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@@ -10,6 +10,9 @@ set SOURCES=core_basic_window.c
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REM Set your raylib\src location here (relative path!)
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set RAYLIB_SRC=..\..\src
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+REM Set the target platform for the compiler (Ex: x86 or x64)
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+set TARGET_PLATFORM=x86
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+
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REM About this build script: it does many things, but in essence, it's
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REM very simple. It has 3 compiler invocations: building raylib (which
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REM is not done always, see logic by searching "Build raylib"), building
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@@ -63,7 +66,7 @@ IF NOT "%1" == "" (
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:HELP
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-echo Usage: windows-build.bat [-hdurcqqv]
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+echo Usage: build-windows.bat [-hdurcqqv]
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echo -h Show this information
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echo -d Faster builds that have debug symbols, and enable warnings
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echo -u Run upx* on the executable after compilation (before -r)
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@@ -81,10 +84,10 @@ echo easier, and it's a very small bit in the build scripts. The option
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echo requires that you have upx installed and on your path, of course.
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echo.
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echo Examples:
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-echo Build a release build: windows-build.bat
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-echo Build a release build, full recompile: windows-build.bat -c
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-echo Build a debug build and run: windows-build.bat -d -r
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-echo Build in debug, run, don't print at all: windows-build.bat -drqq
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+echo Build a release build: build-windows.bat
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+echo Build a release build, full recompile: build-windows.bat -c
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+echo Build a debug build and run: build-windows.bat -d -r
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+echo Build in debug, run, don't print at all: build-windows.bat -drqq
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exit /B
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@@ -104,9 +107,9 @@ IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxil
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exit /B
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)
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IF DEFINED VERBOSE (
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- call !VC_INIT! x86
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+ call !VC_INIT! !TARGET_PLATFORM!
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) ELSE (
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- call !VC_INIT! x86 > NUL 2>&1
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+ call !VC_INIT! !TARGET_PLATFORM! > NUL 2>&1
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)
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@@ -128,7 +131,7 @@ IF DEFINED BUILD_DEBUG (
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set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
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set COMPILATION_FLAGS=/Od /Zi
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set WARNING_FLAGS=/Wall
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- set SUBSYSTEM_FLAGS=
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+ set SUBSYSTEM_FLAGS=/DEBUG
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set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
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set OUTPUT_DIR=builds-debug\windows-msvc
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)
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