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+/*******************************************************************************************
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+*
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+* raylib [shaders] example - Multiple sample2D with default batch system
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+*
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+* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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+* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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+*
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+* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
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+* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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+* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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+*
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+* This example has been created using raylib 3.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#if defined(PLATFORM_DESKTOP)
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+ #define GLSL_VERSION 330
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+#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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+ #define GLSL_VERSION 100
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+#endif
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+
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib - multiple sample2D");
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+
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+ Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 });
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+ Texture texRed = LoadTextureFromImage(imRed);
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+ UnloadImage(imRed);
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+
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+ Image imBlue = GenImageColor(800, 450, (Color){ 0, 0, 255, 255 });
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+ Texture texBlue = LoadTextureFromImage(imBlue);
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+ UnloadImage(imBlue);
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+
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+ Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION));
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+
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+ // Set an additional sampler2D, using another texture1
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+ // NOTE: Additional samplers are enabled for all batch calls
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+ SetShaderValueTexture(shader, GetShaderLocation(shader, "texture1"), texBlue);
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // ...
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ BeginShaderMode(shader);
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+
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+ // We are drawing texture using default sampler2D but
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+ // but additional texture units will be also enabled
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+ DrawTexture(texRed, 0, 0, WHITE);
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+
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+ EndShaderMode();
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadShader(shader); // Unload shader
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+ UnloadTexture(texRed); // Unload texture
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+ UnloadTexture(texBlue); // Unload texture
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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