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@@ -130,9 +130,9 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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rlEnableTexture(GetShapesTexture().id);
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rlEnableTexture(GetShapesTexture().id);
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rlPushMatrix();
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rlPushMatrix();
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- rlTranslatef((float)startPos.x, (float)startPos.y, 0);
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- rlRotatef(RAD2DEG*angle, 0, 0, 1);
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- rlTranslatef(0, (thick > 1.0f) ? -thick/2.0f : -1.0f, 0);
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+ rlTranslatef((float)startPos.x, (float)startPos.y, 0.0f);
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+ rlRotatef(RAD2DEG*angle, 0.0f, 0.0f, 1.0f);
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+ rlTranslatef(0, (thick > 1.0f) ? -thick/2.0f : -1.0f, 0.0f);
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rlBegin(RL_QUADS);
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rlBegin(RL_QUADS);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@@ -273,48 +273,40 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color)
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
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void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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{
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{
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- Color colors[4] = { color, color, color, color };
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-
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- DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, colors);
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+ DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, color);
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}
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}
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// Draw a color-filled rectangle
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// Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color)
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void DrawRectangleRec(Rectangle rec, Color color)
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{
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{
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- Color colors[4] = { color, color, color, color };
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-
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- DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, colors);
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+ DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, color);
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}
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}
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// Draw a color-filled rectangle with pro parameters
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// Draw a color-filled rectangle with pro parameters
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-void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4])
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+void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
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{
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{
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rlEnableTexture(GetShapesTexture().id);
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rlEnableTexture(GetShapesTexture().id);
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rlPushMatrix();
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rlPushMatrix();
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- //rlTranslatef(rec.x, rec.y, 0); // Already considered on vertex position
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- rlRotatef(rotation, 0, 0, 1);
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- rlTranslatef(-origin.x, -origin.y, 0);
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+ rlTranslatef(rec.x, rec.y, 0.0f);
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+ rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
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+ rlTranslatef(-origin.x, -origin.y, 0.0f);
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rlBegin(RL_QUADS);
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rlBegin(RL_QUADS);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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+ rlColor4ub(color.r, color.g, color.b, color.a);
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- // NOTE: Default raylib font character 95 is a white square
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- rlColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a);
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rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
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rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
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- rlVertex2f(rec.x, rec.y);
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-
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- rlColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a);
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+ rlVertex2f(0.0f, 0.0f);
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+
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rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
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rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
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- rlVertex2f(rec.x, rec.y + rec.height);
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-
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- rlColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a);
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+ rlVertex2f(0.0f, rec.height);
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+
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rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
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rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
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- rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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+ rlVertex2f(rec.width, rec.height);
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- rlColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a);
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rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
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rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
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- rlVertex2f(rec.x + rec.width, rec.y);
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+ rlVertex2f(rec.width, 0.0f);
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rlEnd();
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rlEnd();
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rlPopMatrix();
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rlPopMatrix();
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@@ -339,9 +331,32 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col
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// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise
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// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
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{
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{
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- Color colors[4] = { col1, col2, col3, col4 };
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+ rlEnableTexture(GetShapesTexture().id);
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+
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+ rlPushMatrix();
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+ rlBegin(RL_QUADS);
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+ rlNormal3f(0.0f, 0.0f, 1.0f);
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+
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+ // NOTE: Default raylib font character 95 is a white square
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+ rlColor4ub(col1.r, col1.g, col1.b, col1.a);
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+ rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
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+ rlVertex2f(rec.x, rec.y);
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- DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, colors);
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+ rlColor4ub(col2.r, col2.g, col2.b, col2.a);
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+ rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
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+ rlVertex2f(rec.x, rec.y + rec.height);
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+
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+ rlColor4ub(col3.r, col3.g, col3.b, col3.a);
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+ rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
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+ rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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+
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+ rlColor4ub(col4.r, col4.g, col4.b, col4.a);
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+ rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
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+ rlVertex2f(rec.x + rec.width, rec.y);
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+ rlEnd();
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+ rlPopMatrix();
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+
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+ rlDisableTexture();
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}
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}
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// Draw rectangle outline
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// Draw rectangle outline
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@@ -443,8 +458,8 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
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if (rlCheckBufferLimit(4*(360/sides))) rlglDraw();
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if (rlCheckBufferLimit(4*(360/sides))) rlglDraw();
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rlPushMatrix();
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rlPushMatrix();
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- rlTranslatef(center.x, center.y, 0.0);
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- rlRotatef(rotation, 0, 0, 1);
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+ rlTranslatef(center.x, center.y, 0.0f);
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+ rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlEnableTexture(GetShapesTexture().id);
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rlEnableTexture(GetShapesTexture().id);
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