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Ray 3 yıl önce
ebeveyn
işleme
9088135b49
2 değiştirilmiş dosya ile 3 ekleme ve 8 silme
  1. 2 2
      src/raylib.h
  2. 1 6
      src/rcore.c

+ 2 - 2
src/raylib.h

@@ -928,8 +928,8 @@ RLAPI void SetWindowSize(int width, int height);                  // Set window
 RLAPI void *GetWindowHandle(void);                                // Get native window handle
 RLAPI void *GetWindowHandle(void);                                // Get native window handle
 RLAPI int GetScreenWidth(void);                                   // Get current screen width
 RLAPI int GetScreenWidth(void);                                   // Get current screen width
 RLAPI int GetScreenHeight(void);                                  // Get current screen height
 RLAPI int GetScreenHeight(void);                                  // Get current screen height
-RLAPI int GetRenderWidth(void);                                   // Get current render width
-RLAPI int GetRenderHeight(void);                                  // Get current render height
+RLAPI int GetRenderWidth(void);                                   // Get current render width (it considers HiDPI)
+RLAPI int GetRenderHeight(void);                                  // Get current render height (it considers HiDPI)
 RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
 RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
 RLAPI int GetCurrentMonitor(void);                                // Get current connected monitor
 RLAPI int GetCurrentMonitor(void);                                // Get current connected monitor
 RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position
 RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position

+ 1 - 6
src/rcore.c

@@ -2186,16 +2186,11 @@ void BeginScissorMode(int x, int y, int width, int height)
 
 
 #if defined(__APPLE__)
 #if defined(__APPLE__)
     Vector2 scale = GetWindowScaleDPI();
     Vector2 scale = GetWindowScaleDPI();
-    rlScissor(
-            (int)(x*scale.x),
-            (int)(GetScreenHeight() * scale.y - (((y + height) * scale.y))),
-            (int)(width*scale.x),
-            (int)(height*scale.y));
+    rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
 #else
 #else
     if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
     if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
     {
     {
         Vector2 scale = GetWindowScaleDPI();
         Vector2 scale = GetWindowScaleDPI();
-
         rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
         rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
     }
     }
     else
     else