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@@ -35,31 +35,28 @@ int main()
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ClearBackground(RAYWHITE);
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- // TODO: draw some shapes... with names... :P
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-/*
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-void DrawPixel(int posX, int posY, Color color);
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-void DrawPixelV(Vector2 position, Color color);
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-void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
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-void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
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-void DrawCircle(int centerX, int centerY, float radius, Color color);
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-void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
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-void DrawCircleV(Vector2 center, float radius, Color color);
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-void DrawCircleLines(int centerX, int centerY, float radius, Color color);
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-void DrawRectangle(int posX, int posY, int width, int height, Color color);
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-void DrawRectangleRec(Rectangle rec, Color color);
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-void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2);
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-void DrawRectangleV(Vector2 position, Vector2 size, Color color);
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-void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
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-void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
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-void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
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-void DrawPoly(Vector2 *points, int numPoints, Color color);
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-void DrawPolyLine(Vector2 *points, int numPoints, Color color);
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-*/
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- DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
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- DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
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-
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- DrawText("_____", 320, 280, 50, 1, BLACK);
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-
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+ DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
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+
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+ DrawLine(18, 42, screenWidth - 18, 42, BLACK);
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+
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+ DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
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+ DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
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+ DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
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+
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+ DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
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+ DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
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+ DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
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+
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+ DrawTriangle((Vector2){screenWidth/4*3, 80},
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+ (Vector2){screenWidth/4*3 - 60, 150},
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+ (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
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+
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+ DrawTriangleLines((Vector2){screenWidth/4*3, 160},
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+ (Vector2){screenWidth/4*3 - 20, 230},
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+ (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
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+
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+ DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
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+
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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