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@@ -181,12 +181,12 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Touch gesture variables
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// Touch gesture variables
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-static Vector2 touchDownPosition = { 0.0f, 0.0f };
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-static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
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-static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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-static Vector2 touchUpPosition = { 0.0f, 0.0f };
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-static Vector2 moveDownPosition = { 0.0f, 0.0f };
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-static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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+static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position
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+static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position
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+static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position
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+static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position
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+static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move
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+static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move
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static int pointCount = 0; // Touch points counter
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static int pointCount = 0; // Touch points counter
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static int firstTouchId = -1; // Touch id for first touch point
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static int firstTouchId = -1; // Touch id for first touch point
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