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fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)

HKrogstie 2 years ago
parent
commit
8c50da167d
1 changed files with 4 additions and 4 deletions
  1. 4 4
      src/rmodels.c

+ 4 - 4
src/rmodels.c

@@ -1373,10 +1373,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
     if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
     {
         float values[4] = {
-            (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f,
-            (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f,
-            (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f,
-            (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f
+            (float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
+            (float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
+            (float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
+            (float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
         };
 
         rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);