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[rlgl] use GLint64 for glGetBufferParameteri64v (#4197)

Randy Palamar 1 year ago
parent
commit
92f60a99f6
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/rlgl.h

+ 1 - 1
src/rlgl.h

@@ -4397,7 +4397,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
 // Get SSBO buffer size
 unsigned int rlGetShaderBufferSize(unsigned int id)
 {
-    long long size = 0;
+    GLint64 size = 0;
 
 #if defined(GRAPHICS_API_OPENGL_43)
     glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);