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Reorganized project templates folder

Ray преди 7 години
родител
ревизия
8ae8d3ac78
променени са 53 файла, в които са добавени 4723 реда и са изтрити 1611 реда
  1. 0 145
      project/vs2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj
  2. 0 50
      project/vs2015.UWP/raylib.UWP.sln
  3. 0 186
      project/vs2015.UWP/raylib/raylib.vcxproj
  4. 0 182
      project/vs2015/examples/core_basic_window.vcxproj
  5. 0 180
      project/vs2015/examples/core_basic_window_cpp.vcxproj
  6. 0 54
      project/vs2015/raylib.sln
  7. 0 198
      project/vs2015/raylib/raylib.vcxproj
  8. 0 182
      project/vs2017/examples/core_basic_window.vcxproj
  9. 0 180
      project/vs2017/examples/core_basic_window_cpp.vcxproj
  10. 0 57
      project/vs2017/raylib.sln
  11. 0 197
      project/vs2017/raylib/raylib.vcxproj
  12. 0 0
      projects/Builder/README.md
  13. 0 0
      projects/Builder/examples/README.md
  14. 0 0
      projects/Builder/examples/meson.build
  15. 0 0
      projects/Builder/meson.build
  16. 0 0
      projects/CodeBlocks/HELPME
  17. 0 0
      projects/Geany/HELPME
  18. 0 0
      projects/KDevelop/HELPME
  19. 19 0
      projects/Notepad++/README.md
  20. 2067 0
      projects/Notepad++/c_raylib.xml
  21. BIN
      projects/Notepad++/npes_saved.txt
  22. 2030 0
      projects/Notepad++/raylib_npp_parser/raylib_npp.xml
  23. 148 0
      projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c
  24. 459 0
      projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
  25. 0 0
      projects/VS2015.UWP/raylib.App.UWP/App.cpp
  26. 0 0
      projects/VS2015.UWP/raylib.App.UWP/App.h
  27. 0 0
      projects/VS2015.UWP/raylib.App.UWP/Assets/Logo.scale-100.png
  28. 0 0
      projects/VS2015.UWP/raylib.App.UWP/Assets/SmallLogo.scale-100.png
  29. 0 0
      projects/VS2015.UWP/raylib.App.UWP/Assets/SplashScreen.scale-100.png
  30. 0 0
      projects/VS2015.UWP/raylib.App.UWP/Assets/StoreLogo.scale-100.png
  31. 0 0
      projects/VS2015.UWP/raylib.App.UWP/Assets/WideLogo.scale-100.png
  32. 0 0
      projects/VS2015.UWP/raylib.App.UWP/Package.appxmanifest
  33. 0 0
      projects/VS2015.UWP/raylib.App.UWP/packages.config
  34. 0 0
      projects/VS2015.UWP/raylib.App.UWP/pch.cpp
  35. 0 0
      projects/VS2015.UWP/raylib.App.UWP/pch.h
  36. 0 0
      projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx
  37. 0 0
      projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.filters
  38. 0 0
      projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.user
  39. 0 0
      projects/VS2017/raylib.App.UWP/App.cpp
  40. 0 0
      projects/VS2017/raylib.App.UWP/App.h
  41. 0 0
      projects/VS2017/raylib.App.UWP/Assets/Logo.scale-100.png
  42. 0 0
      projects/VS2017/raylib.App.UWP/Assets/SmallLogo.scale-100.png
  43. 0 0
      projects/VS2017/raylib.App.UWP/Assets/SplashScreen.scale-100.png
  44. 0 0
      projects/VS2017/raylib.App.UWP/Assets/StoreLogo.scale-100.png
  45. 0 0
      projects/VS2017/raylib.App.UWP/Assets/WideLogo.scale-100.png
  46. 0 0
      projects/VS2017/raylib.App.UWP/Package.appxmanifest
  47. 0 0
      projects/VS2017/raylib.App.UWP/packages.config
  48. 0 0
      projects/VS2017/raylib.App.UWP/pch.cpp
  49. 0 0
      projects/VS2017/raylib.App.UWP/pch.h
  50. 0 0
      projects/VS2017/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx
  51. 0 0
      projects/VS2017/raylib.App.UWP/raylib.App.UWP.filters
  52. 0 0
      projects/VS2017/raylib.App.UWP/raylib.App.UWP.user
  53. 0 0
      projects/VSCode/HELPME

+ 0 - 145
project/vs2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj

@@ -1,145 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{b842558c-c034-4e4b-9457-a286f26e83cc}</ProjectGuid>
-    <RootNamespace>raylibUWP</RootNamespace>
-    <DefaultLanguage>en-US</DefaultLanguage>
-    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
-    <AppContainerApplication>true</AppContainerApplication>
-    <ApplicationType>Windows Store</ApplicationType>
-    <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
-    <WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
-    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
-    <ProjectName>raylib.App.UWP</ProjectName>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v140</PlatformToolset>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup>
-    <PackageCertificateKeyFile>raylib.App.UWP.TemporaryKey.pfx</PackageCertificateKeyFile>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
-    <IncludePath>C:\Users\Sam\Documents\GitHub\raylib\release\include;$(IncludePath)</IncludePath>
-    <LibraryPath>C:\Users\Sam\Documents\GitHub\raylib\project\vs2015.UWP\raylib\Debug;$(LibraryPath)</LibraryPath>
-  </PropertyGroup>
-  <ItemDefinitionGroup Condition="'$(Platform)'=='ARM'">
-    <Link>
-      <AdditionalDependencies>mincore.lib;raylib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store\arm;$(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
-    <Link>
-      <AdditionalDependencies>mincore.lib;raylib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>$(SolutionDir)raylib\Debug;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
-    <Link>
-      <AdditionalDependencies>mincore.lib;raylib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>C:\Users\Sam\Documents\GitHub\raylib\project\vs2015.UWP\x64\Debug;C:\Users\Alumno\Downloads\angle\UWP_OpenGLES2\raylib;%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store\amd64;$(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
-    <ClCompile>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
-      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
-      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-    </ClCompile>
-    <ProjectReference>
-      <LinkLibraryDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkLibraryDependencies>
-    </ProjectReference>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
-    <ClCompile>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
-      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
-      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Default</CompileAs>
-      <OmitDefaultLibName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</OmitDefaultLibName>
-    </ClCompile>
-    <Link>
-      <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB %(AdditionalOptions)</AdditionalOptions>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <Image Include="Assets\Logo.scale-100.png" />
-    <Image Include="Assets\SmallLogo.scale-100.png" />
-    <Image Include="Assets\StoreLogo.scale-100.png" />
-    <Image Include="Assets\SplashScreen.scale-100.png" />
-    <Image Include="Assets\WideLogo.scale-100.png" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="App.h" />
-    <ClInclude Include="pch.h" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="App.cpp" />
-    <ClCompile Include="pch.cpp">
-      <PrecompiledHeader>Create</PrecompiledHeader>
-    </ClCompile>
-  </ItemGroup>
-  <ItemGroup>
-    <AppxManifest Include="Package.appxmanifest">
-      <SubType>Designer</SubType>
-    </AppxManifest>
-    <None Include="packages.config" />
-    <None Include="raylib.App.UWP.TemporaryKey.pfx" />
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-    <Import Project="..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets" Condition="Exists('..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" />
-  </ImportGroup>
-  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
-    <PropertyGroup>
-      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
-    </PropertyGroup>
-    <Error Condition="!Exists('..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets'))" />
-  </Target>
-</Project>

+ 0 - 50
project/vs2015.UWP/raylib.UWP.sln

@@ -1,50 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib.App.UWP", "raylib.App.UWP\raylib.App.UWP.vcxproj", "{B842558C-C034-4E4B-9457-A286F26E83CC}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib", "raylib\raylib.vcxproj", "{E89D61AC-55DE-4482-AFD4-DF7242EBC859}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|ARM = Release|ARM
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|ARM.ActiveCfg = Debug|ARM
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|ARM.Build.0 = Debug|ARM
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|ARM.Deploy.0 = Debug|ARM
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|x64.ActiveCfg = Debug|x64
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|x64.Build.0 = Debug|x64
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|x64.Deploy.0 = Debug|x64
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|x86.ActiveCfg = Debug|Win32
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|x86.Build.0 = Debug|Win32
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Debug|x86.Deploy.0 = Debug|Win32
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|ARM.ActiveCfg = Release|ARM
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|ARM.Build.0 = Release|ARM
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|ARM.Deploy.0 = Release|ARM
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|x64.ActiveCfg = Release|x64
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|x64.Build.0 = Release|x64
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|x64.Deploy.0 = Release|x64
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|x86.ActiveCfg = Release|Win32
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|x86.Build.0 = Release|Win32
-		{B842558C-C034-4E4B-9457-A286F26E83CC}.Release|x86.Deploy.0 = Release|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|ARM.ActiveCfg = Debug|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x64.ActiveCfg = Debug|x64
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x86.ActiveCfg = Debug|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x86.Build.0 = Debug|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|ARM.ActiveCfg = Release|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|x64.ActiveCfg = Release|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|x86.ActiveCfg = Release|Win32
-		{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|x86.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

+ 0 - 186
project/vs2015.UWP/raylib/raylib.vcxproj

@@ -1,186 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{E89D61AC-55DE-4482-AFD4-DF7242EBC859}</ProjectGuid>
-    <Keyword>Win32Proj</Keyword>
-    <RootNamespace>raylib</RootNamespace>
-    <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>StaticLibrary</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>StaticLibrary</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>StaticLibrary</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>StaticLibrary</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="ExtensionSettings">
-  </ImportGroup>
-  <ImportGroup Label="Shared">
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
-    <IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
-  </PropertyGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
-      <WarningLevel>Level3</WarningLevel>
-      <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_UWP</PreprocessorDefinitions>
-      <CompileAs>CompileAsC</CompileAs>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\ANGLE</AdditionalIncludeDirectories>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-    </Link>
-    <Lib>
-      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-    </Lib>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
-      <WarningLevel>Level3</WarningLevel>
-      <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_UWP</PreprocessorDefinitions>
-      <CompileAs>CompileAsC</CompileAs>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\include\ANGLE</AdditionalIncludeDirectories>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-    </Link>
-    <Lib>
-      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-    </Lib>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
-      <Optimization>MaxSpeed</Optimization>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_UWP</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\ANGLE;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
-      <CompileAs>CompileAsC</CompileAs>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
-      <Optimization>MaxSpeed</Optimization>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_UWP</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\include\ANGLE;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
-      <CompileAs>CompileAsC</CompileAs>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
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+ 19 - 0
projects/Notepad++/README.md

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+### Notepad++ raylib config files
+
+This folder includes some useful files to config Notepad++ for raylib.
+
+#### raylib functions autocomplete - c_raylib.xml
+
+Autocomplete information for Notepad++. The contents of this file should be copied inside raylib\Notepad++\plugins\APIs\c.xml file.
+
+This file has been automatically generated using the provided tool: `raylib_npp_parser`
+
+This simple tool basically parses raylib.h header for functions starting by RLAPI, extracts all required information and generates de Notepad++ autocomplete XML equivalent.
+
+To use the tool, just drag and drop raylib.h over raylib_npp_parser program.
+
+#### Notepad++ NppExec compilation scripts - npes_saved.txt
+
+A series of scripts for Notepad++ NppExec plugin to compile raylib library and examples.
+
+

