
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+
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+# define additional parameters and flags for windows
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+ifeq ($(PLATFORM_OS),WINDOWS)
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+ # resources file contains windows exe icon
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+ # -Wl,--subsystem,windows hides the console window
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+ WINFLAGS = ../src/resources -Wl,--subsystem,windows
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+endif
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+
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+ifeq ($(PLATFORM),PLATFORM_WEB)
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+ EXT = .html
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+endif
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+
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+# define all object files required
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+SAMPLES = \
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+ arkanoid \
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+ asteroids \
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+ asteroids_survival \
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+ floppy \
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+ gold_fever \
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+ gorilas \
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+ missile_commander \
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+ pang \
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+ snake \
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+ space_invaders \
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+ tetris \
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+ fix_dylib \
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+
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+
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+# typing 'make' will invoke the first target entry in the file,
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+# in this case, the 'default' target entry is raylib
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+default: samples
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+
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+# compile all game samples
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+samples: $(SAMPLES)
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+
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+# compile game sample - arkanoid
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+arkanoid: arkanoid.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - steroids
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+asteroids: asteroids.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - asteroids_survival
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+asteroids_survival: asteroids_survival.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - floppy
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+floppy: floppy.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - gold_fever
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+gold_fever: gold_fever.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - gorilas
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+gorilas: gorilas.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - missile_commander
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+missile_commander: missile_commander.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - pang
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+pang: pang.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - snake
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+snake: snake.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - space_invaders
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+space_invaders: space_invaders.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile game sample - tetris
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+tetris: tetris.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# fix dylib install path name for each executable (MAC)
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+fix_dylib:
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+ifeq ($(PLATFORM_OS),OSX)
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+ find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
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+endif
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+
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+# clean everything
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+clean:
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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+ ifeq ($(PLATFORM_OS),OSX)
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+ find . -type f -perm +ugo+x -delete
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+ rm -f *.o
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+ else
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+ ifeq ($(PLATFORM_OS),LINUX)
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+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
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+ else
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+ del *.o *.exe
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+ endif
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+ endif
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+endif
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+ifeq ($(PLATFORM),PLATFORM_RPI)
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+ find . -type f -executable -delete
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+ rm -f *.o
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+endif
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+ifeq ($(PLATFORM),PLATFORM_WEB)
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+ del *.o *.html *.js
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+endif
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+ @echo Cleaning done
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+
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+# instead of defining every module one by one, we can define a pattern
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+# this pattern below will automatically compile every module defined on $(OBJS)
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+#%.exe : %.c
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+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
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