|
@@ -28,6 +28,7 @@ int main(void)
|
|
|
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
|
|
|
|
|
|
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
|
|
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
//---------------------------------------------------------------------------------------
|
|
|
|
|
|
// Main game loop
|
|
@@ -60,4 +61,4 @@ int main(void)
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
return 0;
|
|
|
-}
|
|
|
+}
|