+ 2067 - 0
projects/Notepad++/c_raylib.xml

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+<?xml version="1.0" encoding="Windows-1252" ?>
+<NotepadPlus>
+	<AutoComplete language="C">
+		<Environment ignoreCase="no" startFunc="(" stopFunc=")" paramSeparator="," terminal=";" additionalWordChar = "."/>
+        
+        <!-- raylib Autocompletion -->
+        
+        <!-- raylib data types -->
+        <KeyWord name="bool" />
+        <KeyWord name="Vector2" />
+        <KeyWord name="Vector3" />
+        <KeyWord name="Vector4" />
+        <KeyWord name="Quaternion" />
+        <KeyWord name="Matrix" />
+        <KeyWord name="Color" />
+        <KeyWord name="Rectangle" />
+        <KeyWord name="Image" />
+        <KeyWord name="Texture2D" />
+        <KeyWord name="RenderTexture2D" />
+        <KeyWord name="Font" />
+        <KeyWord name="Camera3D" />
+        <KeyWord name="Camera2D" />
+        <KeyWord name="BoundingBox" />
+        <KeyWord name="Mesh" />
+        <KeyWord name="Shader" />
+        <KeyWord name="Material" />
+        <KeyWord name="Model" />
+        <KeyWord name="Ray" />
+        <KeyWord name="RayHitInfo" />
+        <KeyWord name="Wave" />
+        <KeyWord name="Sound" />
+        <KeyWord name="Music" />
+        <KeyWord name="AudioStream" />
+        <KeyWord name="VrDeviceInfo" />
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Window and Graphics Device Functions (Module: core) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Window-related functions -->
+        <KeyWord name="InitWindow" func="yes">
+            <Overload retVal="void" descr="Initialize window and OpenGL context">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="const char *title" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CloseWindow" func="yes">
+            <Overload retVal="void" descr="Close window and unload OpenGL context"></Overload>
+        </KeyWord>
+        <KeyWord name="IsWindowReady" func="yes">
+            <Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload>
+        </KeyWord>
+        <KeyWord name="WindowShouldClose" func="yes">
+            <Overload retVal="bool" descr="Check if KEY_ESCAPE pressed or Close icon pressed"></Overload>
+        </KeyWord>
+        <KeyWord name="IsWindowMinimized" func="yes">
+            <Overload retVal="bool" descr="Check if window has been minimized (or lost focus)"></Overload>
+        </KeyWord>
+        <KeyWord name="ToggleFullscreen" func="yes">
+            <Overload retVal="void" descr="Toggle fullscreen mode (only PLATFORM_DESKTOP)"></Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowIcon" func="yes">
+            <Overload retVal="void" descr="Set icon for window (only PLATFORM_DESKTOP)">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowTitle" func="yes">
+            <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP)">
+                <Param name="const char *title" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowPosition" func="yes">
+            <Overload retVal="void" descr="Set window position on screen (only PLATFORM_DESKTOP)">
+                <Param name="int x" />
+                <Param name="int y" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowMonitor" func="yes">
+            <Overload retVal="void" descr="Set monitor for the current window (fullscreen mode)">
+                <Param name="int monitor" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowMinSize" func="yes">
+            <Overload retVal="void" descr="Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)">
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowSize" func="yes">
+            <Overload retVal="void" descr="Set window dimensions">
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetScreenWidth" func="yes">
+            <Overload retVal="int" descr="Get current screen width"></Overload>
+        </KeyWord>
+        <KeyWord name="GetScreenHeight" func="yes">
+            <Overload retVal="int" descr="Get current screen height"></Overload>
+        </KeyWord>
+
+        <!-- Cursor-related functions -->
+        <KeyWord name="ShowCursor" func="yes">
+            <Overload retVal="void" descr="Shows cursor"></Overload>
+        </KeyWord>
+        <KeyWord name="HideCursor" func="yes">
+            <Overload retVal="void" descr="Hides cursor"></Overload>
+        </KeyWord>
+        <KeyWord name="IsCursorHidden" func="yes">
+            <Overload retVal="bool" descr="Check if cursor is not visible"></Overload>
+        </KeyWord>
+        <KeyWord name="EnableCursor" func="yes">
+            <Overload retVal="void" descr="Enables cursor (unlock cursor)"></Overload>
+        </KeyWord>
+        <KeyWord name="DisableCursor" func="yes">
+            <Overload retVal="void" descr="Disables cursor (lock cursor)"></Overload>
+        </KeyWord>
+
+        <!-- Drawing-related functions -->
+        <KeyWord name="ClearBackground" func="yes">
+            <Overload retVal="void" descr="Set background color (framebuffer clear color)">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="BeginDrawing" func="yes">
+            <Overload retVal="void" descr="Setup canvas (framebuffer) to start drawing"></Overload>
+        </KeyWord>
+        <KeyWord name="EndDrawing" func="yes">
+            <Overload retVal="void" descr="End canvas drawing and swap buffers (double buffering)"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginMode2D" func="yes">
+            <Overload retVal="void" descr="Initialize 2D mode with custom camera (2D)">
+                <Param name="Camera2D camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndMode2D" func="yes">
+            <Overload retVal="void" descr="Ends 2D mode with custom camera"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginMode3D" func="yes">
+            <Overload retVal="void" descr="Initializes 3D mode with custom camera (3D)">
+                <Param name="Camera3D camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndMode3D" func="yes">
+            <Overload retVal="void" descr="Ends 3D mode and returns to default 2D orthographic mode"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginTextureMode" func="yes">
+            <Overload retVal="void" descr="Initializes render texture for drawing">
+                <Param name="RenderTexture2D target" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndTextureMode" func="yes">
+            <Overload retVal="void" descr="Ends drawing to render texture"></Overload>
+        </KeyWord>
+
+        <!-- Screen-space-related functions -->
+        <KeyWord name="GetMouseRay" func="yes">
+            <Overload retVal="Ray" descr="Returns a ray trace from mouse position">
+                <Param name="Vector2 mousePosition" />
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWorldToScreen" func="yes">
+            <Overload retVal="Vector2" descr="Returns the screen space position for a 3d world space position">
+                <Param name="Vector3 position" />
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCameraMatrix" func="yes">
+            <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)">
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Timming-related functions -->
+        <KeyWord name="SetTargetFPS" func="yes">
+            <Overload retVal="void" descr="Set target FPS (maximum)">
+                <Param name="int fps" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetFPS" func="yes">
+            <Overload retVal="int" descr="Returns current FPS"></Overload>
+        </KeyWord>
+        <KeyWord name="GetFrameTime" func="yes">
+            <Overload retVal="float" descr="Returns time in seconds for last frame drawn"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTime" func="yes">
+            <Overload retVal="double" descr="Returns elapsed time in seconds since InitWindow()"></Overload>
+        </KeyWord>
+
+        <!-- Color-related functions -->
+        <KeyWord name="ColorToInt" func="yes">
+            <Overload retVal="int" descr="Returns hexadecimal value for a Color">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ColorNormalize" func="yes">
+            <Overload retVal="Vector4" descr="Returns color normalized as float [0..1]">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ColorToHSV" func="yes">
+            <Overload retVal="Vector3" descr="Returns HSV values for a Color">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetColor" func="yes">
+            <Overload retVal="Color" descr="Returns a Color struct from hexadecimal value">
+                <Param name="int hexValue" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="Fade" func="yes">
+            <Overload retVal="Color" descr="Color fade-in or fade-out, alpha goes from 0.0f to 1.0f">
+                <Param name="Color color" />
+                <Param name="float alpha" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Misc. functions -->
+        <KeyWord name="ShowLogo" func="yes">
+            <Overload retVal="void" descr="Activate raylib logo at startup (can be done with flags)"></Overload>
+        </KeyWord>
+        <KeyWord name="SetConfigFlags" func="yes">
+            <Overload retVal="void" descr="Setup window configuration flags (view FLAGS)">
+                <Param name="unsigned char flags" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetTraceLog" func="yes">
+            <Overload retVal="void" descr="Enable trace log message types (bit flags based)">
+                <Param name="unsigned char types" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="TraceLog" func="yes">
+            <Overload retVal="void" descr="Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)">
+                <Param name="int logType" />
+                <Param name="const char *text" />
+                <Param name="..." />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="TakeScreenshot" func="yes">
+            <Overload retVal="void" descr="Takes a screenshot of current screen (saved a .png)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetRandomValue" func="yes">
+            <Overload retVal="int" descr="Returns a random value between min and max (both included)">
+                <Param name="int min" />
+                <Param name="int max" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Files management functions -->
+        <KeyWord name="IsFileExtension" func="yes">
+            <Overload retVal="bool" descr="Check file extension">
+                <Param name="const char *fileName" />
+                <Param name="const char *ext" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetExtension" func="yes">
+            <Overload retVal="const char" descr="Get pointer to extension for a filename string">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetFileName" func="yes">
+            <Overload retVal="const char" descr="Get pointer to filename for a path string">
+                <Param name="const char *filePath" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetDirectoryPath" func="yes">
+            <Overload retVal="const char" descr="Get full path for a given fileName (uses static string)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWorkingDirectory" func="yes">
+            <Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload>
+        </KeyWord>
+        <KeyWord name="ChangeDirectory" func="yes">
+            <Overload retVal="bool" descr="Change working directory, returns true if success">
+                <Param name="const char *dir" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsFileDropped" func="yes">
+            <Overload retVal="bool" descr="Check if a file has been dropped into window"></Overload>
+        </KeyWord>
+        <KeyWord name="GetDroppedFiles" func="yes">
+            <Overload retVal="char" descr="Get dropped files names">
+                <Param name="int *count" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ClearDroppedFiles" func="yes">
+            <Overload retVal="void" descr="Clear dropped files paths buffer"></Overload>
+        </KeyWord>
+
+        <!-- Persistent storage management -->
+        <KeyWord name="StorageSaveValue" func="yes">
+            <Overload retVal="void" descr="Save integer value to storage file (to defined position)">
+                <Param name="int position" />
+                <Param name="int value" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StorageLoadValue" func="yes">
+            <Overload retVal="int" descr="Load integer value from storage file (from defined position)">
+                <Param name="int position" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Input Handling Functions (Module: core) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Input-related functions: keyboard -->
+        <KeyWord name="IsKeyPressed" func="yes">
+            <Overload retVal="bool" descr="Detect if a key has been pressed once">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsKeyDown" func="yes">
+            <Overload retVal="bool" descr="Detect if a key is being pressed">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsKeyReleased" func="yes">
+            <Overload retVal="bool" descr="Detect if a key has been released once">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsKeyUp" func="yes">
+            <Overload retVal="bool" descr="Detect if a key is NOT being pressed">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetKeyPressed" func="yes">
+            <Overload retVal="int" descr="Get latest key pressed"></Overload>
+        </KeyWord>
+        <KeyWord name="SetExitKey" func="yes">
+            <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Input-related functions: gamepads -->
+        <KeyWord name="IsGamepadAvailable" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad is available">
+                <Param name="int gamepad" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadName" func="yes">
+            <Overload retVal="bool" descr="Check gamepad name (if available)">
+                <Param name="int gamepad" />
+                <Param name="const char *name" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadName" func="yes">
+            <Overload retVal="const char" descr="Return gamepad internal name id">
+                <Param name="int gamepad" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonPressed" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button has been pressed once">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonDown" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button is being pressed">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonReleased" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button has been released once">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonUp" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button is NOT being pressed">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadButtonPressed" func="yes">
+            <Overload retVal="int" descr="Get the last gamepad button pressed"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadAxisCount" func="yes">
+            <Overload retVal="int" descr="Return gamepad axis count for a gamepad">
+                <Param name="int gamepad" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadAxisMovement" func="yes">
+            <Overload retVal="float" descr="Return axis movement value for a gamepad axis">
+                <Param name="int gamepad" />
+                <Param name="int axis" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Input-related functions: mouse -->
+        <KeyWord name="IsMouseButtonPressed" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button has been pressed once">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMouseButtonDown" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button is being pressed">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMouseButtonReleased" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button has been released once">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMouseButtonUp" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button is NOT being pressed">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMouseX" func="yes">
+            <Overload retVal="int" descr="Returns mouse position X"></Overload>
+        </KeyWord>
+        <KeyWord name="GetMouseY" func="yes">
+            <Overload retVal="int" descr="Returns mouse position Y"></Overload>
+        </KeyWord>
+        <KeyWord name="GetMousePosition" func="yes">
+            <Overload retVal="Vector2" descr="Returns mouse position XY"></Overload>
+        </KeyWord>
+        <KeyWord name="SetMousePosition" func="yes">
+            <Overload retVal="void" descr="Set mouse position XY">
+                <Param name="Vector2 position" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMouseScale" func="yes">
+            <Overload retVal="void" descr="Set mouse scaling">
+                <Param name="float scale" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMouseWheelMove" func="yes">
+            <Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
+        </KeyWord>
+
+        <!-- Input-related functions: touch -->
+        <KeyWord name="GetTouchX" func="yes">
+            <Overload retVal="int" descr="Returns touch position X for touch point 0 (relative to screen size)"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTouchY" func="yes">
+            <Overload retVal="int" descr="Returns touch position Y for touch point 0 (relative to screen size)"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTouchPosition" func="yes">
+            <Overload retVal="Vector2" descr="Returns touch position XY for a touch point index (relative to screen size)">
+                <Param name="int index" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Gestures and Touch Handling Functions (Module: gestures) -->
+        <!-------------------------------------------------------------------------------------- -->
+        <KeyWord name="SetGesturesEnabled" func="yes">
+            <Overload retVal="void" descr="Enable a set of gestures using flags">
+                <Param name="unsigned int gestureFlags" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGestureDetected" func="yes">
+            <Overload retVal="bool" descr="Check if a gesture have been detected">
+                <Param name="int gesture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureDetected" func="yes">
+            <Overload retVal="int" descr="Get latest detected gesture"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTouchPointsCount" func="yes">
+            <Overload retVal="int" descr="Get touch points count"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureHoldDuration" func="yes">
+            <Overload retVal="float" descr="Get gesture hold time in milliseconds"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureDragVector" func="yes">
+            <Overload retVal="Vector2" descr="Get gesture drag vector"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureDragAngle" func="yes">
+            <Overload retVal="float" descr="Get gesture drag angle"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGesturePinchVector" func="yes">
+            <Overload retVal="Vector2" descr="Get gesture pinch delta"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGesturePinchAngle" func="yes">
+            <Overload retVal="float" descr="Get gesture pinch angle"></Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Camera System Functions (Module: camera) -->
+        <!-------------------------------------------------------------------------------------- -->
+        <KeyWord name="SetCameraMode" func="yes">
+            <Overload retVal="void" descr="Set camera mode (multiple camera modes available)">
+                <Param name="Camera camera" />
+                <Param name="int mode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateCamera" func="yes">
+            <Overload retVal="void" descr="Update camera position for selected mode">
+                <Param name="Camera *camera" />
+            </Overload>
+        </KeyWord>
+
+        <KeyWord name="SetCameraPanControl" func="yes">
+            <Overload retVal="void" descr="Set camera pan key to combine with mouse movement (free camera)">
+                <Param name="int panKey" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetCameraAltControl" func="yes">
+            <Overload retVal="void" descr="Set camera alt key to combine with mouse movement (free camera)">
+                <Param name="int altKey" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetCameraSmoothZoomControl" func="yes">
+            <Overload retVal="void" descr="Set camera smooth zoom key to combine with mouse (free camera)">
+                <Param name="int szKey" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetCameraMoveControls" func="yes">
+            <Overload retVal="void" descr="Set camera move controls (1st person and 3rd person cameras)">
+                <Param name="int frontKey" />
+                <Param name="int backKey" />
+                <Param name="int rightKey" />
+                <Param name="int leftKey" />
+                <Param name="int upKey" />
+                <Param name="int downKey" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Basic Shapes Drawing Functions (Module: shapes) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Basic shapes drawing functions -->
+        <KeyWord name="DrawPixel" func="yes">
+            <Overload retVal="void" descr="Draw a pixel">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPixelV" func="yes">
+            <Overload retVal="void" descr="Draw a pixel (Vector version)">
+                <Param name="Vector2 position" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLine" func="yes">
+            <Overload retVal="void" descr="Draw a line">
+                <Param name="int startPosX" />
+                <Param name="int startPosY" />
+                <Param name="int endPosX" />
+                <Param name="int endPosY" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLineV" func="yes">
+            <Overload retVal="void" descr="Draw a line (Vector version)">
+                <Param name="Vector2 startPos" />
+                <Param name="Vector2 endPos" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLineEx" func="yes">
+            <Overload retVal="void" descr="Draw a line defining thickness">
+                <Param name="Vector2 startPos" />
+                <Param name="Vector2 endPos" />
+                <Param name="float thick" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLineBezier" func="yes">
+            <Overload retVal="void" descr="Draw a line using cubic-bezier curves in-out">
+                <Param name="Vector2 startPos" />
+                <Param name="Vector2 endPos" />
+                <Param name="float thick" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircle" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled circle">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircleGradient" func="yes">
+            <Overload retVal="void" descr="Draw a gradient-filled circle">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radius" />
+                <Param name="Color color1" />
+                <Param name="Color color2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircleV" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled circle (Vector version)">
+                <Param name="Vector2 center" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircleLines" func="yes">
+            <Overload retVal="void" descr="Draw circle outline">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangle" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleV" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle (Vector version)">
+                <Param name="Vector2 position" />
+                <Param name="Vector2 size" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleRec" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle">
+                <Param name="Rectangle rec" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectanglePro" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle with pro parameters">
+                <Param name="Rectangle rec" />
+                <Param name="Vector2 origin" />
+                <Param name="float rotation" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleGradientV" func="yes">
+            <Overload retVal="void" descr="Draw a vertical-gradient-filled rectangle">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color1" />
+                <Param name="Color color2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleGradientH" func="yes">
+            <Overload retVal="void" descr="Draw a horizontal-gradient-filled rectangle">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color1" />
+                <Param name="Color color2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleGradientEx" func="yes">
+            <Overload retVal="void" descr="Draw a gradient-filled rectangle with custom vertex colors">
+                <Param name="Rectangle rec" />
+                <Param name="Color col1" />
+                <Param name="Color col2" />
+                <Param name="Color col3" />
+                <Param name="Color col4" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleLines" func="yes">
+            <Overload retVal="void" descr="Draw rectangle outline">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleLinesEx" func="yes">
+            <Overload retVal="void" descr="Draw rectangle outline with extended parameters">
+                <Param name="Rectangle rec" />
+                <Param name="int lineThick" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTriangle" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled triangle">
+                <Param name="Vector2 v1" />
+                <Param name="Vector2 v2" />
+                <Param name="Vector2 v3" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTriangleLines" func="yes">
+            <Overload retVal="void" descr="Draw triangle outline">
+                <Param name="Vector2 v1" />
+                <Param name="Vector2 v2" />
+                <Param name="Vector2 v3" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPoly" func="yes">
+            <Overload retVal="void" descr="Draw a regular polygon (Vector version)">
+                <Param name="Vector2 center" />
+                <Param name="int sides" />
+                <Param name="float radius" />
+                <Param name="float rotation" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPolyEx" func="yes">
+            <Overload retVal="void" descr="Draw a closed polygon defined by points">
+                <Param name="Vector2 *points" />
+                <Param name="int numPoints" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPolyExLines" func="yes">
+            <Overload retVal="void" descr="Draw polygon lines">
+                <Param name="Vector2 *points" />
+                <Param name="int numPoints" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Basic shapes collision detection functions -->
+        <KeyWord name="CheckCollisionRecs" func="yes">
+            <Overload retVal="bool" descr="Check collision between two rectangles">
+                <Param name="Rectangle rec1" />
+                <Param name="Rectangle rec2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionCircles" func="yes">
+            <Overload retVal="bool" descr="Check collision between two circles">
+                <Param name="Vector2 center1" />
+                <Param name="float radius1" />
+                <Param name="Vector2 center2" />
+                <Param name="float radius2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionCircleRec" func="yes">
+            <Overload retVal="bool" descr="Check collision between circle and rectangle">
+                <Param name="Vector2 center" />
+                <Param name="float radius" />
+                <Param name="Rectangle rec" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRec" func="yes">
+            <Overload retVal="Rectangle" descr="Get collision rectangle for two rectangles collision">
+                <Param name="Rectangle rec1" />
+                <Param name="Rectangle rec2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionPointRec" func="yes">
+            <Overload retVal="bool" descr="Check if point is inside rectangle">
+                <Param name="Vector2 point" />
+                <Param name="Rectangle rec" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionPointCircle" func="yes">
+            <Overload retVal="bool" descr="Check if point is inside circle">
+                <Param name="Vector2 point" />
+                <Param name="Vector2 center" />
+                <Param name="float radius" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionPointTriangle" func="yes">
+            <Overload retVal="bool" descr="Check if point is inside a triangle">
+                <Param name="Vector2 point" />
+                <Param name="Vector2 p1" />
+                <Param name="Vector2 p2" />
+                <Param name="Vector2 p3" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Texture Loading and Drawing Functions (Module: textures) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Image/Texture2D data loading/unloading/saving functions -->
+        <KeyWord name="LoadImage" func="yes">
+            <Overload retVal="Image" descr="Load image from file into CPU memory (RAM)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadImageEx" func="yes">
+            <Overload retVal="Image" descr="Load image from Color array data (RGBA - 32bit)">
+                <Param name="Color *pixels" />
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadImagePro" func="yes">
+            <Overload retVal="Image" descr="Load image from raw data with parameters"></Overload>
+        </KeyWord>
+        <KeyWord name="LoadImageRaw" func="yes">
+            <Overload retVal="Image" descr="Load image from RAW file data">
+                <Param name="const char *fileName" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int format" />
+                <Param name="int headerSize" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ExportImage" func="yes">
+            <Overload retVal="void" descr="Export image as a PNG file">
+                <Param name="const char *fileName" />
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadTexture" func="yes">
+            <Overload retVal="Texture2D" descr="Load texture from file into GPU memory (VRAM)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadTextureFromImage" func="yes">
+            <Overload retVal="Texture2D" descr="Load texture from image data">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadRenderTexture" func="yes">
+            <Overload retVal="RenderTexture2D" descr="Load texture for rendering (framebuffer)">
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadImage" func="yes">
+            <Overload retVal="void" descr="Unload image from CPU memory (RAM)">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadTexture" func="yes">
+            <Overload retVal="void" descr="Unload texture from GPU memory (VRAM)">
+                <Param name="Texture2D texture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadRenderTexture" func="yes">
+            <Overload retVal="void" descr="Unload render texture from GPU memory (VRAM)">
+                <Param name="RenderTexture2D target" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetImageData" func="yes">
+            <Overload retVal="Color" descr="Get pixel data from image as a Color struct array">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetPixelDataSize" func="yes">
+            <Overload retVal="int" descr="Get pixel data size in bytes (image or texture)">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int format" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetTextureData" func="yes">
+            <Overload retVal="Image" descr="Get pixel data from GPU texture and return an Image">
+                <Param name="Texture2D texture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateTexture" func="yes">
+            <Overload retVal="void" descr="Update GPU texture with new data">
+                <Param name="Texture2D texture" />
+                <Param name="const void *pixels" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Image manipulation functions -->
+        <KeyWord name="ImageCopy" func="yes">
+            <Overload retVal="Image" descr="Create an image duplicate (useful for transformations)">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageToPOT" func="yes">
+            <Overload retVal="void" descr="Convert image to POT (power-of-two)">
+                <Param name="Image *image" />
+                <Param name="Color fillColor" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageFormat" func="yes">
+            <Overload retVal="void" descr="Convert image data to desired format">
+                <Param name="Image *image" />
+                <Param name="int newFormat" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaMask" func="yes">
+            <Overload retVal="void" descr="Apply alpha mask to image">
+                <Param name="Image *image" />
+                <Param name="Image alphaMask" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaClear" func="yes">
+            <Overload retVal="void" descr="Clear alpha channel to desired color">
+                <Param name="Image *image" />
+                <Param name="Color color" />
+                <Param name="float threshold" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaCrop" func="yes">
+            <Overload retVal="void" descr="Crop image depending on alpha value">
+                <Param name="Image *image" />
+                <Param name="float threshold" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaPremultiply" func="yes">
+            <Overload retVal="void" descr="Premultiply alpha channel">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageCrop" func="yes">
+            <Overload retVal="void" descr="Crop an image to a defined rectangle">
+                <Param name="Image *image" />
+                <Param name="Rectangle crop" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageResize" func="yes">
+            <Overload retVal="void" descr="Resize and image (bilinear filtering)">
+                <Param name="Image *image" />
+                <Param name="int newWidth" />
+                <Param name="int newHeight" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageResizeNN" func="yes">
+            <Overload retVal="void" descr="Resize and image (Nearest-Neighbor scaling algorithm)">
+                <Param name="Image *image" />
+                <Param name="int newWidth" />
+                <Param name="int newHeight" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageMipmaps" func="yes">
+            <Overload retVal="void" descr="Generate all mipmap levels for a provided image">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDither" func="yes">
+            <Overload retVal="void" descr="Dither image data to 16bpp or lower (Floyd-Steinberg dithering)">
+                <Param name="Image *image" />
+                <Param name="int rBpp" />
+                <Param name="int gBpp" />
+                <Param name="int bBpp" />
+                <Param name="int aBpp" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageText" func="yes">
+            <Overload retVal="Image" descr="Create an image from text (default font)">
+                <Param name="const char *text" />
+                <Param name="int fontSize" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageTextEx" func="yes">
+            <Overload retVal="Image" descr="Create an image from text (custom sprite font)">
+                <Param name="Font font" />
+                <Param name="const char *text" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDraw" func="yes">
+            <Overload retVal="void" descr="Draw a source image within a destination image">
+                <Param name="Image *dst" />
+                <Param name="Image src" />
+                <Param name="Rectangle srcRec" />
+                <Param name="Rectangle dstRec" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDrawRectangle" func="yes">
+            <Overload retVal="void" descr="Draw rectangle within an image">
+                <Param name="Image *dst" />
+                <Param name="Vector2 position" />
+                <Param name="Rectangle rec" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDrawText" func="yes">
+            <Overload retVal="void" descr="Draw text (default font) within an image (destination)">
+                <Param name="Image *dst" />
+                <Param name="Vector2 position" />
+                <Param name="const char *text" />
+                <Param name="int fontSize" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDrawTextEx" func="yes">
+            <Overload retVal="void" descr="Draw text (custom sprite font) within an image (destination)">
+                <Param name="Image *dst" />
+                <Param name="Vector2 position" />
+                <Param name="Font font" />
+                <Param name="const char *text" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageFlipVertical" func="yes">
+            <Overload retVal="void" descr="Flip image vertically">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageFlipHorizontal" func="yes">
+            <Overload retVal="void" descr="Flip image horizontally">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorTint" func="yes">
+            <Overload retVal="void" descr="Modify image color: tint">
+                <Param name="Image *image" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorInvert" func="yes">
