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@@ -154,9 +154,14 @@ EXAMPLES = \
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core_input_keys \
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core_input_keys \
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core_input_mouse \
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core_input_mouse \
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core_mouse_wheel \
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core_mouse_wheel \
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+ core_input_gamepad \
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core_random_values \
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core_random_values \
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core_color_select \
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core_color_select \
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+ core_drop_files \
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core_3d_mode \
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core_3d_mode \
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+ core_3d_picking \
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+ core_3d_camera_free \
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+ core_3d_camera_first_person \
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shapes_logo_raylib \
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shapes_logo_raylib \
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shapes_basic_shapes \
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shapes_basic_shapes \
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shapes_colors_palette \
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shapes_colors_palette \
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@@ -165,16 +170,23 @@ EXAMPLES = \
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textures_image_loading \
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textures_image_loading \
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textures_rectangle \
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textures_rectangle \
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textures_srcrec_dstrec \
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textures_srcrec_dstrec \
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+ textures_to_image \
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+ textures_raw_data \
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+ textures_formats_loading \
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+ textures_particles_trail_blending \
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text_sprite_fonts \
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text_sprite_fonts \
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text_rbmf_fonts \
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text_rbmf_fonts \
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text_format_text \
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text_format_text \
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text_font_select \
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text_font_select \
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models_geometric_shapes \
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models_geometric_shapes \
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- models_planes \
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models_billboard \
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models_billboard \
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models_obj_loading \
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models_obj_loading \
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models_heightmap \
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models_heightmap \
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models_cubicmap \
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models_cubicmap \
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+ shaders_model_shader \
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+ shaders_shapes_textures \
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+ shaders_custom_uniform \
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+ shaders_postprocessing \
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audio_sound_loading \
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audio_sound_loading \
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audio_music_stream \
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audio_music_stream \
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fix_dylib \
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fix_dylib \
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@@ -201,16 +213,26 @@ core_input_keys: core_input_keys.c
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core_input_mouse: core_input_mouse.c
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core_input_mouse: core_input_mouse.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# compile [core] example - gamepad input
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# compile [core] example - gamepad input
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core_input_gamepad: core_input_gamepad.c
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core_input_gamepad: core_input_gamepad.c
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+else
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+ @echo core_input_gamepad: Only supported on desktop platform
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endif
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endif
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# compile [core] example - mouse wheel
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c
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core_mouse_wheel: core_mouse_wheel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+# compile [core] example - drop files
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+core_drop_files: core_drop_files.c
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+else
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+ @echo core_drop_files: Only supported on desktop platform
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+endif
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+
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# compile [core] example - generate random values
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# compile [core] example - generate random values
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core_random_values: core_random_values.c
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core_random_values: core_random_values.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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@@ -223,6 +245,18 @@ core_color_select: core_color_select.c
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core_3d_mode: core_3d_mode.c
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core_3d_mode: core_3d_mode.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+# compile [core] example - 3d picking
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+core_3d_picking: core_3d_picking.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [core] example - 3d camera free
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+core_3d_camera_free: core_3d_camera_free.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [core] example - 3d camera first person
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+core_3d_camera_first_person: core_3d_camera_first_person.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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# compile [shapes] example - raylib logo (with basic shapes)
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes_logo_raylib: shapes_logo_raylib.c
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shapes_logo_raylib: shapes_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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@@ -255,6 +289,22 @@ textures_rectangle: textures_rectangle.c
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textures_srcrec_dstrec: textures_srcrec_dstrec.c
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textures_srcrec_dstrec: textures_srcrec_dstrec.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+# compile [textures] example - texture to image
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+textures_to_image: textures_to_image.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [textures] example - texture raw data
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+textures_raw_data: textures_raw_data.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [textures] example - texture formats loading
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+textures_formats_loading: textures_formats_loading.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [textures] example - texture particles trail blending
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+textures_particles_trail_blending: textures_particles_trail_blending.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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# compile [text] example - sprite fonts loading
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# compile [text] example - sprite fonts loading
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text_sprite_fonts: text_sprite_fonts.c
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text_sprite_fonts: text_sprite_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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@@ -295,6 +345,22 @@ models_heightmap: models_heightmap.c
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models_cubicmap: models_cubicmap.c
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models_cubicmap: models_cubicmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+# compile [shaders] example - model shader
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+shaders_model_shader: shaders_model_shader.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [shaders] example - shapes texture shader
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+shaders_shapes_textures: shaders_shapes_textures.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [shaders] example - custom uniform in shader
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+shaders_custom_uniform: shaders_custom_uniform.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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+# compile [shaders] example - postprocessing shader
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+shaders_postprocessing: shaders_postprocessing.c
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+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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+
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# compile [audio] example - sound loading and playing (WAV and OGG)
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio_sound_loading: audio_sound_loading.c
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audio_sound_loading: audio_sound_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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