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@@ -1,6 +1,10 @@
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/*******************************************************************************************
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*
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-* raylib [text] example - TTF loading and usage
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+* raylib [text] example - Font filters
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+*
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+* After font loading, font texture atlas filter could be configured for a softer
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+* display of the font when scaling it to different sizes, that way, it's not required
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+* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
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*
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* This example has been created using raylib 1.3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@@ -18,9 +22,9 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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- InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
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+ InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
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- const char msg[50] = "TTF Font";
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+ const char msg[50] = "Loaded Font";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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@@ -78,7 +82,8 @@ int main(void)
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int count = 0;
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char **droppedFiles = GetDroppedFiles(&count);
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- if (count == 1) // Only support one ttf file dropped
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+ // NOTE: We only support first ttf file dropped
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+ if (IsFileExtension(droppedFiles[0], ".ttf"))
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{
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UnloadFont(font);
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font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
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