+            <Overload retVal="void" descr="Modify image color: invert">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorGrayscale" func="yes">
+            <Overload retVal="void" descr="Modify image color: grayscale">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorContrast" func="yes">
+            <Overload retVal="void" descr="Modify image color: contrast (-100 to 100)">
+                <Param name="Image *image" />
+                <Param name="float contrast" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorBrightness" func="yes">
+            <Overload retVal="void" descr="Modify image color: brightness (-255 to 255)">
+                <Param name="Image *image" />
+                <Param name="int brightness" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Image generation functions -->
+        <KeyWord name="GenImageColor" func="yes">
+            <Overload retVal="Image" descr="Generate image: plain color">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageGradientV" func="yes">
+            <Overload retVal="Image" descr="Generate image: vertical gradient">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color top" />
+                <Param name="Color bottom" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageGradientH" func="yes">
+            <Overload retVal="Image" descr="Generate image: horizontal gradient">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color left" />
+                <Param name="Color right" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageGradientRadial" func="yes">
+            <Overload retVal="Image" descr="Generate image: radial gradient">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="float density" />
+                <Param name="Color inner" />
+                <Param name="Color outer" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageChecked" func="yes">
+            <Overload retVal="Image" descr="Generate image: checked">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int checksX" />
+                <Param name="int checksY" />
+                <Param name="Color col1" />
+                <Param name="Color col2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageWhiteNoise" func="yes">
+            <Overload retVal="Image" descr="Generate image: white noise">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="float factor" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImagePerlinNoise" func="yes">
+            <Overload retVal="Image" descr="Generate image: perlin noise">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int offsetX" />
+                <Param name="int offsetY" />
+                <Param name="float scale" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageCellular" func="yes">
+            <Overload retVal="Image" descr="Generate image: cellular algorithm. Bigger tileSize means bigger cells">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int tileSize" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Texture2D configuration functions -->
+        <KeyWord name="GenTextureMipmaps" func="yes">
+            <Overload retVal="void" descr="Generate GPU mipmaps for a texture">
+                <Param name="Texture2D *texture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetTextureFilter" func="yes">
+            <Overload retVal="void" descr="Set texture scaling filter mode">
+                <Param name="Texture2D texture" />
+                <Param name="int filterMode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetTextureWrap" func="yes">
+            <Overload retVal="void" descr="Set texture wrapping mode">
+                <Param name="Texture2D texture" />
+                <Param name="int wrapMode" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Texture2D drawing functions -->
+        <KeyWord name="DrawTexture" func="yes">
+            <Overload retVal="void" descr="Draw a Texture2D">
+                <Param name="Texture2D texture" />
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextureV" func="yes">
+            <Overload retVal="void" descr="Draw a Texture2D with position defined as Vector2">
+                <Param name="Texture2D texture" />
+                <Param name="Vector2 position" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextureEx" func="yes">
+            <Overload retVal="void" descr="Draw a Texture2D with extended parameters">
+                <Param name="Texture2D texture" />
+                <Param name="Vector2 position" />
+                <Param name="float rotation" />
+                <Param name="float scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextureRec" func="yes">
+            <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle">
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle sourceRec" />
+                <Param name="Vector2 position" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTexturePro" func="yes">
+            <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle with 'pro' parameters">
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle sourceRec" />
+                <Param name="Rectangle destRec" />
+                <Param name="Vector2 origin" />
+                <Param name="float rotation" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Font Loading and Text Drawing Functions (Module: text) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Font loading/unloading functions -->
+        <KeyWord name="GetDefaultFont" func="yes">
+            <Overload retVal="Font" descr="Get the default Font"></Overload>
+        </KeyWord>
+        <KeyWord name="LoadFont" func="yes">
+            <Overload retVal="Font" descr="Load Font from file into GPU memory (VRAM)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadFontEx" func="yes">
+            <Overload retVal="Font" descr="Load Font from file with extended parameters">
+                <Param name="const char *fileName" />
+                <Param name="int fontSize" />
+                <Param name="int charsCount" />
+                <Param name="int *fontChars" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadFont" func="yes">
+            <Overload retVal="void" descr="Unload Font from GPU memory (VRAM)">
+                <Param name="Font font" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Text drawing functions -->
+        <KeyWord name="DrawFPS" func="yes">
+            <Overload retVal="void" descr="Shows current FPS">
+                <Param name="int posX" />
+                <Param name="int posY" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawText" func="yes">
+            <Overload retVal="void" descr="Draw text (using default font)">
+                <Param name="const char *text" />
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int fontSize" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextEx" func="yes">
+            <Overload retVal="void" descr="Draw text using Font and additional parameters">
+                <Param name="Font font" />
+                <Param name="const char* text" />
+                <Param name="Vector2 position" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Text misc. functions -->
+        <KeyWord name="MeasureText" func="yes">
+            <Overload retVal="int" descr="Measure string width for default font">
+                <Param name="const char *text" />
+                <Param name="int fontSize" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="MeasureTextEx" func="yes">
+            <Overload retVal="Vector2" descr="Measure string size for Font">
+                <Param name="Font font" />
+                <Param name="const char *text" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="FormatText" func="yes">
+            <Overload retVal="const char" descr="Formatting of text with variables to 'embed'">
+                <Param name="const char *text" />
+                <Param name="..." />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SubText" func="yes">
+            <Overload retVal="const char" descr="Get a piece of a text string">
+                <Param name="const char *text" />
+                <Param name="int position" />
+                <Param name="int length" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGlyphIndex" func="yes">
+            <Overload retVal="int" descr="Returns index position for a unicode character on sprite font">
+                <Param name="Font font" />
+                <Param name="int character" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Basic 3d Shapes Drawing Functions (Module: models) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Basic geometric 3D shapes drawing functions -->
+        <KeyWord name="DrawLine3D" func="yes">
+            <Overload retVal="void" descr="Draw a line in 3D world space">
+                <Param name="Vector3 startPos" />
+                <Param name="Vector3 endPos" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircle3D" func="yes">
+            <Overload retVal="void" descr="Draw a circle in 3D world space">
+                <Param name="Vector3 center" />
+                <Param name="float radius" />
+                <Param name="Vector3 rotationAxis" />
+                <Param name="float rotationAngle" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCube" func="yes">
+            <Overload retVal="void" descr="Draw cube">
+                <Param name="Vector3 position" />
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCubeV" func="yes">
+            <Overload retVal="void" descr="Draw cube (Vector version)">
+                <Param name="Vector3 position" />
+                <Param name="Vector3 size" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCubeWires" func="yes">
+            <Overload retVal="void" descr="Draw cube wires">
+                <Param name="Vector3 position" />
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCubeTexture" func="yes">
+            <Overload retVal="void" descr="Draw cube textured">
+                <Param name="Texture2D texture" />
+                <Param name="Vector3 position" />
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawSphere" func="yes">
+            <Overload retVal="void" descr="Draw sphere">
+                <Param name="Vector3 centerPos" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawSphereEx" func="yes">
+            <Overload retVal="void" descr="Draw sphere with extended parameters">
+                <Param name="Vector3 centerPos" />
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawSphereWires" func="yes">
+            <Overload retVal="void" descr="Draw sphere wires">
+                <Param name="Vector3 centerPos" />
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCylinder" func="yes">
+            <Overload retVal="void" descr="Draw a cylinder/cone">
+                <Param name="Vector3 position" />
+                <Param name="float radiusTop" />
+                <Param name="float radiusBottom" />
+                <Param name="float height" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCylinderWires" func="yes">
+            <Overload retVal="void" descr="Draw a cylinder/cone wires">
+                <Param name="Vector3 position" />
+                <Param name="float radiusTop" />
+                <Param name="float radiusBottom" />
+                <Param name="float height" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPlane" func="yes">
+            <Overload retVal="void" descr="Draw a plane XZ">
+                <Param name="Vector3 centerPos" />
+                <Param name="Vector2 size" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRay" func="yes">
+            <Overload retVal="void" descr="Draw a ray line">
+                <Param name="Ray ray" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawGrid" func="yes">
+            <Overload retVal="void" descr="Draw a grid (centered at (0, 0, 0))">
+                <Param name="int slices" />
+                <Param name="float spacing" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawGizmo" func="yes">
+            <Overload retVal="void" descr="Draw simple gizmo">
+                <Param name="Vector3 position" />
+            </Overload>
+        </KeyWord>
+        <!--DrawTorus(), DrawTeapot() could be useful? -->
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Model 3d Loading and Drawing Functions (Module: models) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Model loading/unloading functions -->
+        <KeyWord name="LoadModel" func="yes">
+            <Overload retVal="Model" descr="Load model from files (mesh and material)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadModelFromMesh" func="yes">
+            <Overload retVal="Model" descr="Load model from generated mesh">
+                <Param name="Mesh mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadModel" func="yes">
+            <Overload retVal="void" descr="Unload model from memory (RAM and/or VRAM)">
+                <Param name="Model model" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Mesh loading/unloading functions -->
+        <KeyWord name="LoadMesh" func="yes">
+            <Overload retVal="Mesh" descr="Load mesh from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadMesh" func="yes">
+            <Overload retVal="void" descr="Unload mesh from memory (RAM and/or VRAM)">
+                <Param name="Mesh *mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ExportMesh" func="yes">
+            <Overload retVal="void" descr="Export mesh as an OBJ file">
+                <Param name="const char *fileName" />
+                <Param name="Mesh mesh" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Mesh manipulation functions -->
+        <KeyWord name="MeshBoundingBox" func="yes">
+            <Overload retVal="BoundingBox" descr="Compute mesh bounding box limits">
+                <Param name="Mesh mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="MeshTangents" func="yes">
+            <Overload retVal="void" descr="Compute mesh tangents ">
+                <Param name="Mesh *mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="MeshBinormals" func="yes">
+            <Overload retVal="void" descr="Compute mesh binormals">
+                <Param name="Mesh *mesh" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Mesh generation functions -->
+        <KeyWord name="GenMeshPlane" func="yes">
+            <Overload retVal="Mesh" descr="Generate plane mesh (with subdivisions)">
+                <Param name="float width" />
+                <Param name="float length" />
+                <Param name="int resX" />
+                <Param name="int resZ" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshCube" func="yes">
+            <Overload retVal="Mesh" descr="Generate cuboid mesh">
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshSphere" func="yes">
+            <Overload retVal="Mesh" descr="Generate sphere mesh (standard sphere)">
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshHemiSphere" func="yes">
+            <Overload retVal="Mesh" descr="Generate half-sphere mesh (no bottom cap)">
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshCylinder" func="yes">
+            <Overload retVal="Mesh" descr="Generate cylinder mesh">
+                <Param name="float radius" />
+                <Param name="float height" />
+                <Param name="int slices" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshTorus" func="yes">
+            <Overload retVal="Mesh" descr="Generate torus mesh">
+                <Param name="float radius" />
+                <Param name="float size" />
+                <Param name="int radSeg" />
+                <Param name="int sides" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshKnot" func="yes">
+            <Overload retVal="Mesh" descr="Generate trefoil knot mesh">
+                <Param name="float radius" />
+                <Param name="float size" />
+                <Param name="int radSeg" />
+                <Param name="int sides" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshHeightmap" func="yes">
+            <Overload retVal="Mesh" descr="Generate heightmap mesh from image data">
+                <Param name="Image heightmap" />
+                <Param name="Vector3 size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshCubicmap" func="yes">
+            <Overload retVal="Mesh" descr="Generate cubes-based map mesh from image data">
+                <Param name="Image cubicmap" />
+                <Param name="Vector3 cubeSize" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Material loading/unloading functions -->
+        <KeyWord name="LoadMaterial" func="yes">
+            <Overload retVal="Material" descr="Load material from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadMaterialDefault" func="yes">
+            <Overload retVal="Material" descr="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"></Overload>
+        </KeyWord>
+        <KeyWord name="UnloadMaterial" func="yes">
+            <Overload retVal="void" descr="Unload material from GPU memory (VRAM)">
+                <Param name="Material material" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Model drawing functions -->
+        <KeyWord name="DrawModel" func="yes">
+            <Overload retVal="void" descr="Draw a model (with texture if set)">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="float scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawModelEx" func="yes">
+            <Overload retVal="void" descr="Draw a model with extended parameters">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="Vector3 rotationAxis" />
+                <Param name="float rotationAngle" />
+                <Param name="Vector3 scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawModelWires" func="yes">
+            <Overload retVal="void" descr="Draw a model wires (with texture if set)">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="float scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawModelWiresEx" func="yes">
+            <Overload retVal="void" descr="Draw a model wires (with texture if set) with extended parameters">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="Vector3 rotationAxis" />
+                <Param name="float rotationAngle" />
+                <Param name="Vector3 scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawBoundingBox" func="yes">
+            <Overload retVal="void" descr="Draw bounding box (wires)">
+                <Param name="BoundingBox box" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawBillboard" func="yes">
+            <Overload retVal="void" descr="Draw a billboard texture">
+                <Param name="Camera camera" />
+                <Param name="Texture2D texture" />
+                <Param name="Vector3 center" />
+                <Param name="float size" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawBillboardRec" func="yes">
+            <Overload retVal="void" descr="Draw a billboard texture defined by sourceRec">
+                <Param name="Camera camera" />
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle sourceRec" />
+                <Param name="Vector3 center" />
+                <Param name="float size" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Collision detection functions -->
+        <KeyWord name="CheckCollisionSpheres" func="yes">
+            <Overload retVal="bool" descr="Detect collision between two spheres">
+                <Param name="Vector3 centerA" />
+                <Param name="float radiusA" />
+                <Param name="Vector3 centerB" />
+                <Param name="float radiusB" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionBoxes" func="yes">
+            <Overload retVal="bool" descr="Detect collision between two bounding boxes">
+                <Param name="BoundingBox box1" />
+                <Param name="BoundingBox box2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionBoxSphere" func="yes">
+            <Overload retVal="bool" descr="Detect collision between box and sphere">
+                <Param name="BoundingBox box" />
+                <Param name="Vector3 centerSphere" />
+                <Param name="float radiusSphere" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionRaySphere" func="yes">
+            <Overload retVal="bool" descr="Detect collision between ray and sphere">
+                <Param name="Ray ray" />
+                <Param name="Vector3 spherePosition" />
+                <Param name="float sphereRadius" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionRaySphereEx" func="yes">
+            <Overload retVal="bool" descr="Detect collision between ray and sphere, returns collision point">
+                <Param name="Ray ray" />
+                <Param name="Vector3 spherePosition" />
+                <Param name="float sphereRadius" />
+                <Param name="Vector3 *collisionPoint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionRayBox" func="yes">
+            <Overload retVal="bool" descr="Detect collision between ray and box">
+                <Param name="Ray ray" />
+                <Param name="BoundingBox box" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRayModel" func="yes">
+            <Overload retVal="RayHitInfo" descr="Get collision info between ray and model">
+                <Param name="Ray ray" />
+                <Param name="Model *model" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRayTriangle" func="yes">
+            <Overload retVal="RayHitInfo" descr="Get collision info between ray and triangle">
+                <Param name="Ray ray" />
+                <Param name="Vector3 p1" />
+                <Param name="Vector3 p2" />
+                <Param name="Vector3 p3" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRayGround" func="yes">
+            <Overload retVal="RayHitInfo" descr="Get collision info between ray and ground plane (Y-normal plane)">
+                <Param name="Ray ray" />
+                <Param name="float groundHeight" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Shaders System Functions (Module: rlgl) -->
+        <!-- NOTE: This functions are useless when using OpenGL 1.1 -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Shader loading/unloading functions -->
+        <KeyWord name="LoadText" func="yes">
+            <Overload retVal="char" descr="Load chars array from text file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadShader" func="yes">
+            <Overload retVal="Shader" descr="Load shader from files and bind default locations">
+                <Param name="const char *vsFileName" />
+                <Param name="const char *fsFileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadShaderCode" func="yes">
+            <Overload retVal="Shader" descr="Load shader from code strings and bind default locations">
+                <Param name="char *vsCode" />
+                <Param name="char *fsCode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadShader" func="yes">
+            <Overload retVal="void" descr="Unload shader from GPU memory (VRAM)">
+                <Param name="Shader shader" />
+            </Overload>
+        </KeyWord>
+
+        <KeyWord name="GetShaderDefault" func="yes">
+            <Overload retVal="Shader" descr="Get default shader"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTextureDefault" func="yes">
+            <Overload retVal="Texture2D" descr="Get default texture"></Overload>
+        </KeyWord>
+
+        <!-- Shader configuration functions -->
+        <KeyWord name="GetShaderLocation" func="yes">
+            <Overload retVal="int" descr="Get shader uniform location">
+                <Param name="Shader shader" />
+                <Param name="const char *uniformName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetShaderValue" func="yes">
+            <Overload retVal="void" descr="Set shader uniform value (float)">
+                <Param name="Shader shader" />
+                <Param name="int uniformLoc" />
+                <Param name="const float *value" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetShaderValuei" func="yes">
+            <Overload retVal="void" descr="Set shader uniform value (int)">
+                <Param name="Shader shader" />
+                <Param name="int uniformLoc" />
+                <Param name="const int *value" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetShaderValueMatrix" func="yes">
+            <Overload retVal="void" descr="Set shader uniform value (matrix 4x4)">
+                <Param name="Shader shader" />
+                <Param name="int uniformLoc" />
+                <Param name="Matrix mat" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMatrixProjection" func="yes">
+            <Overload retVal="void" descr="Set a custom projection matrix (replaces internal projection matrix)">
+                <Param name="Matrix proj" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMatrixModelview" func="yes">
+            <Overload retVal="void" descr="Set a custom modelview matrix (replaces internal modelview matrix)">
+                <Param name="Matrix view" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMatrixModelview" func="yes">
+            <Overload retVal="Matrix" descr="Get internal modelview matrix">
+                <Param name="Matrix view" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Texture maps generation (PBR) -->
+        <!-- NOTE: Required shaders should be provided -->
+        <KeyWord name="GenTextureCubemap" func="yes">
+            <Overload retVal="Texture2D" descr="Generate cubemap texture from HDR texture">
+                <Param name="Shader shader" />
+                <Param name="Texture2D skyHDR" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenTextureIrradiance" func="yes">
+            <Overload retVal="Texture2D" descr="Generate irradiance texture using cubemap data">
+                <Param name="Shader shader" />
+                <Param name="Texture2D cubemap" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenTexturePrefilter" func="yes">
+            <Overload retVal="Texture2D" descr="Generate prefilter texture using cubemap data">
+                <Param name="Shader shader" />
+                <Param name="Texture2D cubemap" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenTextureBRDF" func="yes">
+            <Overload retVal="Texture2D" descr="Generate BRDF texture using cubemap data">
+                <Param name="Shader shader" />
+                <Param name="Texture2D cubemap" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Shading begin/end functions -->
+        <KeyWord name="BeginShaderMode" func="yes">
+            <Overload retVal="void" descr="Begin custom shader drawing">
+                <Param name="Shader shader" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndShaderMode" func="yes">
+            <Overload retVal="void" descr="End custom shader drawing (use default shader)"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginBlendMode" func="yes">
+            <Overload retVal="void" descr="Begin blending mode (alpha, additive, multiplied)">
+                <Param name="int mode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndBlendMode" func="yes">
+            <Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload>
+        </KeyWord>
+
+        <!-- VR control functions -->
+        <KeyWord name="GetVrDeviceInfo" func="yes">
+            <Overload retVal="VrDeviceInfo" descr="Get VR device information for some standard devices">
+                <Param name="int vrDeviceType" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="InitVrSimulator" func="yes">
+            <Overload retVal="void" descr="Init VR simulator for selected device parameters">
+                <Param name="VrDeviceInfo info" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CloseVrSimulator" func="yes">
+            <Overload retVal="void" descr="Close VR simulator for current device"></Overload>
+        </KeyWord>
+        <KeyWord name="IsVrSimulatorReady" func="yes">
+            <Overload retVal="bool" descr="Detect if VR simulator is ready"></Overload>
+        </KeyWord>
+        <KeyWord name="SetVrDistortionShader" func="yes">
+            <Overload retVal="void" descr="Set VR distortion shader for stereoscopic rendering">
+                <Param name="Shader shader" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateVrTracking" func="yes">
+            <Overload retVal="void" descr="Update VR tracking (position and orientation) and camera">
+                <Param name="Camera *camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ToggleVrMode" func="yes">
+            <Overload retVal="void" descr="Enable/Disable VR experience"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginVrDrawing" func="yes">
+            <Overload retVal="void" descr="Begin VR simulator stereo rendering"></Overload>
+        </KeyWord>
+        <KeyWord name="EndVrDrawing" func="yes">
+            <Overload retVal="void" descr="End VR simulator stereo rendering"></Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Audio Loading and Playing Functions (Module: audio) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Audio device management functions -->
+        <KeyWord name="InitAudioDevice" func="yes">
+            <Overload retVal="void" descr="Initialize audio device and context"></Overload>
+        </KeyWord>
+        <KeyWord name="CloseAudioDevice" func="yes">
+            <Overload retVal="void" descr="Close the audio device and context"></Overload>
+        </KeyWord>
+        <KeyWord name="IsAudioDeviceReady" func="yes">
+            <Overload retVal="bool" descr="Check if audio device has been initialized successfully"></Overload>
+        </KeyWord>
+        <KeyWord name="SetMasterVolume" func="yes">
+            <Overload retVal="void" descr="Set master volume (listener)">
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Wave/Sound loading/unloading functions -->
+        <KeyWord name="LoadWave" func="yes">
+            <Overload retVal="Wave" descr="Load wave data from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadWaveEx" func="yes">
+            <Overload retVal="Wave" descr="Load wave data from raw array data"></Overload>
+        </KeyWord>
+        <KeyWord name="LoadSound" func="yes">
+            <Overload retVal="Sound" descr="Load sound from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadSoundFromWave" func="yes">
+            <Overload retVal="Sound" descr="Load sound from wave data">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateSound" func="yes">
+            <Overload retVal="void" descr="Update sound buffer with new data">
+                <Param name="Sound sound" />
+                <Param name="const void *data" />
+                <Param name="int samplesCount" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadWave" func="yes">
+            <Overload retVal="void" descr="Unload wave data">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadSound" func="yes">
+            <Overload retVal="void" descr="Unload sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Wave/Sound management functions -->
+        <KeyWord name="PlaySound" func="yes">
+            <Overload retVal="void" descr="Play a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PauseSound" func="yes">
+            <Overload retVal="void" descr="Pause a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ResumeSound" func="yes">
+            <Overload retVal="void" descr="Resume a paused sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StopSound" func="yes">
+            <Overload retVal="void" descr="Stop playing a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsSoundPlaying" func="yes">
+            <Overload retVal="bool" descr="Check if a sound is currently playing">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetSoundVolume" func="yes">
+            <Overload retVal="void" descr="Set volume for a sound (1.0 is max level)">
+                <Param name="Sound sound" />
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetSoundPitch" func="yes">
+            <Overload retVal="void" descr="Set pitch for a sound (1.0 is base level)">
+                <Param name="Sound sound" />
+                <Param name="float pitch" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="WaveFormat" func="yes">
+            <Overload retVal="void" descr="Convert wave data to desired format">
+                <Param name="Wave *wave" />
+                <Param name="int sampleRate" />
+                <Param name="int sampleSize" />
+                <Param name="int channels" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="WaveCopy" func="yes">
+            <Overload retVal="Wave" descr="Copy a wave to a new wave">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="WaveCrop" func="yes">
+            <Overload retVal="void" descr="Crop a wave to defined samples range">
+                <Param name="Wave *wave" />
+                <Param name="int initSample" />
+                <Param name="int finalSample" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWaveData" func="yes">
+            <Overload retVal="float" descr="Get samples data from wave as a floats array">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Music management functions -->
+        <KeyWord name="LoadMusicStream" func="yes">
+            <Overload retVal="Music" descr="Load music stream from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadMusicStream" func="yes">
+            <Overload retVal="void" descr="Unload music stream">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PlayMusicStream" func="yes">
+            <Overload retVal="void" descr="Start music playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateMusicStream" func="yes">
+            <Overload retVal="void" descr="Updates buffers for music streaming">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StopMusicStream" func="yes">
+            <Overload retVal="void" descr="Stop music playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PauseMusicStream" func="yes">
+            <Overload retVal="void" descr="Pause music playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ResumeMusicStream" func="yes">
+            <Overload retVal="void" descr="Resume playing paused music">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMusicPlaying" func="yes">
+            <Overload retVal="bool" descr="Check if music is playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMusicVolume" func="yes">
+            <Overload retVal="void" descr="Set volume for music (1.0 is max level)">
+                <Param name="Music music" />
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMusicPitch" func="yes">
+            <Overload retVal="void" descr="Set pitch for a music (1.0 is base level)">
+                <Param name="Music music" />
+                <Param name="float pitch" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMusicLoopCount" func="yes">
+            <Overload retVal="void" descr="Set music loop count (loop repeats)">
+                <Param name="Music music" />
+                <Param name="int count" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMusicTimeLength" func="yes">
+            <Overload retVal="float" descr="Get music time length (in seconds)">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMusicTimePlayed" func="yes">
+            <Overload retVal="float" descr="Get current music time played (in seconds)">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+
+        <!-- AudioStream management functions -->
+        <KeyWord name="InitAudioStream" func="yes">
+            <Overload retVal="AudioStream" descr="Init audio stream (to stream raw audio pcm data)">
+                <Param name="unsigned int sampleRate" />
+                <Param name="unsigned int sampleSize" />
+                <Param name="unsigned int channels" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateAudioStream" func="yes">
+            <Overload retVal="void" descr="Update audio stream buffers with data">
+                <Param name="AudioStream stream" />
+                <Param name="const void *data" />
+                <Param name="int samplesCount" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CloseAudioStream" func="yes">
+            <Overload retVal="void" descr="Close audio stream and free memory">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsAudioBufferProcessed" func="yes">
+            <Overload retVal="bool" descr="Check if any audio stream buffers requires refill">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PlayAudioStream" func="yes">
+            <Overload retVal="void" descr="Play audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PauseAudioStream" func="yes">
+            <Overload retVal="void" descr="Pause audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ResumeAudioStream" func="yes">
+            <Overload retVal="void" descr="Resume audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsAudioStreamPlaying" func="yes">
+            <Overload retVal="bool" descr="Check if audio stream is playing">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StopAudioStream" func="yes">
+            <Overload retVal="void" descr="Stop audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetAudioStreamVolume" func="yes">
+            <Overload retVal="void" descr="Set volume for audio stream (1.0 is max level)">
+                <Param name="AudioStream stream" />
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetAudioStreamPitch" func="yes">
+            <Overload retVal="void" descr="Set pitch for audio stream (1.0 is base level)">
+                <Param name="AudioStream stream" />
+                <Param name="float pitch" />
+            </Overload>
+        </KeyWord>
+    </AutoComplete>
+</NotepadPlus>

