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Reviewing some examples titles

Ray 2 tuần trước cách đây
mục cha
commit
8b68d548c9

+ 1 - 1
examples/text/text_codepoints_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - text codepoints loading
+*   raylib [text] example - codepoints loading
 *
 *   Example complexity rating: [★★★☆] 3/4
 *

+ 1 - 1
examples/text/text_font_filters.c

@@ -29,7 +29,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters");
 
     const char msg[50] = "Loaded Font";
 

+ 1 - 1
examples/text/text_font_loading.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - Font loading
+*   raylib [text] example - font loading
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 1 - 1
examples/text/text_font_sdf.c

@@ -33,7 +33,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - font SDF loading");
 
     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
 

+ 1 - 1
examples/text/text_format_text.c

@@ -25,7 +25,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - text formating");
 
     int score = 100020;
     int hiscore = 200450;

+ 1 - 1
examples/text/text_input_box.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - text input box
+*   raylib [text] example - input box
 *
 *   Example complexity rating: [★★☆☆] 2/4
 *

+ 1 - 1
examples/text/text_raylib_fonts.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [text] example - sprite fonts loading
+*   raylib [text] example - sprite fonts
 *
 *   Example complexity rating: [★☆☆☆] 1/4
 *

+ 8 - 3
examples/text/text_rectangle_bounds.c

@@ -17,8 +17,13 @@
 
 #include "raylib.h"
 
-static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);   // Draw text using font inside rectangle limits
-static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);    // Draw text using font inside rectangle limits with support for text selection
+//----------------------------------------------------------------------------------
+// Module functions declaration
+//----------------------------------------------------------------------------------
+// Draw text using font inside rectangle limits
+static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);
+// Draw text using font inside rectangle limits with support for text selection
+static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);
 
 //------------------------------------------------------------------------------------
 // Program main entry point
@@ -30,7 +35,7 @@ int main(void)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
+    InitWindow(screenWidth, screenHeight, "raylib [text] example - rectangle bounds");
 
     const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \
 a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \

+ 2 - 2
examples/textures/textures_draw_tiled.c

@@ -1,6 +1,6 @@
 /*******************************************************************************************
 *
-*   raylib [textures] example - draw texture tiled
+*   raylib [textures] example - texture tiled drawing
 *
 *   Example complexity rating: [★★★☆] 3/4
 *
@@ -36,7 +36,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
-    InitWindow(screenWidth, screenHeight, "raylib [textures] example - draw texture tiled");
+    InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
 
     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
     Texture texPattern = LoadTexture("resources/patterns.png");