|
|
@@ -620,23 +620,24 @@ RLAPI void rlSetTexture(unsigned int id); // Set current texture for r
|
|
|
|
|
|
// Vertex buffers management
|
|
|
RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported
|
|
|
-RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
|
|
|
-RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic); // Load a new attributes element buffer
|
|
|
-RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data
|
|
|
+RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
|
|
|
+RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer
|
|
|
+RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data
|
|
|
+RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data
|
|
|
RLAPI void rlUnloadVertexArray(unsigned int vaoId);
|
|
|
RLAPI void rlUnloadVertexBuffer(unsigned int vboId);
|
|
|
-RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer);
|
|
|
+RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer);
|
|
|
RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor);
|
|
|
RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value
|
|
|
RLAPI void rlDrawVertexArray(int offset, int count);
|
|
|
-RLAPI void rlDrawVertexArrayElements(int offset, int count, void *buffer);
|
|
|
+RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer);
|
|
|
RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances);
|
|
|
-RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances);
|
|
|
+RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances);
|
|
|
|
|
|
// Textures management
|
|
|
-RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
|
|
|
+RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
|
|
|
RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
|
|
|
-RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap
|
|
|
+RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap
|
|
|
RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
|
|
|
RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
|
|
|
RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
|
|
|
@@ -2682,7 +2683,7 @@ bool rlCheckRenderBatchLimit(int vCount)
|
|
|
// Textures data management
|
|
|
//-----------------------------------------------------------------------------------------
|
|
|
// Convert image data to OpenGL texture (returns OpenGL valid Id)
|
|
|
-unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount)
|
|
|
+unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount)
|
|
|
{
|
|
|
glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
|
|
|
|
|
|
@@ -2884,7 +2885,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
|
|
// Load texture cubemap
|
|
|
// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other),
|
|
|
// expected the following convention: +X, -X, +Y, -Y, +Z, -Z
|
|
|
-unsigned int rlLoadTextureCubemap(void *data, int size, int format)
|
|
|
+unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
|
|
|
{
|
|
|
unsigned int id = 0;
|
|
|
|
|
|
@@ -3319,7 +3320,7 @@ void rlUnloadFramebuffer(unsigned int id)
|
|
|
// Vertex data management
|
|
|
//-----------------------------------------------------------------------------------------
|
|
|
// Load a new attributes buffer
|
|
|
-unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic)
|
|
|
+unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic)
|
|
|
{
|
|
|
unsigned int id = 0;
|
|
|
|
|
|
@@ -3333,7 +3334,7 @@ unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic)
|
|
|
}
|
|
|
|
|
|
// Load a new attributes element buffer
|
|
|
-unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic)
|
|
|
+unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic)
|
|
|
{
|
|
|
unsigned int id = 0;
|
|
|
|
|
|
@@ -3380,7 +3381,7 @@ void rlDisableVertexBufferElement(void)
|
|
|
|
|
|
// Update vertex buffer with new data
|
|
|
// NOTE: dataSize and offset must be provided in bytes
|
|
|
-void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset)
|
|
|
+void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset)
|
|
|
{
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, id);
|
|
|
@@ -3390,7 +3391,7 @@ void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset)
|
|
|
|
|
|
// Update vertex buffer elements with new data
|
|
|
// NOTE: dataSize and offset must be provided in bytes
|
|
|
-void rlUpdateVertexBufferElements(unsigned int id, void *data, int dataSize, int offset)
|
|
|
+void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset)
|
|
|
{
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
|
|
|
@@ -3443,9 +3444,9 @@ void rlDrawVertexArray(int offset, int count)
|
|
|
}
|
|
|
|
|
|
// Draw vertex array elements
|
|
|
-void rlDrawVertexArrayElements(int offset, int count, void *buffer)
|
|
|
+void rlDrawVertexArrayElements(int offset, int count, const void *buffer)
|
|
|
{
|
|
|
- glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
|
|
|
+ glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
|
|
|
}
|
|
|
|
|
|
// Draw vertex array instanced
|
|
|
@@ -3457,10 +3458,10 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
|
|
|
}
|
|
|
|
|
|
// Draw vertex array elements instanced
|
|
|
-void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
|
|
|
+void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances)
|
|
|
{
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
- glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
|
|
|
+ glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset, instances);
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
@@ -3501,7 +3502,7 @@ unsigned int rlLoadVertexArray(void)
|
|
|
}
|
|
|
|
|
|
// Set vertex attribute
|
|
|
-void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer)
|
|
|
+void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer)
|
|
|
{
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
glVertexAttribPointer(index, compSize, type, normalized, stride, pointer);
|