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WARNING: REMOVED: raudio_standalone example

Moved to raudio library repo: https://github.com/raysan5/raudio
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+ 0 - 152
examples/others/raudio_standalone.c

@@ -1,152 +0,0 @@
-/*******************************************************************************************
-*
-*   raylib [audio] example - Using raudio module as standalone module
-*
-*   NOTE: This example does not require any graphic device, it can run directly on console.
-*
-*   DEPENDENCIES:
-*       miniaudio.h  - Audio device management lib (https://github.com/dr-soft/miniaudio)
-*       stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
-*       dr_wav.h     - WAV audio file loading (https://github.com/mackron/dr_libs)
-*       dr_mp3.h     - MP3 audio file loading (https://github.com/mackron/dr_libs)
-*       dr_flac.h    - FLAC audio file loading (https://github.com/mackron/dr_libs)
-*       jar_xm.h     - XM module file loading
-*       jar_mod.h    - MOD audio file loading
-*
-*   COMPILATION:
-*       gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c /
-*           -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE /
-*           -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3
-*
-*   LICENSE: zlib/libpng
-*
-*   This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-*   BSD-like license that allows static linking with closed source software:
-*
-*   Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
-*
-*   This software is provided "as-is", without any express or implied warranty. In no event
-*   will the authors be held liable for any damages arising from the use of this software.
-*
-*   Permission is granted to anyone to use this software for any purpose, including commercial
-*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-*     1. The origin of this software must not be misrepresented; you must not claim that you
-*     wrote the original software. If you use this software in a product, an acknowledgment
-*     in the product documentation would be appreciated but is not required.
-*
-*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
-*     as being the original software.
-*
-*     3. This notice may not be removed or altered from any source distribution.
-*
-********************************************************************************************/
-
-#include "raudio.h"             // raylib audio library
-
-#include <stdio.h>              // Required for: printf()
-
-#if defined(_WIN32)
-    #include <conio.h>          // Windows only, no stardard library
-#else
-    // Required for kbhit() function in non-Windows platforms
-    #include <stdio.h>
-    #include <termios.h>
-    #include <unistd.h>
-    #include <fcntl.h>
-#endif
-
-#define KEY_ESCAPE  27
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-#if !defined(_WIN32)
-static int kbhit(void);             // Check if a key has been pressed
-static char getch();                // Get pressed character
-#else
-#define kbhit _kbhit
-#define getch _getch
-#endif
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(int argc, char *argv[])
-{
-    // Initialization
-    //--------------------------------------------------------------------------------------
-    static unsigned char key = 0;
-
-    InitAudioDevice();
-
-    Sound fxWav = LoadSound("resources/audio/weird.wav");       // Load WAV audio file
-    Sound fxOgg = LoadSound("resources/audio/target.ogg");      // Load OGG audio file
-
-    Music music = LoadMusicStream("resources/audio/country.mp3");
-    PlayMusicStream(music);
-
-    printf("\nPress s or d to play sounds, ESC to stop...\n");
-    //--------------------------------------------------------------------------------------
-
-    // Main loop
-    while (key != KEY_ESCAPE)
-    {
-        if (kbhit()) key = getch();
-
-        if ((key == 's') || (key == 'S')) PlaySound(fxWav);
-        if ((key == 'd') || (key == 'D')) PlaySound(fxOgg);
-
-        key = 0;
-
-        UpdateMusicStream(music);
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    UnloadSound(fxWav);         // Unload sound data
-    UnloadSound(fxOgg);         // Unload sound data
-
-    UnloadMusicStream(music);   // Unload music stream data
-
-    CloseAudioDevice();
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-#if !defined(_WIN32)
-// Check if a key has been pressed
-static int kbhit(void)
-{
-    struct termios oldt, newt;
-    int ch;
-    int oldf;
-
-    tcgetattr(STDIN_FILENO, &oldt);
-    newt = oldt;
-    newt.c_lflag &= ~(ICANON | ECHO);
-    tcsetattr(STDIN_FILENO, TCSANOW, &newt);
-    oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
-    fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
-
-    ch = getchar();
-
-    tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
-    fcntl(STDIN_FILENO, F_SETFL, oldf);
-
-    if (ch != EOF)
-    {
-        ungetc(ch, stdin);
-        return 1;
-    }
-
-    return 0;
-}
-
-// Get pressed character
-static char getch() { return getchar(); }
-#endif

