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REVIEWED: `rLoadTextureDepth()` fixed issue

Ray 2 жил өмнө
parent
commit
89755e52bf
1 өөрчлөгдсөн 1 нэмэгдсэн , 1 устгасан
  1. 1 1
      src/rlgl.h

+ 1 - 1
src/rlgl.h

@@ -2993,7 +2993,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
 #if defined(GRAPHICS_API_OPENGL_ES2)
     // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT)
     // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities
-    if (!RLGL.ExtSupported.texDepthWebGL)
+    if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)
     {
         if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES;
         else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;