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@@ -5031,7 +5031,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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else CORE.Input.Keyboard.currentKeyState[key] = 1;
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else CORE.Input.Keyboard.currentKeyState[key] = 1;
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// Check if there is space available in the key queue
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// Check if there is space available in the key queue
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- if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE))
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+ if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
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{
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{
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// Add character to the queue
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// Add character to the queue
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
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