BIN
projects/Notepad++/npes_saved.txt


+ 2030 - 0
projects/Notepad++/raylib_npp_parser/raylib_npp.xml

@@ -0,0 +1,2030 @@
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Window and Graphics Device Functions (Module: core) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Window-related functions -->
+        <KeyWord name="InitWindow" func="yes">
+            <Overload retVal="void" descr="Initialize window and OpenGL context">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="const char *title" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CloseWindow" func="yes">
+            <Overload retVal="void" descr="Close window and unload OpenGL context"></Overload>
+        </KeyWord>
+        <KeyWord name="IsWindowReady" func="yes">
+            <Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload>
+        </KeyWord>
+        <KeyWord name="WindowShouldClose" func="yes">
+            <Overload retVal="bool" descr="Check if KEY_ESCAPE pressed or Close icon pressed"></Overload>
+        </KeyWord>
+        <KeyWord name="IsWindowMinimized" func="yes">
+            <Overload retVal="bool" descr="Check if window has been minimized (or lost focus)"></Overload>
+        </KeyWord>
+        <KeyWord name="ToggleFullscreen" func="yes">
+            <Overload retVal="void" descr="Toggle fullscreen mode (only PLATFORM_DESKTOP)"></Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowIcon" func="yes">
+            <Overload retVal="void" descr="Set icon for window (only PLATFORM_DESKTOP)">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowTitle" func="yes">
+            <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP)">
+                <Param name="const char *title" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowPosition" func="yes">
+            <Overload retVal="void" descr="Set window position on screen (only PLATFORM_DESKTOP)">
+                <Param name="int x" />
+                <Param name="int y" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowMonitor" func="yes">
+            <Overload retVal="void" descr="Set monitor for the current window (fullscreen mode)">
+                <Param name="int monitor" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowMinSize" func="yes">
+            <Overload retVal="void" descr="Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)">
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetWindowSize" func="yes">
+            <Overload retVal="void" descr="Set window dimensions">
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetScreenWidth" func="yes">
+            <Overload retVal="int" descr="Get current screen width"></Overload>
+        </KeyWord>
+        <KeyWord name="GetScreenHeight" func="yes">
+            <Overload retVal="int" descr="Get current screen height"></Overload>
+        </KeyWord>
+
+        <!-- Cursor-related functions -->
+        <KeyWord name="ShowCursor" func="yes">
+            <Overload retVal="void" descr="Shows cursor"></Overload>
+        </KeyWord>
+        <KeyWord name="HideCursor" func="yes">
+            <Overload retVal="void" descr="Hides cursor"></Overload>
+        </KeyWord>
+        <KeyWord name="IsCursorHidden" func="yes">
+            <Overload retVal="bool" descr="Check if cursor is not visible"></Overload>
+        </KeyWord>
+        <KeyWord name="EnableCursor" func="yes">
+            <Overload retVal="void" descr="Enables cursor (unlock cursor)"></Overload>
+        </KeyWord>
+        <KeyWord name="DisableCursor" func="yes">
+            <Overload retVal="void" descr="Disables cursor (lock cursor)"></Overload>
+        </KeyWord>
+
+        <!-- Drawing-related functions -->
+        <KeyWord name="ClearBackground" func="yes">
+            <Overload retVal="void" descr="Set background color (framebuffer clear color)">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="BeginDrawing" func="yes">
+            <Overload retVal="void" descr="Setup canvas (framebuffer) to start drawing"></Overload>
+        </KeyWord>
+        <KeyWord name="EndDrawing" func="yes">
+            <Overload retVal="void" descr="End canvas drawing and swap buffers (double buffering)"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginMode2D" func="yes">
+            <Overload retVal="void" descr="Initialize 2D mode with custom camera (2D)">
+                <Param name="Camera2D camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndMode2D" func="yes">
+            <Overload retVal="void" descr="Ends 2D mode with custom camera"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginMode3D" func="yes">
+            <Overload retVal="void" descr="Initializes 3D mode with custom camera (3D)">
+                <Param name="Camera3D camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndMode3D" func="yes">
+            <Overload retVal="void" descr="Ends 3D mode and returns to default 2D orthographic mode"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginTextureMode" func="yes">
+            <Overload retVal="void" descr="Initializes render texture for drawing">
+                <Param name="RenderTexture2D target" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndTextureMode" func="yes">
+            <Overload retVal="void" descr="Ends drawing to render texture"></Overload>
+        </KeyWord>
+
+        <!-- Screen-space-related functions -->
+        <KeyWord name="GetMouseRay" func="yes">
+            <Overload retVal="Ray" descr="Returns a ray trace from mouse position">
+                <Param name="Vector2 mousePosition" />
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWorldToScreen" func="yes">
+            <Overload retVal="Vector2" descr="Returns the screen space position for a 3d world space position">
+                <Param name="Vector3 position" />
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCameraMatrix" func="yes">
+            <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)">
+                <Param name="Camera camera" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Timming-related functions -->
+        <KeyWord name="SetTargetFPS" func="yes">
+            <Overload retVal="void" descr="Set target FPS (maximum)">
+                <Param name="int fps" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetFPS" func="yes">
+            <Overload retVal="int" descr="Returns current FPS"></Overload>
+        </KeyWord>
+        <KeyWord name="GetFrameTime" func="yes">
+            <Overload retVal="float" descr="Returns time in seconds for last frame drawn"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTime" func="yes">
+            <Overload retVal="double" descr="Returns elapsed time in seconds since InitWindow()"></Overload>
+        </KeyWord>
+
+        <!-- Color-related functions -->
+        <KeyWord name="ColorToInt" func="yes">
+            <Overload retVal="int" descr="Returns hexadecimal value for a Color">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ColorNormalize" func="yes">
+            <Overload retVal="Vector4" descr="Returns color normalized as float [0..1]">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ColorToHSV" func="yes">
+            <Overload retVal="Vector3" descr="Returns HSV values for a Color">
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetColor" func="yes">
+            <Overload retVal="Color" descr="Returns a Color struct from hexadecimal value">
+                <Param name="int hexValue" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="Fade" func="yes">
+            <Overload retVal="Color" descr="Color fade-in or fade-out, alpha goes from 0.0f to 1.0f">
+                <Param name="Color color" />
+                <Param name="float alpha" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Misc. functions -->
+        <KeyWord name="ShowLogo" func="yes">
+            <Overload retVal="void" descr="Activate raylib logo at startup (can be done with flags)"></Overload>
+        </KeyWord>
+        <KeyWord name="SetConfigFlags" func="yes">
+            <Overload retVal="void" descr="Setup window configuration flags (view FLAGS)">
+                <Param name="unsigned char flags" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetTraceLog" func="yes">
+            <Overload retVal="void" descr="Enable trace log message types (bit flags based)">
+                <Param name="unsigned char types" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="TraceLog" func="yes">
+            <Overload retVal="void" descr="Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)">
+                <Param name="int logType" />
+                <Param name="const char *text" />
+                <Param name="..." />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="TakeScreenshot" func="yes">
+            <Overload retVal="void" descr="Takes a screenshot of current screen (saved a .png)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetRandomValue" func="yes">
+            <Overload retVal="int" descr="Returns a random value between min and max (both included)">
+                <Param name="int min" />
+                <Param name="int max" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Files management functions -->
+        <KeyWord name="IsFileExtension" func="yes">
+            <Overload retVal="bool" descr="Check file extension">
+                <Param name="const char *fileName" />
+                <Param name="const char *ext" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetExtension" func="yes">
+            <Overload retVal="const char" descr="Get pointer to extension for a filename string">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetFileName" func="yes">
+            <Overload retVal="const char" descr="Get pointer to filename for a path string">
+                <Param name="const char *filePath" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetDirectoryPath" func="yes">
+            <Overload retVal="const char" descr="Get full path for a given fileName (uses static string)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWorkingDirectory" func="yes">
+            <Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload>
+        </KeyWord>
+        <KeyWord name="ChangeDirectory" func="yes">
+            <Overload retVal="bool" descr="Change working directory, returns true if success">
+                <Param name="const char *dir" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsFileDropped" func="yes">
+            <Overload retVal="bool" descr="Check if a file has been dropped into window"></Overload>
+        </KeyWord>
+        <KeyWord name="GetDroppedFiles" func="yes">
+            <Overload retVal="char" descr="Get dropped files names">
+                <Param name="int *count" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ClearDroppedFiles" func="yes">
+            <Overload retVal="void" descr="Clear dropped files paths buffer"></Overload>
+        </KeyWord>
+
+        <!-- Persistent storage management -->
+        <KeyWord name="StorageSaveValue" func="yes">
+            <Overload retVal="void" descr="Save integer value to storage file (to defined position)">
+                <Param name="int position" />
+                <Param name="int value" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StorageLoadValue" func="yes">
+            <Overload retVal="int" descr="Load integer value from storage file (from defined position)">
+                <Param name="int position" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Input Handling Functions (Module: core) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Input-related functions: keyboard -->
+        <KeyWord name="IsKeyPressed" func="yes">
+            <Overload retVal="bool" descr="Detect if a key has been pressed once">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsKeyDown" func="yes">
+            <Overload retVal="bool" descr="Detect if a key is being pressed">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsKeyReleased" func="yes">
+            <Overload retVal="bool" descr="Detect if a key has been released once">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsKeyUp" func="yes">
+            <Overload retVal="bool" descr="Detect if a key is NOT being pressed">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetKeyPressed" func="yes">
+            <Overload retVal="int" descr="Get latest key pressed"></Overload>
+        </KeyWord>
+        <KeyWord name="SetExitKey" func="yes">
+            <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
+                <Param name="int key" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Input-related functions: gamepads -->
+        <KeyWord name="IsGamepadAvailable" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad is available">
+                <Param name="int gamepad" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadName" func="yes">
+            <Overload retVal="bool" descr="Check gamepad name (if available)">
+                <Param name="int gamepad" />
+                <Param name="const char *name" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadName" func="yes">
+            <Overload retVal="const char" descr="Return gamepad internal name id">
+                <Param name="int gamepad" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonPressed" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button has been pressed once">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonDown" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button is being pressed">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonReleased" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button has been released once">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGamepadButtonUp" func="yes">
+            <Overload retVal="bool" descr="Detect if a gamepad button is NOT being pressed">
+                <Param name="int gamepad" />
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadButtonPressed" func="yes">
+            <Overload retVal="int" descr="Get the last gamepad button pressed"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadAxisCount" func="yes">
+            <Overload retVal="int" descr="Return gamepad axis count for a gamepad">
+                <Param name="int gamepad" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGamepadAxisMovement" func="yes">
+            <Overload retVal="float" descr="Return axis movement value for a gamepad axis">
+                <Param name="int gamepad" />
+                <Param name="int axis" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Input-related functions: mouse -->
+        <KeyWord name="IsMouseButtonPressed" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button has been pressed once">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMouseButtonDown" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button is being pressed">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMouseButtonReleased" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button has been released once">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMouseButtonUp" func="yes">
+            <Overload retVal="bool" descr="Detect if a mouse button is NOT being pressed">
+                <Param name="int button" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMouseX" func="yes">
+            <Overload retVal="int" descr="Returns mouse position X"></Overload>
+        </KeyWord>
+        <KeyWord name="GetMouseY" func="yes">
+            <Overload retVal="int" descr="Returns mouse position Y"></Overload>
+        </KeyWord>
+        <KeyWord name="GetMousePosition" func="yes">
+            <Overload retVal="Vector2" descr="Returns mouse position XY"></Overload>
+        </KeyWord>
+        <KeyWord name="SetMousePosition" func="yes">
+            <Overload retVal="void" descr="Set mouse position XY">
+                <Param name="Vector2 position" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMouseScale" func="yes">
+            <Overload retVal="void" descr="Set mouse scaling">
+                <Param name="float scale" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMouseWheelMove" func="yes">
+            <Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
+        </KeyWord>
+
+        <!-- Input-related functions: touch -->
+        <KeyWord name="GetTouchX" func="yes">
+            <Overload retVal="int" descr="Returns touch position X for touch point 0 (relative to screen size)"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTouchY" func="yes">
+            <Overload retVal="int" descr="Returns touch position Y for touch point 0 (relative to screen size)"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTouchPosition" func="yes">
+            <Overload retVal="Vector2" descr="Returns touch position XY for a touch point index (relative to screen size)">
+                <Param name="int index" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Gestures and Touch Handling Functions (Module: gestures) -->
+        <!-------------------------------------------------------------------------------------- -->
+        <KeyWord name="SetGesturesEnabled" func="yes">
+            <Overload retVal="void" descr="Enable a set of gestures using flags">
+                <Param name="unsigned int gestureFlags" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsGestureDetected" func="yes">
+            <Overload retVal="bool" descr="Check if a gesture have been detected">
+                <Param name="int gesture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureDetected" func="yes">
+            <Overload retVal="int" descr="Get latest detected gesture"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTouchPointsCount" func="yes">
+            <Overload retVal="int" descr="Get touch points count"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureHoldDuration" func="yes">
+            <Overload retVal="float" descr="Get gesture hold time in milliseconds"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureDragVector" func="yes">
+            <Overload retVal="Vector2" descr="Get gesture drag vector"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGestureDragAngle" func="yes">
+            <Overload retVal="float" descr="Get gesture drag angle"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGesturePinchVector" func="yes">
+            <Overload retVal="Vector2" descr="Get gesture pinch delta"></Overload>
+        </KeyWord>
+        <KeyWord name="GetGesturePinchAngle" func="yes">
+            <Overload retVal="float" descr="Get gesture pinch angle"></Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Camera System Functions (Module: camera) -->
+        <!-------------------------------------------------------------------------------------- -->
+        <KeyWord name="SetCameraMode" func="yes">
+            <Overload retVal="void" descr="Set camera mode (multiple camera modes available)">
+                <Param name="Camera camera" />
+                <Param name="int mode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateCamera" func="yes">
+            <Overload retVal="void" descr="Update camera position for selected mode">
+                <Param name="Camera *camera" />
+            </Overload>
+        </KeyWord>
+
+        <KeyWord name="SetCameraPanControl" func="yes">
+            <Overload retVal="void" descr="Set camera pan key to combine with mouse movement (free camera)">
+                <Param name="int panKey" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetCameraAltControl" func="yes">
+            <Overload retVal="void" descr="Set camera alt key to combine with mouse movement (free camera)">
+                <Param name="int altKey" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetCameraSmoothZoomControl" func="yes">
+            <Overload retVal="void" descr="Set camera smooth zoom key to combine with mouse (free camera)">
+                <Param name="int szKey" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetCameraMoveControls" func="yes">
+            <Overload retVal="void" descr="Set camera move controls (1st person and 3rd person cameras)">
+                <Param name="int frontKey" />
+                <Param name="int backKey" />
+                <Param name="int rightKey" />
+                <Param name="int leftKey" />
+                <Param name="int upKey" />
+                <Param name="int downKey" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Basic Shapes Drawing Functions (Module: shapes) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Basic shapes drawing functions -->
+        <KeyWord name="DrawPixel" func="yes">
+            <Overload retVal="void" descr="Draw a pixel">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPixelV" func="yes">
+            <Overload retVal="void" descr="Draw a pixel (Vector version)">
+                <Param name="Vector2 position" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLine" func="yes">
+            <Overload retVal="void" descr="Draw a line">
+                <Param name="int startPosX" />
+                <Param name="int startPosY" />
+                <Param name="int endPosX" />
+                <Param name="int endPosY" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLineV" func="yes">
+            <Overload retVal="void" descr="Draw a line (Vector version)">
+                <Param name="Vector2 startPos" />
+                <Param name="Vector2 endPos" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLineEx" func="yes">
+            <Overload retVal="void" descr="Draw a line defining thickness">
+                <Param name="Vector2 startPos" />
+                <Param name="Vector2 endPos" />
+                <Param name="float thick" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawLineBezier" func="yes">
+            <Overload retVal="void" descr="Draw a line using cubic-bezier curves in-out">
+                <Param name="Vector2 startPos" />
+                <Param name="Vector2 endPos" />
+                <Param name="float thick" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircle" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled circle">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircleGradient" func="yes">
+            <Overload retVal="void" descr="Draw a gradient-filled circle">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radius" />
+                <Param name="Color color1" />
+                <Param name="Color color2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircleV" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled circle (Vector version)">
+                <Param name="Vector2 center" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircleLines" func="yes">
+            <Overload retVal="void" descr="Draw circle outline">
+                <Param name="int centerX" />
+                <Param name="int centerY" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangle" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleV" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle (Vector version)">
+                <Param name="Vector2 position" />
+                <Param name="Vector2 size" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleRec" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle">
+                <Param name="Rectangle rec" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectanglePro" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled rectangle with pro parameters">
+                <Param name="Rectangle rec" />
+                <Param name="Vector2 origin" />
+                <Param name="float rotation" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleGradientV" func="yes">
+            <Overload retVal="void" descr="Draw a vertical-gradient-filled rectangle">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color1" />
+                <Param name="Color color2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleGradientH" func="yes">
+            <Overload retVal="void" descr="Draw a horizontal-gradient-filled rectangle">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color1" />
+                <Param name="Color color2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleGradientEx" func="yes">
+            <Overload retVal="void" descr="Draw a gradient-filled rectangle with custom vertex colors">
+                <Param name="Rectangle rec" />
+                <Param name="Color col1" />
+                <Param name="Color col2" />
+                <Param name="Color col3" />
+                <Param name="Color col4" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleLines" func="yes">
+            <Overload retVal="void" descr="Draw rectangle outline">
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRectangleLinesEx" func="yes">
+            <Overload retVal="void" descr="Draw rectangle outline with extended parameters">
+                <Param name="Rectangle rec" />
+                <Param name="int lineThick" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTriangle" func="yes">
+            <Overload retVal="void" descr="Draw a color-filled triangle">
+                <Param name="Vector2 v1" />
+                <Param name="Vector2 v2" />
+                <Param name="Vector2 v3" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTriangleLines" func="yes">
+            <Overload retVal="void" descr="Draw triangle outline">
+                <Param name="Vector2 v1" />
+                <Param name="Vector2 v2" />
+                <Param name="Vector2 v3" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPoly" func="yes">
