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@@ -703,12 +703,14 @@ RMAPI Vector3 Vector3Normalize(Vector3 v)
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Vector3 result = v;
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Vector3 result = v;
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float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
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float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
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- if (length == 0.0f) length = 1.0f;
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- float ilength = 1.0f/length;
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+ if (length != 0.0f)
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+ {
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+ float ilength = 1.0f/length;
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- result.x *= ilength;
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- result.y *= ilength;
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- result.z *= ilength;
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+ result.x *= ilength;
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+ result.y *= ilength;
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+ result.z *= ilength;
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+ }
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return result;
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return result;
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}
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}
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