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@@ -10,7 +10,6 @@
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********************************************************************************************/
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#include "raylib.h"
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-
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#include <stdlib.h> // Required for: malloc(), free()
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#define MAX_BUNNIES 100000 // 100K bunnies
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@@ -29,15 +28,16 @@ int main()
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int screenHeight = 960;
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InitWindow(screenWidth, screenHeight, "raylib example - Bunnymark");
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-
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+
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Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
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-
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+
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Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
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+
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int bunniesCount = 0; // Bunnies counter
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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-
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+
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@@ -54,7 +54,7 @@ int main()
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bunniesCount++;
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}
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}
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-
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+
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// Update bunnies
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for (int i = 0; i < bunniesCount; i++)
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{
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@@ -65,14 +65,14 @@ int main()
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if ((bunnies[i].position.y > GetScreenHeight()) || (bunnies[i].position.y < 0)) bunnies[i].speed.y *= -1;
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}
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//----------------------------------------------------------------------------------
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-
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+
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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-
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- for (int i = 0; i <= bunniesCount; i++)
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+
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+ for (int i = 0; i < bunniesCount; i++)
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{
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// NOTE: When internal QUADS batch limit is reached, a draw call is launched and
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// batching buffer starts being filled again; before launching the draw call,
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@@ -80,11 +80,10 @@ int main()
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// a stall and consequently a frame drop, limiting number of bunnies drawn at 60 fps
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DrawTexture(texBunny, bunnies[i].position.x, bunnies[i].position.y, RAYWHITE);
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}
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-
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+
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DrawRectangle(0, 0, screenWidth, 40, LIGHTGRAY);
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DrawText("raylib bunnymark", 10, 10, 20, DARKGRAY);
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DrawText(FormatText("bunnies: %i", bunniesCount), 400, 10, 20, RED);
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-
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DrawFPS(260, 10);
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EndDrawing();
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@@ -94,9 +93,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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free(bunnies);
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-
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+
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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-}
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+}
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