+            <Overload retVal="void" descr="Draw a regular polygon (Vector version)">
+                <Param name="Vector2 center" />
+                <Param name="int sides" />
+                <Param name="float radius" />
+                <Param name="float rotation" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPolyEx" func="yes">
+            <Overload retVal="void" descr="Draw a closed polygon defined by points">
+                <Param name="Vector2 *points" />
+                <Param name="int numPoints" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPolyExLines" func="yes">
+            <Overload retVal="void" descr="Draw polygon lines">
+                <Param name="Vector2 *points" />
+                <Param name="int numPoints" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Basic shapes collision detection functions -->
+        <KeyWord name="CheckCollisionRecs" func="yes">
+            <Overload retVal="bool" descr="Check collision between two rectangles">
+                <Param name="Rectangle rec1" />
+                <Param name="Rectangle rec2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionCircles" func="yes">
+            <Overload retVal="bool" descr="Check collision between two circles">
+                <Param name="Vector2 center1" />
+                <Param name="float radius1" />
+                <Param name="Vector2 center2" />
+                <Param name="float radius2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionCircleRec" func="yes">
+            <Overload retVal="bool" descr="Check collision between circle and rectangle">
+                <Param name="Vector2 center" />
+                <Param name="float radius" />
+                <Param name="Rectangle rec" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRec" func="yes">
+            <Overload retVal="Rectangle" descr="Get collision rectangle for two rectangles collision">
+                <Param name="Rectangle rec1" />
+                <Param name="Rectangle rec2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionPointRec" func="yes">
+            <Overload retVal="bool" descr="Check if point is inside rectangle">
+                <Param name="Vector2 point" />
+                <Param name="Rectangle rec" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionPointCircle" func="yes">
+            <Overload retVal="bool" descr="Check if point is inside circle">
+                <Param name="Vector2 point" />
+                <Param name="Vector2 center" />
+                <Param name="float radius" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionPointTriangle" func="yes">
+            <Overload retVal="bool" descr="Check if point is inside a triangle">
+                <Param name="Vector2 point" />
+                <Param name="Vector2 p1" />
+                <Param name="Vector2 p2" />
+                <Param name="Vector2 p3" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Texture Loading and Drawing Functions (Module: textures) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Image/Texture2D data loading/unloading/saving functions -->
+        <KeyWord name="LoadImage" func="yes">
+            <Overload retVal="Image" descr="Load image from file into CPU memory (RAM)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadImageEx" func="yes">
+            <Overload retVal="Image" descr="Load image from Color array data (RGBA - 32bit)">
+                <Param name="Color *pixels" />
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadImagePro" func="yes">
+            <Overload retVal="Image" descr="Load image from raw data with parameters"></Overload>
+        </KeyWord>
+        <KeyWord name="LoadImageRaw" func="yes">
+            <Overload retVal="Image" descr="Load image from RAW file data">
+                <Param name="const char *fileName" />
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int format" />
+                <Param name="int headerSize" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ExportImage" func="yes">
+            <Overload retVal="void" descr="Export image as a PNG file">
+                <Param name="const char *fileName" />
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadTexture" func="yes">
+            <Overload retVal="Texture2D" descr="Load texture from file into GPU memory (VRAM)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadTextureFromImage" func="yes">
+            <Overload retVal="Texture2D" descr="Load texture from image data">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadRenderTexture" func="yes">
+            <Overload retVal="RenderTexture2D" descr="Load texture for rendering (framebuffer)">
+                <Param name="int width" />
+                <Param name="int height" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadImage" func="yes">
+            <Overload retVal="void" descr="Unload image from CPU memory (RAM)">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadTexture" func="yes">
+            <Overload retVal="void" descr="Unload texture from GPU memory (VRAM)">
+                <Param name="Texture2D texture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadRenderTexture" func="yes">
+            <Overload retVal="void" descr="Unload render texture from GPU memory (VRAM)">
+                <Param name="RenderTexture2D target" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetImageData" func="yes">
+            <Overload retVal="Color" descr="Get pixel data from image as a Color struct array">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetPixelDataSize" func="yes">
+            <Overload retVal="int" descr="Get pixel data size in bytes (image or texture)">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int format" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetTextureData" func="yes">
+            <Overload retVal="Image" descr="Get pixel data from GPU texture and return an Image">
+                <Param name="Texture2D texture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateTexture" func="yes">
+            <Overload retVal="void" descr="Update GPU texture with new data">
+                <Param name="Texture2D texture" />
+                <Param name="const void *pixels" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Image manipulation functions -->
+        <KeyWord name="ImageCopy" func="yes">
+            <Overload retVal="Image" descr="Create an image duplicate (useful for transformations)">
+                <Param name="Image image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageToPOT" func="yes">
+            <Overload retVal="void" descr="Convert image to POT (power-of-two)">
+                <Param name="Image *image" />
+                <Param name="Color fillColor" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageFormat" func="yes">
+            <Overload retVal="void" descr="Convert image data to desired format">
+                <Param name="Image *image" />
+                <Param name="int newFormat" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaMask" func="yes">
+            <Overload retVal="void" descr="Apply alpha mask to image">
+                <Param name="Image *image" />
+                <Param name="Image alphaMask" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaClear" func="yes">
+            <Overload retVal="void" descr="Clear alpha channel to desired color">
+                <Param name="Image *image" />
+                <Param name="Color color" />
+                <Param name="float threshold" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaCrop" func="yes">
+            <Overload retVal="void" descr="Crop image depending on alpha value">
+                <Param name="Image *image" />
+                <Param name="float threshold" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageAlphaPremultiply" func="yes">
+            <Overload retVal="void" descr="Premultiply alpha channel">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageCrop" func="yes">
+            <Overload retVal="void" descr="Crop an image to a defined rectangle">
+                <Param name="Image *image" />
+                <Param name="Rectangle crop" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageResize" func="yes">
+            <Overload retVal="void" descr="Resize and image (bilinear filtering)">
+                <Param name="Image *image" />
+                <Param name="int newWidth" />
+                <Param name="int newHeight" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageResizeNN" func="yes">
+            <Overload retVal="void" descr="Resize and image (Nearest-Neighbor scaling algorithm)">
+                <Param name="Image *image" />
+                <Param name="int newWidth" />
+                <Param name="int newHeight" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageMipmaps" func="yes">
+            <Overload retVal="void" descr="Generate all mipmap levels for a provided image">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDither" func="yes">
+            <Overload retVal="void" descr="Dither image data to 16bpp or lower (Floyd-Steinberg dithering)">
+                <Param name="Image *image" />
+                <Param name="int rBpp" />
+                <Param name="int gBpp" />
+                <Param name="int bBpp" />
+                <Param name="int aBpp" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageText" func="yes">
+            <Overload retVal="Image" descr="Create an image from text (default font)">
+                <Param name="const char *text" />
+                <Param name="int fontSize" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageTextEx" func="yes">
+            <Overload retVal="Image" descr="Create an image from text (custom sprite font)">
+                <Param name="Font font" />
+                <Param name="const char *text" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDraw" func="yes">
+            <Overload retVal="void" descr="Draw a source image within a destination image">
+                <Param name="Image *dst" />
+                <Param name="Image src" />
+                <Param name="Rectangle srcRec" />
+                <Param name="Rectangle dstRec" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDrawRectangle" func="yes">
+            <Overload retVal="void" descr="Draw rectangle within an image">
+                <Param name="Image *dst" />
+                <Param name="Vector2 position" />
+                <Param name="Rectangle rec" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDrawText" func="yes">
+            <Overload retVal="void" descr="Draw text (default font) within an image (destination)">
+                <Param name="Image *dst" />
+                <Param name="Vector2 position" />
+                <Param name="const char *text" />
+                <Param name="int fontSize" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageDrawTextEx" func="yes">
+            <Overload retVal="void" descr="Draw text (custom sprite font) within an image (destination)">
+                <Param name="Image *dst" />
+                <Param name="Vector2 position" />
+                <Param name="Font font" />
+                <Param name="const char *text" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageFlipVertical" func="yes">
+            <Overload retVal="void" descr="Flip image vertically">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageFlipHorizontal" func="yes">
+            <Overload retVal="void" descr="Flip image horizontally">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorTint" func="yes">
+            <Overload retVal="void" descr="Modify image color: tint">
+                <Param name="Image *image" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorInvert" func="yes">
+            <Overload retVal="void" descr="Modify image color: invert">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorGrayscale" func="yes">
+            <Overload retVal="void" descr="Modify image color: grayscale">
+                <Param name="Image *image" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorContrast" func="yes">
+            <Overload retVal="void" descr="Modify image color: contrast (-100 to 100)">
+                <Param name="Image *image" />
+                <Param name="float contrast" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ImageColorBrightness" func="yes">
+            <Overload retVal="void" descr="Modify image color: brightness (-255 to 255)">
+                <Param name="Image *image" />
+                <Param name="int brightness" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Image generation functions -->
+        <KeyWord name="GenImageColor" func="yes">
+            <Overload retVal="Image" descr="Generate image: plain color">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageGradientV" func="yes">
+            <Overload retVal="Image" descr="Generate image: vertical gradient">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color top" />
+                <Param name="Color bottom" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageGradientH" func="yes">
+            <Overload retVal="Image" descr="Generate image: horizontal gradient">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="Color left" />
+                <Param name="Color right" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageGradientRadial" func="yes">
+            <Overload retVal="Image" descr="Generate image: radial gradient">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="float density" />
+                <Param name="Color inner" />
+                <Param name="Color outer" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageChecked" func="yes">
+            <Overload retVal="Image" descr="Generate image: checked">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int checksX" />
+                <Param name="int checksY" />
+                <Param name="Color col1" />
+                <Param name="Color col2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageWhiteNoise" func="yes">
+            <Overload retVal="Image" descr="Generate image: white noise">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="float factor" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImagePerlinNoise" func="yes">
+            <Overload retVal="Image" descr="Generate image: perlin noise">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int offsetX" />
+                <Param name="int offsetY" />
+                <Param name="float scale" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenImageCellular" func="yes">
+            <Overload retVal="Image" descr="Generate image: cellular algorithm. Bigger tileSize means bigger cells">
+                <Param name="int width" />
+                <Param name="int height" />
+                <Param name="int tileSize" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Texture2D configuration functions -->
+        <KeyWord name="GenTextureMipmaps" func="yes">
+            <Overload retVal="void" descr="Generate GPU mipmaps for a texture">
+                <Param name="Texture2D *texture" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetTextureFilter" func="yes">
+            <Overload retVal="void" descr="Set texture scaling filter mode">
+                <Param name="Texture2D texture" />
+                <Param name="int filterMode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetTextureWrap" func="yes">
+            <Overload retVal="void" descr="Set texture wrapping mode">
+                <Param name="Texture2D texture" />
+                <Param name="int wrapMode" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Texture2D drawing functions -->
+        <KeyWord name="DrawTexture" func="yes">
+            <Overload retVal="void" descr="Draw a Texture2D">
+                <Param name="Texture2D texture" />
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextureV" func="yes">
+            <Overload retVal="void" descr="Draw a Texture2D with position defined as Vector2">
+                <Param name="Texture2D texture" />
+                <Param name="Vector2 position" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextureEx" func="yes">
+            <Overload retVal="void" descr="Draw a Texture2D with extended parameters">
+                <Param name="Texture2D texture" />
+                <Param name="Vector2 position" />
+                <Param name="float rotation" />
+                <Param name="float scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextureRec" func="yes">
+            <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle">
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle sourceRec" />
+                <Param name="Vector2 position" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTexturePro" func="yes">
+            <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle with 'pro' parameters">
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle sourceRec" />
+                <Param name="Rectangle destRec" />
+                <Param name="Vector2 origin" />
+                <Param name="float rotation" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Font Loading and Text Drawing Functions (Module: text) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Font loading/unloading functions -->
+        <KeyWord name="GetDefaultFont" func="yes">
+            <Overload retVal="Font" descr="Get the default Font"></Overload>
+        </KeyWord>
+        <KeyWord name="LoadFont" func="yes">
+            <Overload retVal="Font" descr="Load Font from file into GPU memory (VRAM)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadFontEx" func="yes">
+            <Overload retVal="Font" descr="Load Font from file with extended parameters">
+                <Param name="const char *fileName" />
+                <Param name="int fontSize" />
+                <Param name="int charsCount" />
+                <Param name="int *fontChars" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadFont" func="yes">
+            <Overload retVal="void" descr="Unload Font from GPU memory (VRAM)">
+                <Param name="Font font" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Text drawing functions -->
+        <KeyWord name="DrawFPS" func="yes">
+            <Overload retVal="void" descr="Shows current FPS">
+                <Param name="int posX" />
+                <Param name="int posY" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawText" func="yes">
+            <Overload retVal="void" descr="Draw text (using default font)">
+                <Param name="const char *text" />
+                <Param name="int posX" />
+                <Param name="int posY" />
+                <Param name="int fontSize" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawTextEx" func="yes">
+            <Overload retVal="void" descr="Draw text using Font and additional parameters">
+                <Param name="Font font" />
+                <Param name="const char* text" />
+                <Param name="Vector2 position" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Text misc. functions -->
+        <KeyWord name="MeasureText" func="yes">
+            <Overload retVal="int" descr="Measure string width for default font">
+                <Param name="const char *text" />
+                <Param name="int fontSize" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="MeasureTextEx" func="yes">
+            <Overload retVal="Vector2" descr="Measure string size for Font">
+                <Param name="Font font" />
+                <Param name="const char *text" />
+                <Param name="float fontSize" />
+                <Param name="float spacing" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="FormatText" func="yes">
+            <Overload retVal="const char" descr="Formatting of text with variables to 'embed'">
+                <Param name="const char *text" />
+                <Param name="..." />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SubText" func="yes">
+            <Overload retVal="const char" descr="Get a piece of a text string">
+                <Param name="const char *text" />
+                <Param name="int position" />
+                <Param name="int length" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetGlyphIndex" func="yes">
+            <Overload retVal="int" descr="Returns index position for a unicode character on sprite font">
+                <Param name="Font font" />
+                <Param name="int character" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Basic 3d Shapes Drawing Functions (Module: models) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Basic geometric 3D shapes drawing functions -->
+        <KeyWord name="DrawLine3D" func="yes">
+            <Overload retVal="void" descr="Draw a line in 3D world space">
+                <Param name="Vector3 startPos" />
+                <Param name="Vector3 endPos" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCircle3D" func="yes">
+            <Overload retVal="void" descr="Draw a circle in 3D world space">
+                <Param name="Vector3 center" />
+                <Param name="float radius" />
+                <Param name="Vector3 rotationAxis" />
+                <Param name="float rotationAngle" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCube" func="yes">
+            <Overload retVal="void" descr="Draw cube">
+                <Param name="Vector3 position" />
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCubeV" func="yes">
+            <Overload retVal="void" descr="Draw cube (Vector version)">
+                <Param name="Vector3 position" />
+                <Param name="Vector3 size" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCubeWires" func="yes">
+            <Overload retVal="void" descr="Draw cube wires">
+                <Param name="Vector3 position" />
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCubeTexture" func="yes">
+            <Overload retVal="void" descr="Draw cube textured">
+                <Param name="Texture2D texture" />
+                <Param name="Vector3 position" />
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawSphere" func="yes">
+            <Overload retVal="void" descr="Draw sphere">
+                <Param name="Vector3 centerPos" />
+                <Param name="float radius" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawSphereEx" func="yes">
+            <Overload retVal="void" descr="Draw sphere with extended parameters">
+                <Param name="Vector3 centerPos" />
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawSphereWires" func="yes">
+            <Overload retVal="void" descr="Draw sphere wires">
+                <Param name="Vector3 centerPos" />
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCylinder" func="yes">
+            <Overload retVal="void" descr="Draw a cylinder/cone">
+                <Param name="Vector3 position" />
+                <Param name="float radiusTop" />
+                <Param name="float radiusBottom" />
+                <Param name="float height" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawCylinderWires" func="yes">
+            <Overload retVal="void" descr="Draw a cylinder/cone wires">
+                <Param name="Vector3 position" />
+                <Param name="float radiusTop" />
+                <Param name="float radiusBottom" />
+                <Param name="float height" />
+                <Param name="int slices" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawPlane" func="yes">
+            <Overload retVal="void" descr="Draw a plane XZ">
+                <Param name="Vector3 centerPos" />
+                <Param name="Vector2 size" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawRay" func="yes">
+            <Overload retVal="void" descr="Draw a ray line">
+                <Param name="Ray ray" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawGrid" func="yes">
+            <Overload retVal="void" descr="Draw a grid (centered at (0, 0, 0))">
+                <Param name="int slices" />
+                <Param name="float spacing" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawGizmo" func="yes">
+            <Overload retVal="void" descr="Draw simple gizmo">
+                <Param name="Vector3 position" />
+            </Overload>
+        </KeyWord>
+        <!--DrawTorus(), DrawTeapot() could be useful? -->
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Model 3d Loading and Drawing Functions (Module: models) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Model loading/unloading functions -->
+        <KeyWord name="LoadModel" func="yes">
+            <Overload retVal="Model" descr="Load model from files (mesh and material)">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadModelFromMesh" func="yes">
+            <Overload retVal="Model" descr="Load model from generated mesh">
+                <Param name="Mesh mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadModel" func="yes">
+            <Overload retVal="void" descr="Unload model from memory (RAM and/or VRAM)">
+                <Param name="Model model" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Mesh loading/unloading functions -->
+        <KeyWord name="LoadMesh" func="yes">
+            <Overload retVal="Mesh" descr="Load mesh from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadMesh" func="yes">
+            <Overload retVal="void" descr="Unload mesh from memory (RAM and/or VRAM)">
+                <Param name="Mesh *mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ExportMesh" func="yes">
