raysan5 9 gadi atpakaļ
vecāks
revīzija
89409817b5
1 mainītis faili ar 254 papildinājumiem un 0 dzēšanām
  1. 254 0
      games/makefile

+ 254 - 0
games/makefile

@@ -0,0 +1,254 @@
+#**************************************************************************************************
+#
+#   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#
+#   Copyright (c) 2015 Ramon Santamaria (@raysan5)
+#    
+#   This software is provided "as-is", without any express or implied warranty. In no event 
+#   will the authors be held liable for any damages arising from the use of this software.
+#
+#   Permission is granted to anyone to use this software for any purpose, including commercial 
+#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+#     1. The origin of this software must not be misrepresented; you must not claim that you 
+#     wrote the original software. If you use this software in a product, an acknowledgment 
+#     in the product documentation would be appreciated but is not required.
+#
+#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+#     as being the original software.
+#
+#     3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
+PLATFORM ?= PLATFORM_DESKTOP
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+    ifeq ($(OS),Windows_NT)
+        PLATFORM_OS=WINDOWS
+        LIBPATH=win32
+    else
+        UNAMEOS:=$(shell uname)
+        ifeq ($(UNAMEOS),Linux)
+            PLATFORM_OS=LINUX
+            LIBPATH=linux
+        else
+        ifeq ($(UNAMEOS),Darwin)
+            PLATFORM_OS=OSX
+            LIBPATH=osx
+        endif
+        endif
+    endif
+endif
+
+# define compiler: gcc for C program, define as g++ for C++
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # define emscripten compiler
+    CC = emcc
+else
+ifeq ($(PLATFORM_OS),OSX)
+    # define llvm compiler for mac
+    CC = clang
+else
+    # define default gcc compiler
+    CC = gcc
+endif
+endif
+
+# define compiler flags:
+#  -O2         defines optimization level
+#  -Wall       turns on most, but not all, compiler warnings
+#  -std=c99    use standard C from 1999 revision
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
+else
+    CFLAGS = -O2 -Wall -std=c99
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
+    #-s ASSERTIONS=1            # to check for memory allocation errors (-O1 disables it)
+    #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+endif
+
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+    INCLUDES = -I. -I../src
+# external libraries headers
+# GLFW3
+    INCLUDES += -I../external/glfw3/include
+# GLEW - Not required any more, replaced by GLAD
+    #INCLUDES += -I../external/glew/include
+# OpenAL Soft
+    INCLUDES += -I../external/openal_soft/include
+endif
+
+# define library paths containing required libs
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    LFLAGS = -L. -L../src -L/opt/vc/lib
+else
+    LFLAGS = -L. -L../src
+# external libraries to link with
+# GLFW3
+    LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
+    ifneq ($(PLATFORM_OS),OSX)
+    # OpenAL Soft
+    	LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
+	# GLEW - Not required any more, replaced by GLAD
+    	#LFLAGS += -L../external/glew/lib/$(LIBPATH)
+    endif
+endif
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        # libraries for Debian GNU/Linux desktop compiling
+        # requires the following packages:
+        # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+        LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
+	# on XWindow could require also below libraries, just uncomment
+	#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+    else
+    ifeq ($(PLATFORM_OS),OSX)
+        # libraries for OS X 10.9 desktop compiling
+        # requires the following packages:
+        # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+    else
+        # libraries for Windows desktop compiling
+        # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+        LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
+    endif
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    # libraries for Raspberry Pi compiling
+    # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+    LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # just adjust the correct path to libraylib.bc
+    LIBS = ../src/libraylib.bc
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM_OS),WINDOWS)
+    # resources file contains windows exe icon
+    # -Wl,--subsystem,windows hides the console window
+    WINFLAGS = ../src/resources -Wl,--subsystem,windows
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    EXT = .html
+endif
+
+# define all object files required
+SAMPLES = \
+    arkanoid \
+    asteroids \
+    asteroids_survival \
+    floppy \
+    gold_fever \
+    gorilas \
+    missile_commander \
+    pang \
+    snake \
+    space_invaders \
+    tetris \
+    fix_dylib \
+
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is raylib
+default: samples
+
+# compile all game samples
+samples: $(SAMPLES)
+
+# compile game sample - arkanoid
+arkanoid: arkanoid.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+    
+# compile game sample - steroids
+asteroids: asteroids.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+    
+# compile game sample - asteroids_survival
+asteroids_survival: asteroids_survival.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile game sample - floppy
+floppy: floppy.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+    
+# compile game sample - gold_fever
+gold_fever: gold_fever.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile game sample - gorilas
+gorilas: gorilas.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile game sample - missile_commander
+missile_commander: missile_commander.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+    
+# compile game sample - pang
+pang: pang.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile game sample - snake
+snake: snake.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile game sample - space_invaders
+space_invaders: space_invaders.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile game sample - tetris
+tetris: tetris.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# fix dylib install path name for each executable (MAC)
+fix_dylib:
+ifeq ($(PLATFORM_OS),OSX)
+	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
+endif
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),OSX)
+		find . -type f -perm +ugo+x -delete
+		rm -f *.o
+    else
+    ifeq ($(PLATFORM_OS),LINUX)
+		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+    else
+		del *.o *.exe
+    endif
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+	find . -type f -executable -delete
+	rm -f *.o
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+	del *.o *.html *.js
+endif
+	@echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+#	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)