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IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)

It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
Zatherz 6 years ago
parent
commit
8e86f3586d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/raudio.h

+ 1 - 1
src/raudio.h

@@ -182,7 +182,7 @@ float GetMusicTimePlayed(Music music);                          // Get current m
 AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
 AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
 void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
 void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
 void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
 void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
-bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
+bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
 void PlayAudioStream(AudioStream stream);                       // Play audio stream
 void PlayAudioStream(AudioStream stream);                       // Play audio stream
 void PauseAudioStream(AudioStream stream);                      // Pause audio stream
 void PauseAudioStream(AudioStream stream);                      // Pause audio stream
 void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
 void ResumeAudioStream(AudioStream stream);                     // Resume audio stream