+            <Overload retVal="void" descr="Export mesh as an OBJ file">
+                <Param name="const char *fileName" />
+                <Param name="Mesh mesh" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Mesh manipulation functions -->
+        <KeyWord name="MeshBoundingBox" func="yes">
+            <Overload retVal="BoundingBox" descr="Compute mesh bounding box limits">
+                <Param name="Mesh mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="MeshTangents" func="yes">
+            <Overload retVal="void" descr="Compute mesh tangents ">
+                <Param name="Mesh *mesh" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="MeshBinormals" func="yes">
+            <Overload retVal="void" descr="Compute mesh binormals">
+                <Param name="Mesh *mesh" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Mesh generation functions -->
+        <KeyWord name="GenMeshPlane" func="yes">
+            <Overload retVal="Mesh" descr="Generate plane mesh (with subdivisions)">
+                <Param name="float width" />
+                <Param name="float length" />
+                <Param name="int resX" />
+                <Param name="int resZ" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshCube" func="yes">
+            <Overload retVal="Mesh" descr="Generate cuboid mesh">
+                <Param name="float width" />
+                <Param name="float height" />
+                <Param name="float length" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshSphere" func="yes">
+            <Overload retVal="Mesh" descr="Generate sphere mesh (standard sphere)">
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshHemiSphere" func="yes">
+            <Overload retVal="Mesh" descr="Generate half-sphere mesh (no bottom cap)">
+                <Param name="float radius" />
+                <Param name="int rings" />
+                <Param name="int slices" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshCylinder" func="yes">
+            <Overload retVal="Mesh" descr="Generate cylinder mesh">
+                <Param name="float radius" />
+                <Param name="float height" />
+                <Param name="int slices" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshTorus" func="yes">
+            <Overload retVal="Mesh" descr="Generate torus mesh">
+                <Param name="float radius" />
+                <Param name="float size" />
+                <Param name="int radSeg" />
+                <Param name="int sides" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshKnot" func="yes">
+            <Overload retVal="Mesh" descr="Generate trefoil knot mesh">
+                <Param name="float radius" />
+                <Param name="float size" />
+                <Param name="int radSeg" />
+                <Param name="int sides" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshHeightmap" func="yes">
+            <Overload retVal="Mesh" descr="Generate heightmap mesh from image data">
+                <Param name="Image heightmap" />
+                <Param name="Vector3 size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenMeshCubicmap" func="yes">
+            <Overload retVal="Mesh" descr="Generate cubes-based map mesh from image data">
+                <Param name="Image cubicmap" />
+                <Param name="Vector3 cubeSize" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Material loading/unloading functions -->
+        <KeyWord name="LoadMaterial" func="yes">
+            <Overload retVal="Material" descr="Load material from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadMaterialDefault" func="yes">
+            <Overload retVal="Material" descr="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"></Overload>
+        </KeyWord>
+        <KeyWord name="UnloadMaterial" func="yes">
+            <Overload retVal="void" descr="Unload material from GPU memory (VRAM)">
+                <Param name="Material material" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Model drawing functions -->
+        <KeyWord name="DrawModel" func="yes">
+            <Overload retVal="void" descr="Draw a model (with texture if set)">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="float scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawModelEx" func="yes">
+            <Overload retVal="void" descr="Draw a model with extended parameters">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="Vector3 rotationAxis" />
+                <Param name="float rotationAngle" />
+                <Param name="Vector3 scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawModelWires" func="yes">
+            <Overload retVal="void" descr="Draw a model wires (with texture if set)">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="float scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawModelWiresEx" func="yes">
+            <Overload retVal="void" descr="Draw a model wires (with texture if set) with extended parameters">
+                <Param name="Model model" />
+                <Param name="Vector3 position" />
+                <Param name="Vector3 rotationAxis" />
+                <Param name="float rotationAngle" />
+                <Param name="Vector3 scale" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawBoundingBox" func="yes">
+            <Overload retVal="void" descr="Draw bounding box (wires)">
+                <Param name="BoundingBox box" />
+                <Param name="Color color" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawBillboard" func="yes">
+            <Overload retVal="void" descr="Draw a billboard texture">
+                <Param name="Camera camera" />
+                <Param name="Texture2D texture" />
+                <Param name="Vector3 center" />
+                <Param name="float size" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="DrawBillboardRec" func="yes">
+            <Overload retVal="void" descr="Draw a billboard texture defined by sourceRec">
+                <Param name="Camera camera" />
+                <Param name="Texture2D texture" />
+                <Param name="Rectangle sourceRec" />
+                <Param name="Vector3 center" />
+                <Param name="float size" />
+                <Param name="Color tint" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Collision detection functions -->
+        <KeyWord name="CheckCollisionSpheres" func="yes">
+            <Overload retVal="bool" descr="Detect collision between two spheres">
+                <Param name="Vector3 centerA" />
+                <Param name="float radiusA" />
+                <Param name="Vector3 centerB" />
+                <Param name="float radiusB" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionBoxes" func="yes">
+            <Overload retVal="bool" descr="Detect collision between two bounding boxes">
+                <Param name="BoundingBox box1" />
+                <Param name="BoundingBox box2" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionBoxSphere" func="yes">
+            <Overload retVal="bool" descr="Detect collision between box and sphere">
+                <Param name="BoundingBox box" />
+                <Param name="Vector3 centerSphere" />
+                <Param name="float radiusSphere" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionRaySphere" func="yes">
+            <Overload retVal="bool" descr="Detect collision between ray and sphere">
+                <Param name="Ray ray" />
+                <Param name="Vector3 spherePosition" />
+                <Param name="float sphereRadius" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionRaySphereEx" func="yes">
+            <Overload retVal="bool" descr="Detect collision between ray and sphere, returns collision point">
+                <Param name="Ray ray" />
+                <Param name="Vector3 spherePosition" />
+                <Param name="float sphereRadius" />
+                <Param name="Vector3 *collisionPoint" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CheckCollisionRayBox" func="yes">
+            <Overload retVal="bool" descr="Detect collision between ray and box">
+                <Param name="Ray ray" />
+                <Param name="BoundingBox box" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRayModel" func="yes">
+            <Overload retVal="RayHitInfo" descr="Get collision info between ray and model">
+                <Param name="Ray ray" />
+                <Param name="Model *model" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRayTriangle" func="yes">
+            <Overload retVal="RayHitInfo" descr="Get collision info between ray and triangle">
+                <Param name="Ray ray" />
+                <Param name="Vector3 p1" />
+                <Param name="Vector3 p2" />
+                <Param name="Vector3 p3" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetCollisionRayGround" func="yes">
+            <Overload retVal="RayHitInfo" descr="Get collision info between ray and ground plane (Y-normal plane)">
+                <Param name="Ray ray" />
+                <Param name="float groundHeight" />
+            </Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Shaders System Functions (Module: rlgl) -->
+        <!-- NOTE: This functions are useless when using OpenGL 1.1 -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Shader loading/unloading functions -->
+        <KeyWord name="LoadText" func="yes">
+            <Overload retVal="char" descr="Load chars array from text file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadShader" func="yes">
+            <Overload retVal="Shader" descr="Load shader from files and bind default locations">
+                <Param name="const char *vsFileName" />
+                <Param name="const char *fsFileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadShaderCode" func="yes">
+            <Overload retVal="Shader" descr="Load shader from code strings and bind default locations">
+                <Param name="char *vsCode" />
+                <Param name="char *fsCode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadShader" func="yes">
+            <Overload retVal="void" descr="Unload shader from GPU memory (VRAM)">
+                <Param name="Shader shader" />
+            </Overload>
+        </KeyWord>
+
+        <KeyWord name="GetShaderDefault" func="yes">
+            <Overload retVal="Shader" descr="Get default shader"></Overload>
+        </KeyWord>
+        <KeyWord name="GetTextureDefault" func="yes">
+            <Overload retVal="Texture2D" descr="Get default texture"></Overload>
+        </KeyWord>
+
+        <!-- Shader configuration functions -->
+        <KeyWord name="GetShaderLocation" func="yes">
+            <Overload retVal="int" descr="Get shader uniform location">
+                <Param name="Shader shader" />
+                <Param name="const char *uniformName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetShaderValue" func="yes">
+            <Overload retVal="void" descr="Set shader uniform value (float)">
+                <Param name="Shader shader" />
+                <Param name="int uniformLoc" />
+                <Param name="const float *value" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetShaderValuei" func="yes">
+            <Overload retVal="void" descr="Set shader uniform value (int)">
+                <Param name="Shader shader" />
+                <Param name="int uniformLoc" />
+                <Param name="const int *value" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetShaderValueMatrix" func="yes">
+            <Overload retVal="void" descr="Set shader uniform value (matrix 4x4)">
+                <Param name="Shader shader" />
+                <Param name="int uniformLoc" />
+                <Param name="Matrix mat" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMatrixProjection" func="yes">
+            <Overload retVal="void" descr="Set a custom projection matrix (replaces internal projection matrix)">
+                <Param name="Matrix proj" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMatrixModelview" func="yes">
+            <Overload retVal="void" descr="Set a custom modelview matrix (replaces internal modelview matrix)">
+                <Param name="Matrix view" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMatrixModelview" func="yes">
+            <Overload retVal="Matrix" descr="Get internal modelview matrix">
+                <Param name="Matrix view" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Texture maps generation (PBR) -->
+        <!-- NOTE: Required shaders should be provided -->
+        <KeyWord name="GenTextureCubemap" func="yes">
+            <Overload retVal="Texture2D" descr="Generate cubemap texture from HDR texture">
+                <Param name="Shader shader" />
+                <Param name="Texture2D skyHDR" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenTextureIrradiance" func="yes">
+            <Overload retVal="Texture2D" descr="Generate irradiance texture using cubemap data">
+                <Param name="Shader shader" />
+                <Param name="Texture2D cubemap" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenTexturePrefilter" func="yes">
+            <Overload retVal="Texture2D" descr="Generate prefilter texture using cubemap data">
+                <Param name="Shader shader" />
+                <Param name="Texture2D cubemap" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GenTextureBRDF" func="yes">
+            <Overload retVal="Texture2D" descr="Generate BRDF texture using cubemap data">
+                <Param name="Shader shader" />
+                <Param name="Texture2D cubemap" />
+                <Param name="int size" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Shading begin/end functions -->
+        <KeyWord name="BeginShaderMode" func="yes">
+            <Overload retVal="void" descr="Begin custom shader drawing">
+                <Param name="Shader shader" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndShaderMode" func="yes">
+            <Overload retVal="void" descr="End custom shader drawing (use default shader)"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginBlendMode" func="yes">
+            <Overload retVal="void" descr="Begin blending mode (alpha, additive, multiplied)">
+                <Param name="int mode" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="EndBlendMode" func="yes">
+            <Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload>
+        </KeyWord>
+
+        <!-- VR control functions -->
+        <KeyWord name="GetVrDeviceInfo" func="yes">
+            <Overload retVal="VrDeviceInfo" descr="Get VR device information for some standard devices">
+                <Param name="int vrDeviceType" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="InitVrSimulator" func="yes">
+            <Overload retVal="void" descr="Init VR simulator for selected device parameters">
+                <Param name="VrDeviceInfo info" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CloseVrSimulator" func="yes">
+            <Overload retVal="void" descr="Close VR simulator for current device"></Overload>
+        </KeyWord>
+        <KeyWord name="IsVrSimulatorReady" func="yes">
+            <Overload retVal="bool" descr="Detect if VR simulator is ready"></Overload>
+        </KeyWord>
+        <KeyWord name="SetVrDistortionShader" func="yes">
+            <Overload retVal="void" descr="Set VR distortion shader for stereoscopic rendering">
+                <Param name="Shader shader" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateVrTracking" func="yes">
+            <Overload retVal="void" descr="Update VR tracking (position and orientation) and camera">
+                <Param name="Camera *camera" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ToggleVrMode" func="yes">
+            <Overload retVal="void" descr="Enable/Disable VR experience"></Overload>
+        </KeyWord>
+        <KeyWord name="BeginVrDrawing" func="yes">
+            <Overload retVal="void" descr="Begin VR simulator stereo rendering"></Overload>
+        </KeyWord>
+        <KeyWord name="EndVrDrawing" func="yes">
+            <Overload retVal="void" descr="End VR simulator stereo rendering"></Overload>
+        </KeyWord>
+
+        <!-------------------------------------------------------------------------------------- -->
+        <!-- Audio Loading and Playing Functions (Module: audio) -->
+        <!-------------------------------------------------------------------------------------- -->
+
+        <!-- Audio device management functions -->
+        <KeyWord name="InitAudioDevice" func="yes">
+            <Overload retVal="void" descr="Initialize audio device and context"></Overload>
+        </KeyWord>
+        <KeyWord name="CloseAudioDevice" func="yes">
+            <Overload retVal="void" descr="Close the audio device and context"></Overload>
+        </KeyWord>
+        <KeyWord name="IsAudioDeviceReady" func="yes">
+            <Overload retVal="bool" descr="Check if audio device has been initialized successfully"></Overload>
+        </KeyWord>
+        <KeyWord name="SetMasterVolume" func="yes">
+            <Overload retVal="void" descr="Set master volume (listener)">
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Wave/Sound loading/unloading functions -->
+        <KeyWord name="LoadWave" func="yes">
+            <Overload retVal="Wave" descr="Load wave data from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadWaveEx" func="yes">
+            <Overload retVal="Wave" descr="Load wave data from raw array data"></Overload>
+        </KeyWord>
+        <KeyWord name="LoadSound" func="yes">
+            <Overload retVal="Sound" descr="Load sound from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="LoadSoundFromWave" func="yes">
+            <Overload retVal="Sound" descr="Load sound from wave data">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateSound" func="yes">
+            <Overload retVal="void" descr="Update sound buffer with new data">
+                <Param name="Sound sound" />
+                <Param name="const void *data" />
+                <Param name="int samplesCount" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadWave" func="yes">
+            <Overload retVal="void" descr="Unload wave data">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadSound" func="yes">
+            <Overload retVal="void" descr="Unload sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Wave/Sound management functions -->
+        <KeyWord name="PlaySound" func="yes">
+            <Overload retVal="void" descr="Play a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PauseSound" func="yes">
+            <Overload retVal="void" descr="Pause a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ResumeSound" func="yes">
+            <Overload retVal="void" descr="Resume a paused sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StopSound" func="yes">
+            <Overload retVal="void" descr="Stop playing a sound">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsSoundPlaying" func="yes">
+            <Overload retVal="bool" descr="Check if a sound is currently playing">
+                <Param name="Sound sound" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetSoundVolume" func="yes">
+            <Overload retVal="void" descr="Set volume for a sound (1.0 is max level)">
+                <Param name="Sound sound" />
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetSoundPitch" func="yes">
+            <Overload retVal="void" descr="Set pitch for a sound (1.0 is base level)">
+                <Param name="Sound sound" />
+                <Param name="float pitch" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="WaveFormat" func="yes">
+            <Overload retVal="void" descr="Convert wave data to desired format">
+                <Param name="Wave *wave" />
+                <Param name="int sampleRate" />
+                <Param name="int sampleSize" />
+                <Param name="int channels" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="WaveCopy" func="yes">
+            <Overload retVal="Wave" descr="Copy a wave to a new wave">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="WaveCrop" func="yes">
+            <Overload retVal="void" descr="Crop a wave to defined samples range">
+                <Param name="Wave *wave" />
+                <Param name="int initSample" />
+                <Param name="int finalSample" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetWaveData" func="yes">
+            <Overload retVal="float" descr="Get samples data from wave as a floats array">
+                <Param name="Wave wave" />
+            </Overload>
+        </KeyWord>
+
+        <!-- Music management functions -->
+        <KeyWord name="LoadMusicStream" func="yes">
+            <Overload retVal="Music" descr="Load music stream from file">
+                <Param name="const char *fileName" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UnloadMusicStream" func="yes">
+            <Overload retVal="void" descr="Unload music stream">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PlayMusicStream" func="yes">
+            <Overload retVal="void" descr="Start music playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateMusicStream" func="yes">
+            <Overload retVal="void" descr="Updates buffers for music streaming">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StopMusicStream" func="yes">
+            <Overload retVal="void" descr="Stop music playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PauseMusicStream" func="yes">
+            <Overload retVal="void" descr="Pause music playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ResumeMusicStream" func="yes">
+            <Overload retVal="void" descr="Resume playing paused music">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsMusicPlaying" func="yes">
+            <Overload retVal="bool" descr="Check if music is playing">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMusicVolume" func="yes">
+            <Overload retVal="void" descr="Set volume for music (1.0 is max level)">
+                <Param name="Music music" />
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMusicPitch" func="yes">
+            <Overload retVal="void" descr="Set pitch for a music (1.0 is base level)">
+                <Param name="Music music" />
+                <Param name="float pitch" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetMusicLoopCount" func="yes">
+            <Overload retVal="void" descr="Set music loop count (loop repeats)">
+                <Param name="Music music" />
+                <Param name="int count" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMusicTimeLength" func="yes">
+            <Overload retVal="float" descr="Get music time length (in seconds)">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="GetMusicTimePlayed" func="yes">
+            <Overload retVal="float" descr="Get current music time played (in seconds)">
+                <Param name="Music music" />
+            </Overload>
+        </KeyWord>
+
+        <!-- AudioStream management functions -->
+        <KeyWord name="InitAudioStream" func="yes">
+            <Overload retVal="AudioStream" descr="Init audio stream (to stream raw audio pcm data)">
+                <Param name="unsigned int sampleRate" />
+                <Param name="unsigned int sampleSize" />
+                <Param name="unsigned int channels" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="UpdateAudioStream" func="yes">
+            <Overload retVal="void" descr="Update audio stream buffers with data">
+                <Param name="AudioStream stream" />
+                <Param name="const void *data" />
+                <Param name="int samplesCount" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="CloseAudioStream" func="yes">
+            <Overload retVal="void" descr="Close audio stream and free memory">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsAudioBufferProcessed" func="yes">
+            <Overload retVal="bool" descr="Check if any audio stream buffers requires refill">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PlayAudioStream" func="yes">
+            <Overload retVal="void" descr="Play audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="PauseAudioStream" func="yes">
+            <Overload retVal="void" descr="Pause audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="ResumeAudioStream" func="yes">
+            <Overload retVal="void" descr="Resume audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="IsAudioStreamPlaying" func="yes">
+            <Overload retVal="bool" descr="Check if audio stream is playing">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="StopAudioStream" func="yes">
+            <Overload retVal="void" descr="Stop audio stream">
+                <Param name="AudioStream stream" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetAudioStreamVolume" func="yes">
+            <Overload retVal="void" descr="Set volume for audio stream (1.0 is max level)">
+                <Param name="AudioStream stream" />
+                <Param name="float volume" />
+            </Overload>
+        </KeyWord>
+        <KeyWord name="SetAudioStreamPitch" func="yes">
+            <Overload retVal="void" descr="Set pitch for audio stream (1.0 is base level)">
+                <Param name="AudioStream stream" />
+                <Param name="float pitch" />
+            </Overload>
+        </KeyWord>

