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@@ -48,14 +48,13 @@
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*
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**********************************************************************************************/
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-#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
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-#ifdef GRAPHICS_API_OPENGL_ES2
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-// I suspect that the gles2 version of the SDL header should be used
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-// but the compilation fails if we do. Not including anything appears
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-// to work fine.
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-//#include "SDL_opengles2.h"
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+#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
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+
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+#if defined(GRAPHICS_API_OPENGL_ES2)
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+ // It seems it does not need to be included to work
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+ //#include "SDL_opengles2.h"
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#else
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-#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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+ #include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
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#endif
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//----------------------------------------------------------------------------------
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