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Update textures.c

Ray 4 years ago
parent
commit
9047025ab7
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/textures.c

+ 2 - 2
src/textures.c

@@ -3111,10 +3111,10 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
 // NOTE: For tilling a whole texture DrawTextureQuad() is better
 // NOTE: For tilling a whole texture DrawTextureQuad() is better
 void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
 void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
 {
 {
-    if (texture.id <= 0 || scale <= 0.0f) return;  // Wanna see a infinite loop?!...just delete this line!
+    if ((texture.id <= 0) || (scale <= 0.0f)) return;  // Wanna see a infinite loop?!...just delete this line!
 
 
     int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
     int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
-    if (dest.width < tileWidth && dest.height < tileHeight)
+    if ((dest.width < tileWidth) && (dest.height < tileHeight))
     {
     {
         // Can fit only one tile
         // Can fit only one tile
         DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
         DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},