+ 148 - 0
projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c

@@ -0,0 +1,148 @@
+/**********************************************************************************************
+
+    raylib_npp_parser - raylib header parser to generate Notepad++ autocompletion data
+
+    This parser scans raylib.h for functions that start with RLAPI and generates Notepad++
+    autocompletion xml equivalent for function and parameters.
+
+    Converts:
+    RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+
+    To:
+    <KeyWord name="Fade" func="yes">
+        <Overload retVal="Color" descr="Color fade-in or fade-out, alpha goes from 0.0 to 1.0">
+            <Param name="Color color" />
+            <Param name="float alpha" />
+        </Overload>
+    </KeyWord>
+    
+    NOTE: Generated XML text should be copied inside raylib\Notepad++\plugins\APIs\c.xml
+
+    LICENSE: zlib/libpng
+
+    raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+    BSD-like license that allows static linking with closed source software:
+
+    Copyright (c) 2018 Ramon Santamaria (@raysan5)
+
+**********************************************************************************************/
+
+#include <stdio.h>
+#include <string.h>
+#include <stdbool.h>
+#include <stdlib.h>
+
+#define MAX_BUFFER_SIZE     512
+
+int main(int argc, char *argv[])
+{
+    if (argc > 1)
+    {
+        FILE *rFile = fopen(argv[1], "rt");
+        FILE *rxmlFile = fopen("raylib_npp.xml", "wt");
+        
+        if ((rFile == NULL) || (rxmlFile == NULL))
+        {
+            printf("File could not be opened.\n");
+            return 0;
+        }
+        
+        char *buffer = (char *)calloc(MAX_BUFFER_SIZE, 1);
+        int count = 0;
+
+        while (!feof(rFile))
+        {
+            // Read one full line
+            fgets(buffer, MAX_BUFFER_SIZE, rFile);
+            
+            if (buffer[0] == '/') fprintf(rxmlFile, "        <!--%.*s -->\n", strlen(buffer) - 3, buffer + 2);
+            else if (buffer[0] == '\n') fprintf(rxmlFile, "%s", buffer);      // Direct copy of code comments
+            else if (strncmp(buffer, "RLAPI", 5) == 0)      // raylib function declaration
+            {
+                char funcType[64];
+                char funcTypeAux[64];
+                char funcName[64];
+                char funcDesc[256];
+                
+                char params[128];
+                char paramType[8][16];
+                char paramName[8][32];
+                
+                int index = 0;
+                char *ptr = NULL;
+                
+                sscanf(buffer, "RLAPI %s %[^(]s", funcType, funcName);
+                
+                if (strcmp(funcType, "const") == 0)
+                {            
+                    sscanf(buffer, "RLAPI %s %s %[^(]s", funcType, funcTypeAux, funcName);
+                    strcat(funcType, " ");
+                    strcat(funcType, funcTypeAux);
+                }
+                
+                ptr = strchr(buffer, '/');
+                index = (int)(ptr - buffer);
+                
+                sscanf(buffer + index, "%[^\n]s", funcDesc);        // Read function comment after declaration
+                
+                ptr = strchr(buffer, '(');
+                
+                if (ptr != NULL) index = (int)(ptr - buffer);
+                else printf("Character not found!\n");
+                
+                sscanf(buffer + (index + 1), "%[^)]s", params);     // Read what's inside '(' and ')'
+
+                // Scan params string for number of func params, type and name
+                char *paramPtr[16];         // Allocate 16 pointers for possible parameters
+                int paramsCount = 0;
+                paramPtr[paramsCount] = strtok(params, ",");
+
+                if ((funcName[0] == '*') && (funcName[1] == '*')) fprintf(rxmlFile, "        <KeyWord name=\"%s\" func=\"yes\">\n", funcName + 2);
+                else if (funcName[0] == '*') fprintf(rxmlFile, "        <KeyWord name=\"%s\" func=\"yes\">\n", funcName + 1);
+                else fprintf(rxmlFile, "        <KeyWord name=\"%s\" func=\"yes\">\n", funcName);
+                
+                fprintf(rxmlFile, "            <Overload retVal=\"%s\" descr=\"%s\">", funcType, funcDesc + 3);
+                 
+                bool paramsVoid = false;
+                
+                char paramConst[8][16];
+
+                while (paramPtr[paramsCount] != NULL)
+                {
+                    sscanf(paramPtr[paramsCount], "%s %s\n", paramType[paramsCount], paramName[paramsCount]);
+                      
+                    if (strcmp(paramType[paramsCount], "void") == 0)
+                    {
+                        paramsVoid = true;
+                        break;
+                    }
+                    
+                    if ((strcmp(paramType[paramsCount], "const") == 0) || (strcmp(paramType[paramsCount], "unsigned") == 0))
+                    {
+                        sscanf(paramPtr[paramsCount], "%s %s %s\n", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]);
+                        fprintf(rxmlFile, "\n                <Param name=\"%s %s %s\" />", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]);
+                    }
+                    else if (strcmp(paramType[paramsCount], "...") == 0) fprintf(rxmlFile, "\n                <Param name=\"...\" />");
+                    else fprintf(rxmlFile, "\n                <Param name=\"%s %s\" />", paramType[paramsCount], paramName[paramsCount]);
+
+                    paramsCount++;
+                    paramPtr[paramsCount] = strtok(NULL, ",");
+                }
+                
+                fprintf(rxmlFile, "%s</Overload>\n", paramsVoid ? "" : "\n            ");
+                fprintf(rxmlFile, "        </KeyWord>\n");
+
+                count++;
+                printf("Function processed %02i: %s\n", count, funcName);
+                
+                memset(buffer, 0, MAX_BUFFER_SIZE);
+            }
+        }
+        
+        free(buffer);
+        fclose(rFile);
+        fclose(rxmlFile);
+    }
+
+    return 0;
+}

