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@@ -1065,7 +1065,7 @@ static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL;
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static void rlLoadShaderDefault(void); // Load default shader
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static void rlLoadShaderDefault(void); // Load default shader
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static void rlUnloadShaderDefault(void); // Unload default shader
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static void rlUnloadShaderDefault(void); // Unload default shader
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#if defined(RLGL_SHOW_GL_DETAILS_INFO)
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#if defined(RLGL_SHOW_GL_DETAILS_INFO)
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-static char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name
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+static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name
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#endif // RLGL_SHOW_GL_DETAILS_INFO
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#endif // RLGL_SHOW_GL_DETAILS_INFO
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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@@ -4690,7 +4690,7 @@ static void rlUnloadShaderDefault(void)
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#if defined(RLGL_SHOW_GL_DETAILS_INFO)
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#if defined(RLGL_SHOW_GL_DETAILS_INFO)
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// Get compressed format official GL identifier name
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// Get compressed format official GL identifier name
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-static char *rlGetCompressedFormatName(int format)
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+static const char *rlGetCompressedFormatName(int format)
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{
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{
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switch (format)
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switch (format)
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{
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{
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