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Corrected issue with matrix order multiplication #1054

Ray 5 years ago
parent
commit
98a7d35bab
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/core.c

+ 3 - 3
src/core.c

@@ -1303,11 +1303,11 @@ void BeginMode2D(Camera2D camera)
 
     rlLoadIdentity();                   // Reset current matrix (MODELVIEW)
 
-    // Apply screen scaling if required
-    rlMultMatrixf(MatrixToFloat(screenScaling));
-
     // Apply 2d camera transformation to modelview
     rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
+    
+    // Apply screen scaling if required
+    rlMultMatrixf(MatrixToFloat(screenScaling));
 }
 
 // Ends 2D mode with custom camera