|
@@ -96,11 +96,19 @@ int main(void)
|
|
|
|
|
|
// Initialize rlgl internal buffers and OpenGL state
|
|
|
rlglInit();
|
|
|
- rlglInitGraphics(0, 0, screenWidth, screenHeight);
|
|
|
- rlClearColor(245, 245, 245, 255); // Define clear color
|
|
|
- rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
|
|
|
|
|
|
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
|
|
+ // Initialize viewport and internal projection/modelview matrices
|
|
|
+ rlViewport(0, 0, screenWidth, screenHeight);
|
|
|
+ rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
|
|
|
+ rlLoadIdentity(); // Reset current matrix (PROJECTION)
|
|
|
+ rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection with top-left corner at (0,0)
|
|
|
+ rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
|
|
|
+ rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
|
|
+
|
|
|
+ rlClearColor(245, 245, 245, 255); // Define clear color
|
|
|
+ rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
|
|
|
+
|
|
|
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; // Cube default position (center)
|
|
|
|
|
|
Camera camera;
|
|
|
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
|