+ 459 - 0
projects/Notepad++/raylib_npp_parser/raylib_to_parse.h

@@ -0,0 +1,459 @@
+//------------------------------------------------------------------------------------
+// Window and Graphics Device Functions (Module: core)
+//------------------------------------------------------------------------------------
+
+// Window-related functions
+RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
+RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
+RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
+RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed
+RLAPI bool IsWindowMinimized(void);                               // Check if window has been minimized (or lost focus)
+RLAPI void ToggleFullscreen(void);                                // Toggle fullscreen mode (only PLATFORM_DESKTOP)
+RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP)
+RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP)
+RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP)
+RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window (fullscreen mode)
+RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
+RLAPI int GetScreenWidth(void);                                   // Get current screen width
+RLAPI int GetScreenHeight(void);                                  // Get current screen height
+
+// Cursor-related functions
+RLAPI void ShowCursor(void);                                      // Shows cursor
+RLAPI void HideCursor(void);                                      // Hides cursor
+RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
+RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
+RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
+
+// Drawing-related functions
+RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
+RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
+RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
+RLAPI void BeginMode2D(Camera2D camera);                          // Initialize 2D mode with custom camera (2D)
+RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
+RLAPI void BeginMode3D(Camera3D camera);                          // Initializes 3D mode with custom camera (3D)
+RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
+RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing
+RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
+
+// Screen-space-related functions
+RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position
+RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position
+RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix)
+
+// Timming-related functions
+RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
+RLAPI int GetFPS(void);                                           // Returns current FPS
+RLAPI float GetFrameTime(void);                                   // Returns time in seconds for last frame drawn
+RLAPI double GetTime(void);                                       // Returns elapsed time in seconds since InitWindow()
+
+// Color-related functions
+RLAPI int ColorToInt(Color color);                                // Returns hexadecimal value for a Color
+RLAPI Vector4 ColorNormalize(Color color);                        // Returns color normalized as float [0..1]
+RLAPI Vector3 ColorToHSV(Color color);                            // Returns HSV values for a Color
+RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value
+RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+
+// Misc. functions
+RLAPI void ShowLogo(void);                                        // Activate raylib logo at startup (can be done with flags)
+RLAPI void SetConfigFlags(unsigned char flags);                   // Setup window configuration flags (view FLAGS)
+RLAPI void SetTraceLog(unsigned char types);                      // Enable trace log message types (bit flags based)
+RLAPI void TraceLog(int logType, const char *text, ...);          // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
+RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (saved a .png)
+RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included)
+
+// Files management functions
+RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
+RLAPI const char *GetExtension(const char *fileName);             // Get pointer to extension for a filename string
+RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
+RLAPI const char *GetDirectoryPath(const char *fileName);         // Get full path for a given fileName (uses static string)
+RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
+RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, returns true if success
+RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
+RLAPI char **GetDroppedFiles(int *count);                         // Get dropped files names
+RLAPI void ClearDroppedFiles(void);                               // Clear dropped files paths buffer
+
+// Persistent storage management
+RLAPI void StorageSaveValue(int position, int value);             // Save integer value to storage file (to defined position)
+RLAPI int StorageLoadValue(int position);                         // Load integer value from storage file (from defined position)
+
+//------------------------------------------------------------------------------------
+// Input Handling Functions (Module: core)
+//------------------------------------------------------------------------------------
+
+// Input-related functions: keyboard
+RLAPI bool IsKeyPressed(int key);                             // Detect if a key has been pressed once
+RLAPI bool IsKeyDown(int key);                                // Detect if a key is being pressed
+RLAPI bool IsKeyReleased(int key);                            // Detect if a key has been released once
+RLAPI bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
+RLAPI int GetKeyPressed(void);                                // Get latest key pressed
+RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
+
+// Input-related functions: gamepads
+RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
+RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available)
+RLAPI const char *GetGamepadName(int gamepad);                // Return gamepad internal name id
+RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Detect if a gamepad button has been pressed once
+RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Detect if a gamepad button is being pressed
+RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Detect if a gamepad button has been released once
+RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Detect if a gamepad button is NOT being pressed
+RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed
+RLAPI int GetGamepadAxisCount(int gamepad);                   // Return gamepad axis count for a gamepad
+RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Return axis movement value for a gamepad axis
+
+// Input-related functions: mouse
+RLAPI bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once
+RLAPI bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed
+RLAPI bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once
+RLAPI bool IsMouseButtonUp(int button);                       // Detect if a mouse button is NOT being pressed
+RLAPI int GetMouseX(void);                                    // Returns mouse position X
+RLAPI int GetMouseY(void);                                    // Returns mouse position Y
+RLAPI Vector2 GetMousePosition(void);                         // Returns mouse position XY
+RLAPI void SetMousePosition(Vector2 position);                // Set mouse position XY
+RLAPI void SetMouseScale(float scale);                        // Set mouse scaling
+RLAPI int GetMouseWheelMove(void);                            // Returns mouse wheel movement Y
+
+// Input-related functions: touch
+RLAPI int GetTouchX(void);                                    // Returns touch position X for touch point 0 (relative to screen size)
+RLAPI int GetTouchY(void);                                    // Returns touch position Y for touch point 0 (relative to screen size)
+RLAPI Vector2 GetTouchPosition(int index);                    // Returns touch position XY for a touch point index (relative to screen size)
+
+//------------------------------------------------------------------------------------
+// Gestures and Touch Handling Functions (Module: gestures)
+//------------------------------------------------------------------------------------
+RLAPI void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags
+RLAPI bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
+RLAPI int GetGestureDetected(void);                           // Get latest detected gesture
+RLAPI int GetTouchPointsCount(void);                          // Get touch points count
+RLAPI float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
+RLAPI Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
+RLAPI float GetGestureDragAngle(void);                        // Get gesture drag angle
+RLAPI Vector2 GetGesturePinchVector(void);                    // Get gesture pinch delta
+RLAPI float GetGesturePinchAngle(void);                       // Get gesture pinch angle
+
+//------------------------------------------------------------------------------------
+// Camera System Functions (Module: camera)
+//------------------------------------------------------------------------------------
+RLAPI void SetCameraMode(Camera camera, int mode);                // Set camera mode (multiple camera modes available)
+RLAPI void UpdateCamera(Camera *camera);                          // Update camera position for selected mode
+
+RLAPI void SetCameraPanControl(int panKey);                       // Set camera pan key to combine with mouse movement (free camera)
+RLAPI void SetCameraAltControl(int altKey);                       // Set camera alt key to combine with mouse movement (free camera)
+RLAPI void SetCameraSmoothZoomControl(int szKey);                 // Set camera smooth zoom key to combine with mouse (free camera)
+RLAPI void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
+
+//------------------------------------------------------------------------------------
+// Basic Shapes Drawing Functions (Module: shapes)
+//------------------------------------------------------------------------------------
+
+// Basic shapes drawing functions
+RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
+RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
+RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
+RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
+RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
+RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
+RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
+RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
+RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
+RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
+RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
+RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
+RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
+RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
+RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
+RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
+RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors
+RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
+RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);                              // Draw rectangle outline with extended parameters
+RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle
+RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline
+RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
+RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                      // Draw a closed polygon defined by points
+RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                 // Draw polygon lines
+
+// Basic shapes collision detection functions
+RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
+RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
+RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
+RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
+RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
+RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
+RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
+
+//------------------------------------------------------------------------------------
+// Texture Loading and Drawing Functions (Module: textures)
+//------------------------------------------------------------------------------------
+
+// Image/Texture2D data loading/unloading/saving functions
+RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
+RLAPI Image LoadImageEx(Color *pixels, int width, int height);                                           // Load image from Color array data (RGBA - 32bit)
+RLAPI Image LoadImagePro(void *data, int width, int height, int format);                                 // Load image from raw data with parameters
+RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
+RLAPI void ExportImage(const char *fileName, Image image);                                               // Export image as a PNG file
+RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
+RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
+RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
+RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
+RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
+RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
+RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array
+RLAPI int GetPixelDataSize(int width, int height, int format);                                           // Get pixel data size in bytes (image or texture)
+RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
+RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
+
+// Image manipulation functions
+RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
+RLAPI void ImageToPOT(Image *image, Color fillColor);                                                    // Convert image to POT (power-of-two)
+RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
+RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
+RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
+RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
+RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
+RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
+RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize and image (bilinear filtering)
+RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight);                                       // Resize and image (Nearest-Neighbor scaling algorithm)
+RLAPI void ImageMipmaps(Image *image);                                                                   // Generate all mipmap levels for a provided image
+RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
+RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);     // Create an image from text (custom sprite font)
+RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                         // Draw a source image within a destination image
+RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color);                 // Draw rectangle within an image
+RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);     // Draw text (default font) within an image (destination)
+RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
+RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
+RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
+RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
+RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
+RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
+RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
+RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
+
+// Image generation functions
+RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
+RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom);                           // Generate image: vertical gradient
+RLAPI Image GenImageGradientH(int width, int height, Color left, Color right);                           // Generate image: horizontal gradient
+RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
+RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
+RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
+RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
+RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm. Bigger tileSize means bigger cells
+
+// Texture2D configuration functions
+RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
+RLAPI void SetTextureFilter(Texture2D texture, int filterMode);                                          // Set texture scaling filter mode
+RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);                                              // Set texture wrapping mode
+
+// Texture2D drawing functions
+RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
+RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
+RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
+RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);         // Draw a part of a texture defined by a rectangle
+RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
+                    
+
+//------------------------------------------------------------------------------------
+// Font Loading and Text Drawing Functions (Module: text)
+//------------------------------------------------------------------------------------
+
+// Font loading/unloading functions
+RLAPI Font GetDefaultFont(void);                                                                   // Get the default Font
+RLAPI Font LoadFont(const char *fileName);                                                   // Load Font from file into GPU memory (VRAM)
+RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars);   // Load Font from file with extended parameters
+RLAPI void UnloadFont(Font font);                                                            // Unload Font from GPU memory (VRAM)
+
+// Text drawing functions
+RLAPI void DrawFPS(int posX, int posY);                                                                  // Shows current FPS
+RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font)
+RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters
+
+// Text misc. functions
+RLAPI int MeasureText(const char *text, int fontSize);                                                   // Measure string width for default font
+RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);           // Measure string size for Font
+RLAPI const char *FormatText(const char *text, ...);                                                     // Formatting of text with variables to 'embed'
+RLAPI const char *SubText(const char *text, int position, int length);                                   // Get a piece of a text string
+RLAPI int GetGlyphIndex(Font font, int character);                                                 // Returns index position for a unicode character on sprite font
+
+//------------------------------------------------------------------------------------
+// Basic 3d Shapes Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+
+// Basic geometric 3D shapes drawing functions
+RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
+RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
+RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
+RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
+RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
+RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
+RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
+RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
+RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
+RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
+RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
+RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
+RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
+RLAPI void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
+//DrawTorus(), DrawTeapot() could be useful?
+
+//------------------------------------------------------------------------------------
+// Model 3d Loading and Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+
+// Model loading/unloading functions
+RLAPI Model LoadModel(const char *fileName);                                                            // Load model from files (mesh and material)
+RLAPI Model LoadModelFromMesh(Mesh mesh);                                                               // Load model from generated mesh
+RLAPI void UnloadModel(Model model);                                                                    // Unload model from memory (RAM and/or VRAM)
+
+// Mesh loading/unloading functions
+RLAPI Mesh LoadMesh(const char *fileName);                                                              // Load mesh from file
+RLAPI void UnloadMesh(Mesh *mesh);                                                                      // Unload mesh from memory (RAM and/or VRAM)
+RLAPI void ExportMesh(const char *fileName, Mesh mesh);                                                 // Export mesh as an OBJ file
+
+// Mesh manipulation functions
+RLAPI BoundingBox MeshBoundingBox(Mesh mesh);                                                           // Compute mesh bounding box limits
+RLAPI void MeshTangents(Mesh *mesh);                                                                    // Compute mesh tangents 
+RLAPI void MeshBinormals(Mesh *mesh);                                                                   // Compute mesh binormals
+
+// Mesh generation functions
+RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                                 // Generate plane mesh (with subdivisions)
+RLAPI Mesh GenMeshCube(float width, float height, float length);                                        // Generate cuboid mesh
+RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                                          // Generate sphere mesh (standard sphere)
+RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                                      // Generate half-sphere mesh (no bottom cap)
+RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                                     // Generate cylinder mesh
+RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                               // Generate torus mesh
+RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                                // Generate trefoil knot mesh
+RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                             // Generate heightmap mesh from image data
+RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                                           // Generate cubes-based map mesh from image data
+
+// Material loading/unloading functions
+RLAPI Material LoadMaterial(const char *fileName);                                                      // Load material from file
+RLAPI Material LoadMaterialDefault(void);                                                               // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
+RLAPI void UnloadMaterial(Material material);                                                           // Unload material from GPU memory (VRAM)
+
+// Model drawing functions
+RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);                           // Draw a model (with texture if set)
+RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
+RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                      // Draw a model wires (with texture if set)
+RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
+RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                               // Draw bounding box (wires)
+RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);     // Draw a billboard texture
+RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+
+// Collision detection functions
+RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);       // Detect collision between two spheres
+RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                     // Detect collision between two bounding boxes
+RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);          // Detect collision between box and sphere
+RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);                // Detect collision between ray and sphere
+RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
+RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box);                                              // Detect collision between ray and box
+RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model);                                           // Get collision info between ray and model
+RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);                  // Get collision info between ray and triangle
+RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);                                    // Get collision info between ray and ground plane (Y-normal plane)
+
+//------------------------------------------------------------------------------------
+// Shaders System Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+
+// Shader loading/unloading functions
+RLAPI char *LoadText(const char *fileName);                               // Load chars array from text file
+RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);  // Load shader from files and bind default locations
+RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode);                  // Load shader from code strings and bind default locations
+RLAPI void UnloadShader(Shader shader);                                   // Unload shader from GPU memory (VRAM)
+
+RLAPI Shader GetShaderDefault(void);                                      // Get default shader
+RLAPI Texture2D GetTextureDefault(void);                                  // Get default texture
+
+// Shader configuration functions
+RLAPI int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
+RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
+RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);  // Set shader uniform value (int)
+RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4)
+RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
+RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
+RLAPI Matrix GetMatrixModelview();                                        // Get internal modelview matrix
+
+// Texture maps generation (PBR)
+// NOTE: Required shaders should be provided
+RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size);       // Generate cubemap texture from HDR texture
+RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size);   // Generate irradiance texture using cubemap data
+RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size);    // Generate prefilter texture using cubemap data
+RLAPI Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size);         // Generate BRDF texture using cubemap data
+
+// Shading begin/end functions
+RLAPI void BeginShaderMode(Shader shader);                                // Begin custom shader drawing
+RLAPI void EndShaderMode(void);                                           // End custom shader drawing (use default shader)
+RLAPI void BeginBlendMode(int mode);                                      // Begin blending mode (alpha, additive, multiplied)
+RLAPI void EndBlendMode(void);                                            // End blending mode (reset to default: alpha blending)
+
+// VR control functions
+RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType);   // Get VR device information for some standard devices
+RLAPI void InitVrSimulator(VrDeviceInfo info);          // Init VR simulator for selected device parameters
+RLAPI void CloseVrSimulator(void);                      // Close VR simulator for current device
+RLAPI bool IsVrSimulatorReady(void);                    // Detect if VR simulator is ready
+RLAPI void SetVrDistortionShader(Shader shader);        // Set VR distortion shader for stereoscopic rendering
+RLAPI void UpdateVrTracking(Camera *camera);            // Update VR tracking (position and orientation) and camera
+RLAPI void ToggleVrMode(void);                          // Enable/Disable VR experience
+RLAPI void BeginVrDrawing(void);                        // Begin VR simulator stereo rendering
+RLAPI void EndVrDrawing(void);                          // End VR simulator stereo rendering
+
+//------------------------------------------------------------------------------------
+// Audio Loading and Playing Functions (Module: audio)
+//------------------------------------------------------------------------------------
+
+// Audio device management functions
+RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
+RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
+RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
+RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
+
+// Wave/Sound loading/unloading functions
+RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
+RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
+RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
+RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
+RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
+RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
+RLAPI void UnloadSound(Sound sound);                                  // Unload sound
+
+// Wave/Sound management functions
+RLAPI void PlaySound(Sound sound);                                    // Play a sound
+RLAPI void PauseSound(Sound sound);                                   // Pause a sound
+RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
+RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
+RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
+RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
+RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
+RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format
+RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
+RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
+RLAPI float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array
+
+// Music management functions
+RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
+RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
+RLAPI void PlayMusicStream(Music music);                              // Start music playing
+RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
+RLAPI void StopMusicStream(Music music);                              // Stop music playing
+RLAPI void PauseMusicStream(Music music);                             // Pause music playing
+RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
+RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing
+RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
+RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
+RLAPI void SetMusicLoopCount(Music music, int count);                 // Set music loop count (loop repeats)
+RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
+RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
+
+// AudioStream management functions
+RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
+RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
+RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
+RLAPI bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
+RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
+RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
+RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
+RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
+RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
+RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
+RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)

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