BIN
examples/others/raudio_standalone.png


BIN
examples/others/resources/audio/country.mp3


BIN
examples/others/resources/audio/target.ogg


BIN
examples/others/resources/audio/weird.wav


+ 0 - 387
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-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <CompileAs>CompileAsC</CompileAs>
-      <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
-    </Link>
-    <PostBuildEvent>
-      <Command>xcopy /y /d  "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy Release DLL to output directory</Message>
-    </PostBuildEvent>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <ClCompile Include="..\..\..\examples\others\raudio_standalone.c" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\raylib\raylib.vcxproj">
-      <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
-    </ProjectReference>
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

+ 0 - 19
projects/VS2022/raylib.sln

@@ -235,8 +235,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "e
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raudio_standalone", "examples\raudio_standalone.vcxproj", "{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_split_screen", "examples\core_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}"
@@ -1975,22 +1973,6 @@ Global
 		{E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x64.Build.0 = Release|x64
 		{E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x86.ActiveCfg = Release|Win32
 		{E1B6D565-9D7C-46B7-9202-ECF54974DE50}.Release|x86.Build.0 = Release|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x64.ActiveCfg = Debug|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x64.Build.0 = Debug|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x86.ActiveCfg = Debug|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Debug|x86.Build.0 = Debug|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x64.Build.0 = Release.DLL|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release.DLL|x86.Build.0 = Release.DLL|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x64.ActiveCfg = Release|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x64.Build.0 = Release|x64
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x86.ActiveCfg = Release|Win32
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B}.Release|x86.Build.0 = Release|Win32
 		{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
 		{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
 		{C8765523-58F8-4C8E-9914-693396F6F0FF}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
@@ -2236,7 +2218,6 @@ Global
 		{291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
 		{FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
 		{E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
-		{6237BEDE-BAAA-4A06-9C5E-8089BAA14C8B} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
 		{C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
 		{946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
 		{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}

+ 5 - 5
src/raudio.c

@@ -178,21 +178,21 @@ typedef struct tagBITMAPINFOHEADER {
 
 #if defined(RAUDIO_STANDALONE)
     #ifndef TRACELOG
-        #define TRACELOG(level, ...) (void)0
+        #define TRACELOG(level, ...)    printf(__VA_ARGS__)
     #endif
 
     // Allow custom memory allocators
     #ifndef RL_MALLOC
-        #define RL_MALLOC(sz)       malloc(sz)
+        #define RL_MALLOC(sz)           malloc(sz)
     #endif
     #ifndef RL_CALLOC
-        #define RL_CALLOC(n,sz)     calloc(n,sz)
+        #define RL_CALLOC(n,sz)         calloc(n,sz)
     #endif
     #ifndef RL_REALLOC
-        #define RL_REALLOC(ptr,sz)  realloc(ptr,sz)
+        #define RL_REALLOC(ptr,sz)      realloc(ptr,sz)
     #endif
     #ifndef RL_FREE
-        #define RL_FREE(ptr)        free(ptr)
+        #define RL_FREE(ptr)            free(ptr)
     #endif
 #endif
 

