|
@@ -116,7 +116,7 @@ int main(void)
|
|
|
player.color.b = (unsigned char)GetRandomValue(20, 240);
|
|
|
}
|
|
|
|
|
|
- // Undo layout change logic
|
|
|
+ // Undo state change logic
|
|
|
undoFrameCounter++;
|
|
|
|
|
|
// Waiting a number of frames before checking if we should store a new state snapshot
|
|
@@ -176,7 +176,6 @@ int main(void)
|
|
|
// Draw
|
|
|
//----------------------------------------------------------------------------------
|
|
|
BeginDrawing();
|
|
|
-
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
// Draw controls info
|
|
@@ -310,4 +309,4 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd
|
|
|
// Draw current selected UNDO slot
|
|
|
DrawRectangle(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, GOLD);
|
|
|
DrawRectangleLines(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, ORANGE);
|
|
|
-}
|
|
|
+}
|