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REVIEWED: GetKeyPressed() #1712

Ray 4 years ago
parent
commit
8a8948780e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/core.c

+ 1 - 1
src/core.c

@@ -5031,7 +5031,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
         else CORE.Input.Keyboard.currentKeyState[key] = 1;
         else CORE.Input.Keyboard.currentKeyState[key] = 1;
 
 
         // Check if there is space available in the key queue
         // Check if there is space available in the key queue
-        if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE))
+        if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
         {
         {
             // Add character to the queue
             // Add character to the queue
             CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
             CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;