+ 0 - 201
src/raudio.h

@@ -1,201 +0,0 @@
-/**********************************************************************************************
-*
-*   raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
-*
-*   FEATURES:
-*       - Manage audio device (init/close)
-*       - Load and unload audio files
-*       - Format wave data (sample rate, size, channels)
-*       - Play/Stop/Pause/Resume loaded audio
-*       - Manage mixing channels
-*       - Manage raw audio context
-*
-*   DEPENDENCIES:
-*       miniaudio.h  - Audio device management lib (https://github.com/dr-soft/miniaudio)
-*       stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
-*       dr_mp3.h     - MP3 audio file loading (https://github.com/mackron/dr_libs)
-*       dr_flac.h    - FLAC audio file loading (https://github.com/mackron/dr_libs)
-*       jar_xm.h     - XM module file loading
-*       jar_mod.h    - MOD audio file loading
-*
-*   CONTRIBUTORS:
-*       David Reid (github: @mackron) (Nov. 2017):
-*           - Complete port to miniaudio library
-*
-*       Joshua Reisenauer (github: @kd7tck) (2015)
-*           - XM audio module support (jar_xm)
-*           - MOD audio module support (jar_mod)
-*           - Mixing channels support
-*           - Raw audio context support
-*
-*
-*   LICENSE: zlib/libpng
-*
-*   Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
-*
-*   This software is provided "as-is", without any express or implied warranty. In no event
-*   will the authors be held liable for any damages arising from the use of this software.
-*
-*   Permission is granted to anyone to use this software for any purpose, including commercial
-*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-*     1. The origin of this software must not be misrepresented; you must not claim that you
-*     wrote the original software. If you use this software in a product, an acknowledgment
-*     in the product documentation would be appreciated but is not required.
-*
-*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
-*     as being the original software.
-*
-*     3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RAUDIO_H
-#define RAUDIO_H
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-// Allow custom memory allocators
-#ifndef RL_MALLOC
-    #define RL_MALLOC(sz)       malloc(sz)
-#endif
-#ifndef RL_CALLOC
-    #define RL_CALLOC(n,sz)     calloc(n,sz)
-#endif
-#ifndef RL_FREE
-    #define RL_FREE(p)          free(p)
-#endif
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-#ifndef __cplusplus
-// Boolean type
-    #if !defined(_STDBOOL_H)
-        typedef enum { false, true } bool;
-        #define _STDBOOL_H
-    #endif
-#endif
-
-// Wave, audio wave data
-typedef struct Wave {
-    unsigned int frameCount;    // Total number of frames (considering channels)
-    unsigned int sampleRate;    // Frequency (samples per second)
-    unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
-    unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
-    void *data;                 // Buffer data pointer
-} Wave;
-
-typedef struct rAudioBuffer rAudioBuffer;
-
-// AudioStream, custom audio stream
-typedef struct AudioStream {
-    rAudioBuffer *buffer;       // Pointer to internal data used by the audio system
-
-    unsigned int sampleRate;    // Frequency (samples per second)
-    unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
-    unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
-} AudioStream;
-
-// Sound
-typedef struct Sound {
-    AudioStream stream;         // Audio stream
-    unsigned int frameCount;    // Total number of frames (considering channels)
-} Sound;
-
-// Music, audio stream, anything longer than ~10 seconds should be streamed
-typedef struct Music {
-    AudioStream stream;         // Audio stream
-    unsigned int frameCount;    // Total number of frames (considering channels)
-    bool looping;               // Music looping enable
-
-    int ctxType;                // Type of music context (audio filetype)
-    void *ctxData;              // Audio context data, depends on type
-} Music;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-
-#ifdef __cplusplus
-extern "C" {            // Prevents name mangling of functions
-#endif
-
-// Audio device management functions
-void InitAudioDevice(void);                                     // Initialize audio device and context
-void CloseAudioDevice(void);                                    // Close the audio device and context
-bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
-void SetMasterVolume(float volume);                             // Set master volume (listener)
-
-// Wave/Sound loading/unloading functions
-Wave LoadWave(const char *fileName);                            // Load wave data from file
-Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
-Sound LoadSound(const char *fileName);                          // Load sound from file
-Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
-void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
-void UnloadWave(Wave wave);                                     // Unload wave data
-void UnloadSound(Sound sound);                                  // Unload sound
-bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
-bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success
-
-// Wave/Sound management functions
-void PlaySound(Sound sound);                                    // Play a sound
-void StopSound(Sound sound);                                    // Stop playing a sound
-void PauseSound(Sound sound);                                   // Pause a sound
-void ResumeSound(Sound sound);                                  // Resume a paused sound
-void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
-void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
-int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
-bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
-void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
-void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
-void SetSoundPan(Sound sound, float pan);                       // Set pan for a sound (0.0 to 1.0, 0.5=center)
-void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
-Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
-void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
-float *LoadWaveSamples(Wave wave);                              // Load samples data from wave as a floats array
-void UnloadWaveSamples(float *samples);                         // Unload samples data loaded with LoadWaveSamples()
-
-// Music management functions
-Music LoadMusicStream(const char *fileName);                    // Load music stream from file
-Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
-void UnloadMusicStream(Music music);                            // Unload music stream
-void PlayMusicStream(Music music);                              // Start music playing
-bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
-void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
-void StopMusicStream(Music music);                              // Stop music playing
-void PauseMusicStream(Music music);                             // Pause music playing
-void ResumeMusicStream(Music music);                            // Resume playing paused music
-void SeekMusicStream(Music music, float position);              // Seek music to a position (in seconds)
-void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
-void SetMusicPan(Music sound, float pan);                       // Set pan for a music (0.0 to 1.0, 0.5=center)
-void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
-float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
-float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
-
-// AudioStream management functions
-AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
-void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
-void UnloadAudioStream(AudioStream stream);                      // Unload audio stream and free memory
-bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
-void PlayAudioStream(AudioStream stream);                       // Play audio stream
-void PauseAudioStream(AudioStream stream);                      // Pause audio stream
-void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
-bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
-void StopAudioStream(AudioStream stream);                       // Stop audio stream
-void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
-void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
-void SetAudioStreamPan(AudioStream strean, float pan);          // Set pan for audio stream  (0.0 to 1.0, 0.5=center)
-void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // RAUDIO_H