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@@ -140,6 +140,14 @@
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7
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#endif
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+#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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+ #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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+#endif
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+
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+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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+ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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+#endif
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+
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#if defined(GRAPHICS_API_OPENGL_11)
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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@@ -283,14 +291,21 @@ static Shader standardShader; // Shader with support for lighting
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static Shader currentShader; // Shader to be used on rendering (by default, defaultShader)
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static bool standardShaderLoaded = false; // Flag to track if standard shader has been loaded
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-// Flags for supported extensions
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+// Extension supported flag: VAO
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static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
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-// Compressed textures support flags
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+// Extension supported flag: Compressed textures
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static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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+
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+// Extension supported flag: Anisotropic filtering
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+static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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+static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
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+
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+// Extension supported flag: Clamp mirror wrap mode
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+static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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#endif
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#if defined(RLGL_OCULUS_SUPPORT)
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@@ -871,45 +886,34 @@ void rlDisableTexture(void)
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#endif
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}
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-// Set texture parameters
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-// TODO: Review this function to choose right filter/wrap value
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+// Set texture parameters (wrap mode/filter mode)
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void rlTextureParameters(unsigned int id, int param, int value)
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{
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-/*
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-// TextureWrapMode
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-#define GL_REPEAT 0x2901
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-#define GL_CLAMP_TO_EDGE 0x812F
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-
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-// TextureMagFilter
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-#define GL_NEAREST 0x2600
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-#define GL_LINEAR 0x2601
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-
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-// TextureMinFilter
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-#define GL_NEAREST 0x2600
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-#define GL_LINEAR 0x2601
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-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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-*/
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-
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- int glValue = 0;
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-
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glBindTexture(GL_TEXTURE_2D, id);
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-
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- switch (value)
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+
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+ switch (param)
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{
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- case FILTER_POINT: glValue = GL_NEAREST; break;
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- case FILTER_BILINEAR: glValue = GL_LINEAR; break;
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- case FILTER_TRILINEAR: glValue = GL_LINEAR; break;
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- //case WRAP_REPEAT: glValue = GL_REPEAT; break;
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- //case WRAP_CLAMP: glValue = GL_CLAMP_TO_EDGE; break;
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- //case WRAP_MIRROR: glValue = GL_NEAREST; break;
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+ case RL_TEXTURE_WRAP_S:
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+ case RL_TEXTURE_WRAP_T:
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+ {
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+ if ((value == RL_WRAP_CLAMP_MIRROR) && !texClampMirrorSupported) TraceLog(WARNING, "Clamp mirror wrap mode not supported");
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+ else glTexParameteri(GL_TEXTURE_2D, param, value);
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+ } break;
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+ case RL_TEXTURE_MAG_FILTER:
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+ case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
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+ case RL_TEXTURE_ANISOTROPIC_FILTER:
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+ {
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+ if (value <= maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, value);
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+ else if (maxAnisotropicLevel > 0.0f)
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+ {
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+ TraceLog(WARNING, "[TEX ID %i] Maximum anisotropic filter level supported is %iX", id, maxAnisotropicLevel);
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+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, value);
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+ }
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+ else TraceLog(WARNING, "Anisotropic filtering not supported");
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+ } break;
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default: break;
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}
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- glTexParameteri(GL_TEXTURE_2D, param, glValue);
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-
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@@ -1166,7 +1170,7 @@ void rlglInit(int width, int height)
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// Check NPOT textures support
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// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature
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if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) npotSupported = true;
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-#endif
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+#endif
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// DDS texture compression support
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if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) ||
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@@ -1185,6 +1189,16 @@ void rlglInit(int width, int height)
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// ASTC texture compression support
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if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true;
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+
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+ // Anisotropic texture filter support
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+ if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0)
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+ {
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+ texAnisotropicFilterSupported = true;
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+ glGetFloatv(0x84FF, &maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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+ }
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+
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+ // Clamp mirror wrap mode supported
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+ if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) texClampMirrorSupported = true;
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}
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#ifdef _MSC_VER
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@@ -1204,6 +1218,9 @@ void rlglInit(int width, int height)
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if (texCompETC2Supported) TraceLog(INFO, "[EXTENSION] ETC2/EAC compressed textures supported");
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if (texCompPVRTSupported) TraceLog(INFO, "[EXTENSION] PVRT compressed textures supported");
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if (texCompASTCSupported) TraceLog(INFO, "[EXTENSION] ASTC compressed textures supported");
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+
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+ if (texAnisotropicFilterSupported) TraceLog(INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel);
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+ if (texClampMirrorSupported) TraceLog(INFO, "[EXTENSION] Clamp mirror wrap texture mode supported");
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// Initialize buffers, default shaders and default textures
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//----------------------------------------------------------
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@@ -1729,6 +1746,7 @@ void rlglGenerateMipmaps(Texture2D texture)
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#endif
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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+ //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
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