|
@@ -1,6 +1,6 @@
|
|
|
/**********************************************************************************************
|
|
|
*
|
|
|
-* raylib 1.4.0 (www.raylib.com)
|
|
|
+* raylib 1.5.0 (www.raylib.com)
|
|
|
*
|
|
|
* A simple and easy-to-use library to learn videogames programming
|
|
|
*
|
|
@@ -345,8 +345,8 @@ typedef struct Camera {
|
|
|
|
|
|
// Camera2D type, defines a 2d camera
|
|
|
typedef struct Camera2D {
|
|
|
- Vector2 position; // Camera position
|
|
|
- Vector2 origin; // Camera origin (for rotation and zoom)
|
|
|
+ Vector2 offset; // Camera offset (displacement from target)
|
|
|
+ Vector2 target; // Camera target (for rotation and zoom)
|
|
|
float rotation; // Camera rotation in degrees
|
|
|
float zoom; // Camera zoom (scaling), should be 1.0f by default
|
|
|
} Camera2D;
|
|
@@ -375,7 +375,7 @@ typedef struct Mesh {
|
|
|
|
|
|
// Shader type (generic shader)
|
|
|
typedef struct Shader {
|
|
|
- unsigned int id; // Shader program id
|
|
|
+ unsigned int id; // Shader program id
|
|
|
|
|
|
// Variable attributes
|
|
|
int vertexLoc; // Vertex attribute location point (vertex shader)
|
|
@@ -411,9 +411,9 @@ typedef struct Material {
|
|
|
// 3d Model type
|
|
|
// TODO: Replace shader/testure by material
|
|
|
typedef struct Model {
|
|
|
- Mesh mesh;
|
|
|
- Matrix transform;
|
|
|
- Material material;
|
|
|
+ Mesh mesh; // Vertex data buffers (RAM and VRAM)
|
|
|
+ Matrix transform; // Local transform matrix
|
|
|
+ Material material; // Shader and textures data
|
|
|
} Model;
|
|
|
|
|
|
// Ray type (useful for raycast)
|
|
@@ -432,8 +432,8 @@ typedef struct Sound {
|
|
|
typedef struct Wave {
|
|
|
void *data; // Buffer data pointer
|
|
|
unsigned int dataSize; // Data size in bytes
|
|
|
- unsigned int sampleRate;
|
|
|
- short bitsPerSample;
|
|
|
+ unsigned int sampleRate; // Samples per second to be played
|
|
|
+ short bitsPerSample; // Sample size in bits
|
|
|
short channels;
|
|
|
} Wave;
|
|
|
|
|
@@ -484,7 +484,7 @@ typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
|
|
|
|
|
|
// Gesture events
|
|
|
// NOTE: MAX_TOUCH_POINTS fixed to 2
|
|
|
-typedef struct {
|
|
|
+typedef struct GestureEvent {
|
|
|
int touchAction;
|
|
|
int pointCount;
|
|
|
int pointerId[MAX_TOUCH_POINTS];
|