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@@ -149,7 +149,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKE = mingw32-make
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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- MAKE = mingw32-make
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+ MAKE = emmake make
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endif
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# Define compiler flags: CFLAGS
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@@ -268,7 +268,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# are specified per-example for optimization
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# Define a custom shell .html and output extension
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- LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
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+ LDFLAGS += --shell-file $(RAYLIB_PATH)/src/minshell.html
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EXT = .html
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endif
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@@ -340,6 +340,7 @@ CORE = \
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core/core_input_mouse \
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core/core_input_mouse_wheel \
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core/core_input_gamepad \
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+ core/core_input_gamepad_info \
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core/core_input_multitouch \
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core/core_input_gestures \
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core/core_input_gestures_web \
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@@ -392,6 +393,7 @@ TEXTURES = \
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textures/textures_image_generation \
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textures/textures_image_loading \
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textures/textures_image_processing \
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+ textures/textures_image_rotate \
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textures/textures_image_text \
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textures/textures_to_image \
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textures/textures_raw_data \
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@@ -473,9 +475,18 @@ AUDIO = \
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audio/audio_music_stream \
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audio/audio_raw_stream \
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audio/audio_sound_loading \
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+ audio/audio_sound_multi \
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audio/audio_stream_effects \
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audio/audio_mixed_processor
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+OTHERS = \
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+ others/easings_testbed \
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+ others/embedded_files_loading \
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+ others/raylib_opengl_interop \
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+ others/raymath_vector_angle \
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+ others/rlgl_compute_shader \
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+ others/rlgl_standalone
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+
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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# Define processes to execute
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@@ -512,6 +523,9 @@ core/core_input_gamepad: core/core_input_gamepad.c
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--preload-file core/resources/ps3.png@resources/ps3.png \
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--preload-file core/resources/xbox.png@resources/xbox.png
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+core/core_input_gamepad_info: core/core_input_gamepad.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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+
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core/core_input_multitouch: core/core_input_multitouch.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -529,7 +543,7 @@ core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
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core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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-
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+
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core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -541,7 +555,7 @@ core/core_3d_camera_free: core/core_3d_camera_free.c
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core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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-
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+
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core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -675,6 +689,10 @@ textures/textures_image_processing: textures/textures_image_processing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/parrots.png@resources/parrots.png
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+textures/textures_image_rotate: textures/textures_image_rotate.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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+ --preload-file textures/resources/raylib_logo.png
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+
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textures/textures_image_text: textures/textures_image_text.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file textures/resources/parrots.png@resources/parrots.png \
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@@ -740,6 +758,10 @@ textures/textures_gif_player: textures/textures_gif_player.c
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textures/textures_fog_of_war: textures/textures_fog_of_war.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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+textures/textures_svg_loading: textures/textures_svg_loading.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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+ --preload-file textures/resources/test.svg
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+
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# Compile TEXT examples
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text/text_raylib_fonts: text/text_raylib_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@@ -963,6 +985,13 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
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--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
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+shaders/shaders_lightmap: shaders/shaders_lightmap.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
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+ --preload-file shaders/resources/shaders/glsl330/lightmap.vs \
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+ --preload-file shaders/resources/shaders/glsl330/lightmap.fs \
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+ --preload-file shaders/resources/cubicmap_atlas.png \
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+ --preload-file shaders/resources/spark_flame.png
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+
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shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
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@@ -1003,6 +1032,10 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
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--preload-file audio/resources/sound.wav@resources/sound.wav \
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--preload-file audio/resources/target.ogg@resources/target.ogg
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+audio/audio_sound_multi: audio/audio_sound_multi.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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+ --preload-file audio/resources/sound.wav@resources/sound.wav
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+
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audio/audio_stream_effects: audio/audio_stream_effects.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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@@ -1012,6 +1045,25 @@ audio/audio_mixed_processor: audio/audio_mixed_processor.c
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--preload-file audio/resources/country.mp3@resources/country.mp3 \
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--preload-file audio/resources/coin.wav@resources/coin.wav
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+# Compile OTHERS examples
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+others/easings_testbed: others/easings_testbed.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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+
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+others/embedded_files_loading: others/embedded_files_loading.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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+
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+others/raylib_opengl_interop:
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+ $(info Skipping_others_raylib_opengl_interop)
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+
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+others/raymath_vector_angle: others/raymath_vector_angle.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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+
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+others/rlgl_compute_shader:
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+ $(info Skipping_others_rlgl_compute_shader)
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+
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+others/rlgl_standalone:
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+ $(info Skipping_others_rlgl_standalone)
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+
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# Clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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