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@@ -83,14 +83,13 @@ static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used o
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static Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing
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//----------------------------------------------------------------------------------
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-// Module specific Functions Declaration
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+// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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-
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// Set texture and rectangle to be used on shapes drawing
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// NOTE: It can be useful when using basic shapes and one single font,
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// defining a font char white rectangle would allow drawing everything in a single draw call
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@@ -2371,7 +2370,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
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}
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// Check if circle collides with a line created between two points [p1] and [p2]
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-RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
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+bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
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{
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float dx = p1.x - p2.x;
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float dy = p1.y - p2.y;
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@@ -2420,7 +2419,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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}
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//----------------------------------------------------------------------------------
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-// Module specific Functions Definition
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+// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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// Cubic easing in-out
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