Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
@@ -1170,7 +1170,9 @@ void BeginTextureMode(RenderTexture2D target)
rlEnableRenderTexture(target.id); // Enable render target
- rlClearScreenBuffers(); // Clear render texture buffers
+ // Some projects need the buffer to not be empited when drawing to
+ // the render texture.
+ //rlClearScreenBuffers(); // Clear render texture buffers
// Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height);