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@@ -473,7 +473,7 @@ typedef struct Ray {
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Vector3 direction; // Ray direction
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Vector3 direction; // Ray direction
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} Ray;
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} Ray;
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-// Information returned from a raycast
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+// Raycast hit information
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typedef struct RayHitInfo {
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typedef struct RayHitInfo {
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bool hit; // Did the ray hit something?
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bool hit; // Did the ray hit something?
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float distance; // Distance to nearest hit
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float distance; // Distance to nearest hit
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@@ -958,7 +958,6 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
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float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
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float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
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RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
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RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
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-
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RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
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RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
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Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
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Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
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@@ -1006,9 +1005,9 @@ RLAPI void EndBlendMode(void); // End
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// VR control functions
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// VR control functions
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RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
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RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
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RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
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RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
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-RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
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+RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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-RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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+RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
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RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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