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REVIEWED: GetMouseRay() functions rename #3830

Ray 1 year ago
parent
commit
93a828f744
2 changed files with 10 additions and 9 deletions
  1. 3 2
      src/raylib.h
  2. 7 7
      src/rcore.c

+ 3 - 2
src/raylib.h

@@ -1049,8 +1049,9 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
 RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
 RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
 
 
 // Screen-space-related functions
 // Screen-space-related functions
-RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera);            // Get a ray trace from mouse position
-RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
+#define GetMouseRay GetScreenToWorldRay     // Compatibility hack for previous raylib versions
+RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera);            // Get a ray trace from screen position (i.e mouse)
+RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height); // Get a ray trace from screen position (i.e mouse) in a viewport
 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);        // Get the screen space position for a 3d world space position
 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);        // Get the screen space position for a 3d world space position
 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);    // Get the screen space position for a 2d camera world space position
 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);    // Get the screen space position for a 2d camera world space position

+ 7 - 7
src/rcore.c

@@ -1406,21 +1406,21 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
 // Module Functions Definition: Screen-space Queries
 // Module Functions Definition: Screen-space Queries
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
 
 
-// Get a ray trace from mouse position
-Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
+// Get a ray trace from screen position (i.e mouse)
+Ray GetScreenToWorldRay(Vector2 position, Camera camera)
 {
 {
-    return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
+    return GetScreenToWorldRayEx(position, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
 }
 }
 
 
-// Get a ray trace from the mouse position within a specific section of the screen
-Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
+// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
+Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height)
 {
 {
     Ray ray = { 0 };
     Ray ray = { 0 };
 
 
     // Calculate normalized device coordinates
     // Calculate normalized device coordinates
     // NOTE: y value is negative
     // NOTE: y value is negative
-    float x = (2.0f*mousePosition.x)/width - 1.0f;
-    float y = 1.0f - (2.0f*mousePosition.y)/height;
+    float x = (2.0f*position.x)/width - 1.0f;
+    float y = 1.0f - (2.0f*position.y)/height;
     float z = 1.0f;
     float z = 1.0f;
 
 
     // Store values in a vector
     // Store values in a vector