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REVIEWED: `rlLoadShaderBuffer()` #3104

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/rlgl.h

+ 1 - 1
src/rlgl.h

@@ -4143,7 +4143,7 @@ unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHi
     glGenBuffers(1, &ssbo);
     glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
     glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
-    glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0);
+    if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL);    // Clear buffer data to 0
     glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
 #endif