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@@ -165,7 +165,7 @@ int main(int argc, char **argv)
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Vector2 hoveredPos = { 0.0f, 0.0f };
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Vector2 selectedPos = { 0.0f, 0.0f };
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-
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+
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// Set a random set of emojis when starting up
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RandomizeEmoji();
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@@ -187,6 +187,10 @@ int main(int argc, char **argv)
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selectedPos = hoveredPos;
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SetClipboardText(messages[emoji[selected].message].text);
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}
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+
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+ Vector2 mouse = GetMousePosition();
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+ Vector2 pos = { 28.8f, 10.0f };
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+ hovered = -1;
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//----------------------------------------------------------------------------------
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// Draw
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@@ -195,12 +199,8 @@ int main(int argc, char **argv)
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ClearBackground(RAYWHITE);
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- // Draw emoji and the text bubbles
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+ // Draw random emojis in the background
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//------------------------------------------------------------------------------
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- // Draw random emoji in the background
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- Vector2 pos = {28.8f, 10.0f};
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- Vector2 mouse = GetMousePosition();
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- hovered = -1;
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for (int i = 0; i < SIZEOF(emoji); ++i)
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{
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const char *txt = &emojiCodepoints[emoji[i].index];
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@@ -217,16 +217,18 @@ int main(int argc, char **argv)
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hoveredPos = pos;
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}
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- if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; } // this line is full go to next line
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+ if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; }
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else pos.x += fontEmoji.baseSize + 28.8f;
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}
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+ //------------------------------------------------------------------------------
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// Draw the message when a emoji is selected
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+ //------------------------------------------------------------------------------
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if (selected != -1)
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{
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const int message = emoji[selected].message;
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const int horizontalPadding = 20, verticalPadding = 30;
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- Font* font = &fontDefault;
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+ Font *font = &fontDefault;
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// Set correct font for asian languages
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if (TextIsEqual(messages[message].language, "Chinese") ||
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@@ -240,7 +242,9 @@ int main(int argc, char **argv)
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Rectangle msgRect = { selectedPos.x - 38.8f, selectedPos.y, 2 * horizontalPadding + sz.x, 2 * verticalPadding + sz.y };
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msgRect.y -= msgRect.height;
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- Vector2 a = { selectedPos.x, msgRect.y + msgRect.height }, b = {a.x + 8, a.y + 10}, c= {a.x+10, a.y}; // coordinates for the chat bubble triangle
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+
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+ // Coordinates for the chat bubble triangle
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+ Vector2 a = { selectedPos.x, msgRect.y + msgRect.height }, b = {a.x + 8, a.y + 10}, c= { a.x + 10, a.y };
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// Don't go outside the screen
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if (msgRect.x < 10) msgRect.x += 28;
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@@ -250,6 +254,7 @@ int main(int argc, char **argv)
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a.y = msgRect.y;
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c.y = a.y;
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b.y = a.y - 10;
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+
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// Swap values so we can actually render the triangle :(
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Vector2 tmp = a;
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a = b;
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@@ -285,11 +290,11 @@ int main(int argc, char **argv)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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- UnloadFont(fontDefault); // Unload font resource
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+ UnloadFont(fontDefault); // Unload font resource
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UnloadFont(fontAsian); // Unload font resource
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UnloadFont(fontEmoji); // Unload font resource
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- CloseWindow(); // Close window and OpenGL context
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+ CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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@@ -303,7 +308,8 @@ static void RandomizeEmoji(void)
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for (int i = 0; i < SIZEOF(emoji); ++i)
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{
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- emoji[i].index = GetRandomValue(0, 179)*5; // 0-179 emoji codepoints (from emoji char array) each 4bytes + null char
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+ // 0-179 emoji codepoints (from emoji char array) each 4bytes + null char
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+ emoji[i].index = GetRandomValue(0, 179)*5;
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// Generate a random color for this emoji
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Vector3 hsv = {(start*(i + 1))%360, 0.6f, 0.85f};
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