@@ -4397,7 +4397,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
// Get SSBO buffer size
unsigned int rlGetShaderBufferSize(unsigned int id)
{
- long long size = 0;
+ GLint64 size = 0;
#if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);