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@@ -30,6 +30,8 @@ int main()
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int screenWidth = 800;
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int screenHeight = 450;
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+ SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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+
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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@@ -49,13 +51,6 @@ int main()
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circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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circles[i].color = colors[GetRandomValue(0, 13)];
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}
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-
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- // Load postprocessing bloom shader
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- Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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- "resources/shaders/glsl330/bloom.fs");
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-
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- // Create a RenderTexture2D to be used for render to texture
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- RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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Music xm = LoadMusicStream("resources/audio/mini1111.xm");
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@@ -117,28 +112,17 @@ int main()
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//----------------------------------------------------------------------------------
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BeginDrawing();
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- ClearBackground(BLACK);
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+ ClearBackground(WHITE);
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- BeginTextureMode(target); // Enable drawing to texture
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-
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- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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- {
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- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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- }
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-
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- EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
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+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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+ {
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+ DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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+ }
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- BeginShaderMode(shader);
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-
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- // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
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- DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
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-
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- EndShaderMode();
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-
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// Draw time bar
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DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
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- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE);
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+ DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@@ -146,9 +130,6 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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- UnloadShader(shader); // Unload shader
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- UnloadRenderTexture(target); // Unload render texture
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-
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UnloadMusicStream(xm); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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