|
@@ -295,6 +295,8 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
|
|
|
float x = position.x;
|
|
|
float y = position.y;
|
|
|
float z = position.z;
|
|
|
+
|
|
|
+ if (rlCheckBufferLimit(36)) rlglDraw();
|
|
|
|
|
|
rlEnableTexture(texture.id);
|
|
|
|
|
@@ -357,6 +359,9 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
|
|
|
// Draw sphere with extended parameters
|
|
|
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
|
|
{
|
|
|
+ int numVertex = (rings + 2)*slices*6;
|
|
|
+ if (rlCheckBufferLimit(numVertex)) rlglDraw();
|
|
|
+
|
|
|
rlPushMatrix();
|
|
|
// NOTE: Transformation is applied in inverse order (scale -> translate)
|
|
|
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
|
@@ -397,6 +402,9 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
|
|
|
// Draw sphere wires
|
|
|
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
|
|
{
|
|
|
+ int numVertex = (rings + 2)*slices*6;
|
|
|
+ if (rlCheckBufferLimit(numVertex)) rlglDraw();
|
|
|
+
|
|
|
rlPushMatrix();
|
|
|
// NOTE: Transformation is applied in inverse order (scale -> translate)
|
|
|
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
|
@@ -440,6 +448,9 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
|
|
|
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
|
|
|
{
|
|
|
if (sides < 3) sides = 3;
|
|
|
+
|
|
|
+ int numVertex = sides*6;
|
|
|
+ if (rlCheckBufferLimit(numVertex)) rlglDraw();
|
|
|
|
|
|
rlPushMatrix();
|
|
|
rlTranslatef(position.x, position.y, position.z);
|
|
@@ -496,6 +507,9 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
|
|
|
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
|
|
|
{
|
|
|
if (sides < 3) sides = 3;
|
|
|
+
|
|
|
+ int numVertex = sides*8;
|
|
|
+ if (rlCheckBufferLimit(numVertex)) rlglDraw();
|
|
|
|
|
|
rlPushMatrix();
|
|
|
rlTranslatef(position.x, position.y, position.z);
|
|
@@ -524,6 +538,8 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
|
|
|
// Draw a plane
|
|
|
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
|
|
|
{
|
|
|
+ if (rlCheckBufferLimit(4)) rlglDraw();
|
|
|
+
|
|
|
// NOTE: Plane is always created on XZ ground
|
|
|
rlPushMatrix();
|
|
|
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
|
@@ -560,6 +576,8 @@ void DrawGrid(int slices, float spacing)
|
|
|
{
|
|
|
int halfSlices = slices/2;
|
|
|
|
|
|
+ if (rlCheckBufferLimit(slices*4)) rlglDraw();
|
|
|
+
|
|
|
rlBegin(RL_LINES);
|
|
|
for (int i = -halfSlices; i <= halfSlices; i++)
|
|
|
{
|