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@@ -42,7 +42,6 @@ typedef enum {
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// Struct to store example preset patterns
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typedef struct {
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char *name;
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- char *fileName;
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Vector2 position;
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} PresetPattern;
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@@ -77,10 +76,10 @@ int main(void)
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const Rectangle textureOnScreen = { 0, 0, (float)windowWidth, (float)windowHeight };
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const PresetPattern presetPatterns[] = {
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- { "Glider", "glider", { 0.5f, 0.5f } }, { "R-pentomino", "r_pentomino", { 0.5f, 0.5f } }, { "Acorn", "acorn", { 0.5f,0.5f } },
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- { "Spaceships", "spaceships", { 0.1f, 0.5f } }, { "Still lifes", "still_lifes", { 0.5f, 0.5f } }, { "Oscillators", "oscillators", { 0.5f, 0.5f } },
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- { "Puffer train", "puffer_train", { 0.1f, 0.5f } }, { "Glider Gun", "glider_gun", { 0.2f, 0.2f } }, { "Breeder", "breeder", { 0.1f, 0.5f } },
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- { "Random", "", { 0.5f, 0.5f } }
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+ { "Glider", { 0.5f, 0.5f } }, { "R-pentomino", { 0.5f, 0.5f } }, { "Acorn", { 0.5f,0.5f } },
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+ { "Spaceships", { 0.1f, 0.5f } }, { "Still lifes", { 0.5f, 0.5f } }, { "Oscillators", { 0.5f, 0.5f } },
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+ { "Puffer train", { 0.1f, 0.5f } }, { "Glider Gun", { 0.2f, 0.2f } }, { "Breeder", { 0.1f, 0.5f } },
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+ { "Random", { 0.5f, 0.5f } }
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};
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const int numberOfPresets = sizeof(presetPatterns)/sizeof(presetPatterns[0]);
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@@ -214,8 +213,18 @@ int main(void)
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Image pattern;
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if (preset < numberOfPresets - 1) // Preset with pattern image lo load
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{
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- pattern = LoadImage(TextFormat("resources/game_of_life/%s.png", presetPatterns[preset].fileName));
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-
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+ switch (preset)
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+ {
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+ case 0: pattern = LoadImage("resources/game_of_life/glider.png"); break;
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+ case 1: pattern = LoadImage("resources/game_of_life/r_pentomino.png"); break;
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+ case 2: pattern = LoadImage("resources/game_of_life/acorn.png"); break;
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+ case 3: pattern = LoadImage("resources/game_of_life/spaceships.png"); break;
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+ case 4: pattern = LoadImage("resources/game_of_life/still_lifes.png"); break;
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+ case 5: pattern = LoadImage("resources/game_of_life/oscillators.png"); break;
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+ case 6: pattern = LoadImage("resources/game_of_life/puffer_train.png"); break;
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+ case 7: pattern = LoadImage("resources/game_of_life/glider_gun.png"); break;
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+ case 8: pattern = LoadImage("resources/game_of_life/breeder.png"); break;
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+ }
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BeginTextureMode(*currentWorld);
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ClearBackground(RAYWHITE);
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EndTextureMode();
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